Level Analysis: mp_airstrip

This is our default benchmark here at AnandTech. We've been using this demo to benchmark with FarCry ever since we first included it in our benchmark suite.



ATI mp_airstrip screenshot.
Click to enlarge.



NV SM2.0 mp_airstrip screenshot.
Click to enlarge.



NV SM3.0 mp_airstrip screenshot.
Click to enlarge.


Image quality is not an issue here as the NVIDIA and ATI screen shots show.

SM2.0 mp_airstrip Performance

SM3.0 Path mp_airstrip Performance

With no AA or AF enabled, the SM3.0 path offers a small performance boost that nudges the GeForce 6800 Ultra Extreme up over the X800 XT in performance. The improvement in our default benchmark is negligible, and (except for the 6800 UE) statistically insignificant. Also, the 6800 shows a very small drop in performance here.

SM2.0 mp_airstrip Performance

SM3.0 Path mp_airstrip Performance

Turning on AA and AF gives a little extra help to seeing a performance improvement with the SM3.0 path, but this still isn't anything to brag about. With AA/AF and SM3.0 the only card that slips in position is the X800 Pro (which is really too close a race to call anyway).

The Test Level Analysis: mp_mangoriver
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  • Anemone - Friday, July 2, 2004 - link

    Am one of the increasing numbers of folks who does ues 1600x1200 on everything that supports it, just fyi. Now it's lcd, but before my 19" crt happily did that res too, and that's now many years old.

    Just for note only. :)
  • bearxor - Friday, July 2, 2004 - link

    Yea, when are we even going to be able to buy a Ultra or "Ultra Extreme".

    Heck, I never even heard of "Ultra Extreme" until this preview.

    I guess when ATi releases new drivers, nVidia will have to launch the long-rumored and much-hyped Geforce 6800 Ultra-Extreme Hyper Edition.

    Then, during the ATi refresh,we will all be greeted the the Geforce 6900, 6900 Ultra, 6900 Turbo and 6900 Ultra Hyper Fighting Edition.

    They're getting as bad as Capcom these days...
  • Pete - Friday, July 2, 2004 - link

    Whoa, some huge gains for nV. I honestly didn't expect to see such clear differences this early--props to them.

    ATi's AA hit may be due to an under-performing programmable memory controller, per ATi ppl. We may see them improve memory-intense AA+AF numbers with newer drivers that better utilize the controller. Dunno if that can compensate for nV's huge SM3.0 gains, though.

    I'm still a little baffled by the ever-faster "Ultra Extreme" models, though, considering we haven't seen one for even presale (AFAIK) in the many weeks since the 6800U's launch.
  • TheSnowman - Friday, July 2, 2004 - link

    well Jeff, that explains why ati's peformace tanks, but it does nothing to explain why nvidia's doesn't.
  • Jeff7181 - Friday, July 2, 2004 - link

    Very nice article guys.
    Only thing I'd like to see that I didn't was lower res benchmarks, since I think it's safe to say that most people don't have monitors that support 1600x1200 at a decent refresh rate. Hell... mine can't do 1280x1024 at a decent rate.

    Oh... and gordon151... I wonder if it could be because of the large amounts of objects to be anti-aliased. Grass, trees, etc. ... combine that with the HUGE draw distances and you've got quite a task on your hands. Just my theory anyway :)
  • gordon151 - Friday, July 2, 2004 - link

    I've been wondering lately why performance tanks so much with the x800 series when AA is enabled in Farcry. It almost cuts in half when applying 4xAA, which is something you don't see in other games.

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