The Test

For this test, we used the same setup as in our 6800 and x800 launch articles. This time around, we are using newer drivers, a beta windows service pack, DX9.0c, and the 1.2 version of FarCry. The numbers that we originally ran are much different (in a good way) than the numbers that we will see here for the SM2.0 path on both cards.

In order to test image quality, we couldn't use Windows' built-in screen capture, or HyperSnap 5 (which we usually use to accommodate DX9 captures with special requirements). We had to use FarCry's built-in screen capture (default key is F12), which only captures images in .jpg format rather than any of the uncompressed formats that we would rather see for IQ comparisons. As such, pixel perfect comparisons (though not technically possible in the first place) aren't even a distant hope. Small versions of the images have only been cropped, not resized or resampled, and the full 1600x1200 images will be linked up.

 Performance Test Configuration
Processor(s): AMD Athlon 64 3400+
RAM: 2x 512MB OCZ PC3200 (2:2:3:6)
Hard Drive(s): Seagate Barracuda 7200.7
Video AGP & IDE Bus Master Drivers: VIA Hyperion 4in1 4.51
Video Card(s): NVIDIA GeForce 6800 Ultra Extreme
NVIDIA GeForce 6800 Ultra
NVIDIA GeForce 6800 GT
NVIDIA GeForce 6800
ATI Radeon X800 XT Platinum Edition
ATI Radeon X800 XT
ATI Radeon X800 Pro
Video Drivers: NVIDIA 61.45 SM3 Beta Graphics Drivers
ATI Catalyst 4.6
Operating System(s): Windows XP Professional SP2 RC2 with DX9.0c
and the Summer 2004 DirectX SDK Update
Power Supply: PC Power & Cooling Turbo Cool 510
Motherboards: FIC K8T800 (754 pin)

As is apparent from the table, we are introducing a couple of new cards this time around. For easy reference, here is the pixel width, core clock speed and memory data rate of all the parts included:

NVIDIA GeForce 6800: 12 pipes, 325 core, 700 mem
NVIDIA GeForce 6800 GT: 16 pipes, 350 core, 1000 mem
NVIDIA GeForce 6800 Ultra: 16 pipes, 400 core, 1100 mem
NVIDIA GeForce 6800 Ultra Extreme: 16 pipes, 460 core, 1200 mem

ATI Radeon X800 Pro: 12 pipes, 475 core, 900 mem
ATI Radeon X800 XT: 16 pipes, 500 core, 1000 mem
ATI Radeon X800 XT Platinum Edition: 16 pipes, 520 core, 1120 mem

ATI cards are always run in SM2.0 mode (as they don't support SM3.0), so the labels on the graphs only reflect the code path that NVIDIA's cards take. Each level analysis will have an SM2.0 comparison (both NVIDIA and ATI on the same path) and an SM3.0 comparison (NVIDIA running SM3.0 with ATI running SM2.0).

Also, keep in mind that this test is performing an analysis of two different rendering paths, and not the performance difference between SM2.0 and SM3.0 code. If this were really a test of SM2.0 versus SM3.0, we would be talking about using the same rendering techniques with different instructions (in which case, the lower complexity of SM2.0 has the potential to be faster in many cases). What we are looking at here are two different rendering methods.

In other words, this is the performance difference between two different implementations of CryTek's engine, not a generalization of SM2.0 versus SM3.0 performance. In this case, CryTek determined that SM3.0 provided functionality, which made changes to the rendering path, worth the cost of implementation. Let's take a look at the end result.

The Benchmark Level Analysis: mp_airstrip
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  • Anemone - Friday, July 2, 2004 - link

    Am one of the increasing numbers of folks who does ues 1600x1200 on everything that supports it, just fyi. Now it's lcd, but before my 19" crt happily did that res too, and that's now many years old.

    Just for note only. :)
  • bearxor - Friday, July 2, 2004 - link

    Yea, when are we even going to be able to buy a Ultra or "Ultra Extreme".

    Heck, I never even heard of "Ultra Extreme" until this preview.

    I guess when ATi releases new drivers, nVidia will have to launch the long-rumored and much-hyped Geforce 6800 Ultra-Extreme Hyper Edition.

    Then, during the ATi refresh,we will all be greeted the the Geforce 6900, 6900 Ultra, 6900 Turbo and 6900 Ultra Hyper Fighting Edition.

    They're getting as bad as Capcom these days...
  • Pete - Friday, July 2, 2004 - link

    Whoa, some huge gains for nV. I honestly didn't expect to see such clear differences this early--props to them.

    ATi's AA hit may be due to an under-performing programmable memory controller, per ATi ppl. We may see them improve memory-intense AA+AF numbers with newer drivers that better utilize the controller. Dunno if that can compensate for nV's huge SM3.0 gains, though.

    I'm still a little baffled by the ever-faster "Ultra Extreme" models, though, considering we haven't seen one for even presale (AFAIK) in the many weeks since the 6800U's launch.
  • TheSnowman - Friday, July 2, 2004 - link

    well Jeff, that explains why ati's peformace tanks, but it does nothing to explain why nvidia's doesn't.
  • Jeff7181 - Friday, July 2, 2004 - link

    Very nice article guys.
    Only thing I'd like to see that I didn't was lower res benchmarks, since I think it's safe to say that most people don't have monitors that support 1600x1200 at a decent refresh rate. Hell... mine can't do 1280x1024 at a decent rate.

    Oh... and gordon151... I wonder if it could be because of the large amounts of objects to be anti-aliased. Grass, trees, etc. ... combine that with the HUGE draw distances and you've got quite a task on your hands. Just my theory anyway :)
  • gordon151 - Friday, July 2, 2004 - link

    I've been wondering lately why performance tanks so much with the x800 series when AA is enabled in Farcry. It almost cuts in half when applying 4xAA, which is something you don't see in other games.

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