Subjective Analysis


 DisplayMate/CheckScreen/VESA FPDM 2.0
 Test  Monitor  Observations
Intensity range check XP17 (digital) 4.5
XP17 (analog) 4.5
2001FP (digital) 5
2001FP (analog) 5, Good
Black level adjustment XP17 (digital) 5, Excellent, but glare becomes more apparent
XP17 (analog) 5
2001FP (digital) 4.5
2001FP (analog) 4.5, Acceptable
Defocusing, blooming and halos check XP17 (digital) 5, None
XP17 (analog) 5
2001FP (digital) 5, None
2001FP (analog) 5, None
Screen uniformity and color purity XP17 (digital) 4.5, Uniform, pure, accuracy issues?
XP17 (analog) 4.5
2001FP (digital) 4.5+
2001FP (analog) 4.5+, better than 192T, but still small imperfection on upper right
Dark screen (Glare Test) XP17 (digital)
2, Distractingly present
XP17 (analog)
2
2001FP (digital)
4.5
2001FP (analog)
4.5, Improvement over 1702FP and 192T
Primary colors XP17 (digital) 4, Issues but corrected with OptiCal
XP17 (analog) 4
2001FP (digital) 4
2001FP (analog) 4, attempted to fix curves with OptiCal
Color Scales XP17 (digital) 3.5, Difficult to ascertain correct scales due to glare
XP17 (analog) 3.5
2001FP (digital) 4, red errors
2001FP (analog) 4, red errors
16 intensity levels XP17 (digital) 4, Extreme darks fade too quickly
XP17 (analog) 4
2001FP (digital) 4.5+
2001FP (analog) 4.5+, Improvement over the 192T
Screen regulation XP17 (digital) 5
XP17 (analog) 4
2001FP (digital) 5
2001FP (analog) 4.5
Streaking and ghosting XP17 (digital) 5, None
XP17 (analog) 4, Present but expected
2001FP (digital) 5, None
2001FP (analog) 3.5, Extremely present at 1600x1200. Analog signal is not capable.

Undoubtedly, for all its advances, the Shuttle XP17 has a major glare problem. In many cases, it was difficult to get accurate readings from our instruments because there was too much glare coming off the unit. In a darker environment, glare disappears quickly, but spending too much time in front of an LCD in a dark lit room will assure your eyesight to disappear quickly as well. The monitor sits on a 5 degree slant upwards instead of completely vertical, which contributes to the issues of glare and reflection. Given proper lighting and orientation (or extremely light background applications), glare can be reduced on the monitor; but we almost always noticed a clear reflection in the glass bezel.

As either a result of the glare or perhaps a separate issue itself, playing Max Payne proved very difficult because of the extreme contrasts. Areas that should have been very dark appear to melt all into the same shade of black, which somewhat negates the purpose of a fast response time LCD. That being said, the black level of the LCD is phenomenal; although, part of it may be a trick on the eyes due to the glass bezel. The quicker response time was noticeable on UT2004 and Halo.

Full Screen Application Final Thoughts
Comments Locked

15 Comments

View All Comments

  • aw - Thursday, July 29, 2004 - link

    How bout an XPC system review?
  • s2kpacifist - Thursday, July 29, 2004 - link

    Anandtech should do a 12 to 16ms response time LCD shootout (and maybe give us the real color specs of the 710T, hehe).
  • goku21 - Thursday, July 29, 2004 - link

    I know the apple monitors have a 16ms response time too, even up to the 30" sucker.
  • goku21 - Thursday, July 29, 2004 - link

  • microAmp - Thursday, July 29, 2004 - link

    Broken link:
    http://www.anandtech.com/displays/showdoc.aspx?i=2...

    Curious, what is the angle of the monitor since it looks like it is in a fixed angle?

Log in

Don't have an account? Sign up now