Final Words

I don't think anyone thought the race would be this close after what has been going on over the past couple years with ATI and NVIDIA. Clearly, both camps have had their wins and losses, but it is safe to say that ATI comes out on top when it comes to DX9 and PS 2.0 performance, NVIDIA leads the way in OpenGL performance, and NV40 and R420 split the difference when it comes to DX8 (and older) style games. Even though we haven't yet seen the performance numbers from NVIDIA's 6850 Ultra part, it is likely that there will be a price premium that goes along with that performance. On top of that, the 6850 is really just an overclocked 6800 Ultra part. We will take a look at the issue further when we are finally able to run some numbers.

It is very clear that both NVIDIA and ATI have strong offerings. With better competition in the market place, and NVIDIA differentiating themselves by offering a richer feature set (that doesn't necessarily translate into value unless developers start producing games that use those features), consumers will be able to make a choice without needing to worry about sacrificing real performance. Hopefully we will be able to say the same about image quality when we get done with our testing in that area as well.

Of course, we are still trying to gather all the pieces that explain why we are seeing the numbers we are seeing. The problem is really the amount and level of information we are able to gather is based on how the API maps to the hardware rather than how the hardware does things.

The two rather large issues we have encountered when trying to talk about hardware from the software's perspective are the following: it is easy to get lost when looking at performing tasks from slightly different perspectives or angles of attack, and looking at two architectures that are designed to accomplish similar tasks obfuscates the characteristics of the underlying architectures. We are very happy that both NVIDIA and ATI have started opening up and sharing more about there architectures with us, and hopefully the next round of products will see even further development of this type of relationship.

There is one final dilemma we have on our hands: pricing. From the performance numbers from both this generation and the previous generation, it doesn't seem like prices can stay where they are. As we get a better feel for the coming market with the 12x1 NVIDIA offering, and other midrange and budget offerings from both NVIDIA and ATI, there will be so much overlap in price, performance, and generation without a very large gap in functionality that it might not make sense to spend more money to get something newer. Of course, we will have to wait and see what happens in that area, but depending on what the test results for our 6850 Ultra end up looking like, we may end up recommending that NVIDIA push their prices down slightly (or shift around a few specs) in order to keep the market balanced. With ATI's performance on par in older games and slightly ahead in newer games, the beefy power supply requirement, two slot solution, and sheer heat generated by NV40 may be too much for most people to take the NVIDIA plunge. The bottom line is the consumer here, and its good news all around.

Neverwinter Nights: Shadow of the Undrentide Performance
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  • saechaka - Tuesday, May 4, 2004 - link

    wow. very impressive. i was set on getting an nvidia but just don't know anymore
  • Phiro - Tuesday, May 4, 2004 - link

    The message is clear; Matrox has failed!
  • Brickster - Tuesday, May 4, 2004 - link

    Show me the money!
  • MemberSince97 - Tuesday, May 4, 2004 - link

    Advanced features are worthless if your driver team keeps breaking them..
  • f11 - Tuesday, May 4, 2004 - link

    kinda starting to feel sorry for nvidia now. each generation they stuff their cards with more feautures than they need to, end end up with a slower and more featured card. If anyone's expecting SM3 to be a big hit, remember that the original FX line had lots of extensions to DX9 and they never really made much a difference.

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