Halo Performance

The packaged benchmark that comes with the Halo is made up of all the cut scenes between levels (which are pretty graphics intensive). We ran the benchmark at 1024x768 @ 75Hz , which provided plenty of work for all our cards. We opted to simply include average framerate for this article, but there are some really cool features of this benchmark (like percentage of time above a certain frame rate) that we may revisit later.

We used the new 1.02 patch for this review which improved the performance of all cards under the benchmark a decent amount thanks to the removal of a memory check that used to occur every frame.

The 9600 XT makes good gains over the Pro in Halo. Of course, this is not surprising as Halo makes heavy use of pixel shaders which really benefit from the clock speed boost of the XT. This is a very nice gain of over 19% and one of the top gains in our lineup. We still aren't coming near 9700 Pro speeds though.

Homeworld 2

Unfortunately, neither of our RV3x0 cards would run Homeworld 2. We would get hard locks while running the game every time on both cards. This did, however, facilitate our testing of the VPU Recovery functionality introduced with Catalyst 3.8. At some points during other games we would see the VPU recovery kick in and everything would be fine and we'd go about our business. When Homeworld 2 locks the card we get a message that says VPU recovery wasn't able to fully reset the hardware and we will be blessed with the wonders of software rendering until we reboot. This is definitely better than having no recourse but to pull the plug from the wall, and we're glad to see that we couldn't freeze the entire system as we had previously with the 9600 Pro under Catalyst 3.7.

Both ATI and NVIDIA have known issues with Homeworld 2, and we are hoping that they will both be working closely with developers to solve these problems quickly. In the meantime, we are looking into possible workarounds and hope to bring you numbers for RV3x0 cards under Homeworld 2 in future articles.

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  • Anonymous User - Friday, October 17, 2003 - link

    As an owner of a GeForce2 Ultra (a card that continues to hold its own!), just about *any* card today is going to be a noticeable performance gain. Based on the fact that I can get the 9600 XT for $200 with Half Life 2, and I could get the 9600 Pro for $150 (w/o HL2), I'm gonna run out and grab me an XT.

    btw: I ran the FF XI benchmark last night and scored 1650 on high resolution and 2444 on low resolution (on an Athlon 1.4GHz, 512MB PC2100 DDR RAM, and a GeForce 2 Ultra)... heh, a far cry from the 5000+ generated from the 9600 XT.
  • Anonymous User - Thursday, October 16, 2003 - link

    It's stupid not to test ALL video cards using the best system possible, otherwise you can't isolate performance differences, in fillrate, etc.

    Duh!
  • rms - Thursday, October 16, 2003 - link

    Inquirer says a newer considerably faster 9600XT is coming out:
    http://www.theinquirer.net/?article=12161

    rms
  • Anonymous User - Thursday, October 16, 2003 - link

    The packaged benchmark in Halo? I sure wish I could find it....
    Any help would be appreciated.
  • AlteX - Thursday, October 16, 2003 - link

    #52, I didn't say AT should test the cards on all the possible systems or on the exact system I intend to buy. I just said that it seems more appropriate to me if they test the mainstream cards on a typical mainstream system and the high-end cards on a typical high-end system.

    It seems weird to me that a dude would shell out say almsot $800 for an Athlon 64 FX just to get crippled by a $200 video card. I think that most "real-world" systems have components that all belong to a similar price/performance range (low-end/mainstream/high-end), and testing a mainstream video card with a high-end CPU won't really show "real-world" performance, even though real games are used.

    What interests me personally (and maybe many other mainstream gamers ;)) is what is the cheapest mainstream gfx card with which I can still get playable framerates at nice IQ settings in the tested games rather than how all these GPUs compare to one another, which is more of an "academic research" than "practical information"... but that's just my very humble opinion... :)
  • Anonymous User - Thursday, October 16, 2003 - link

    Hey, just curious, I need a PCI only video card. What's reccomended for this type of application?
    IE: A good cheap well rounded video card with PCI?
  • Anonymous User - Thursday, October 16, 2003 - link

    #51 It is not my monitor. A Radeon 9000 Pro does not show this problem and neither does a GeoForce2 MX or Matrox G200. Another monitor showed the same problem with those two Radeon 9600 Pro cards.

    The moire effect is caused by the monitor, but I was not referring to that.
  • Revolutionary - Thursday, October 16, 2003 - link

    Update for 9500 Pro lovers:

    I just checked out HotHarware's review of the 9600XT.

    On Unreal Tournament 2003 Citadel FlyBy, at 1024x 768, "maximized graphical (sic) settings", and no AA/AF, the 9600XT scored 111.38 average FPS.

    On my 9500 Pro, at the same resolution, using HardOCP's High Quality settings (which I am assuming are similar to HotHardware's "maximized" custom INI settings) I get 119.44.

    Its not a lot, and its not as scientific a comparison as I'd like to make, but in UT2K3, anyway, the 9500 Pro seems to still top the 9600 line.
  • Revolutionary - Thursday, October 16, 2003 - link

    #37
    The Zalman heatpipes are the way to go. I've got one on my 9500 Pro and its passive (no fan). The fan bracket that comes with it can be used to attach an 80 or 90mm fan easily.

    #48
    I don't think its practical a handful of dudes to try to scale all their tests to a variety of different platforms. They aren't interested in telling you exactly how well it is going to perform in your system based on your systems' specs, and I'm not interested in reading it. They are going to tell you how well it performs objectively, by isolating the GPU and keeping the rest of the system as advanced as possible-- the constant. Any variation is the result of the variable: the GPU. If you want to know precisely the performance you can expect on your system, buy the system and run the tests. AT's methodology is intended to show you what you might expect, not what you should experience.

    #50
    They stated that they couldn't test the OverDrive OC feature because it isn't supported for the 9600XT in the current drivers.

    As for comments, I too wanted to see the 9500 Pro in there. It typically outperforms the 9600 Pro, and for my money, that's where the real challenge for ATI's mainstream products lies: not in besting the 9700 Pro, but in actually besting the previous generation mainstream product. The 9600P didn't do it. Can the 9600XT? Guess I'll have ot buy one to find out.
  • Anonymous User - Thursday, October 16, 2003 - link

    #47 ... any card will do that, and the higher the res, the worse the problem -- its your monitor.

    Along with the problem you mentioned, it is also very easy to see the moire effect in your line of crap. that's not vid card eithre.

    your welcome, have a nice day

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