Tomb Raider: Angel of Darkness

So, as I'm writing this, the phrase "be careful what you wish for" comes to mind. I had my reasons for not wanting to benchmark this game, and in order for me to feel comfortable with handing out the numbers I need to touch on some of the more important issues. The inclusion of TRAOD in this benchmark suite is based on the demand of the community (as everything here always will be). But it's also our duty to try to make sure the information you get here is complete (which is a daunting task for this particular game).

Our initial thinking was that TRAOD simply isn't a very good game, nor would it be representative of future DX9 games. The graphics features are no where near as impressive as something along the lines of Half Life 2 and high dynamic range effects, and it looks more like a DX7 game running on DX9 shaders. It is our opinion that this game won't be heavily played and is more of just a synthetic benchmark people want to see in order to try to predict future performance.

Unfortunately, future performance can't be predicted until we have games from the future. No one seems to want to lend me a time machine, so I can't get those numbers yet. Looking back though, I can offer this advice: don't spend $500 on a video card until the game you want to play on it comes out. Trying to buy something now in order to be ready for games of the future only means that you won't have that money to spend on the newest best card that's out at that point. I also feel comfortable saying that TRAOD performance is a predictor of nothing but TRAOD performance.

In taking this stance, we have decided to do things a little differently than most other sites when it comes to TRAOD. We have turned this game into a sort of stress test that pushes the cards as far as they can go in order to only test the real world impact of DX9 Pixel Shaders. We did four tests at each resolution in order to see the performance differences with and without PS 2.0 and with and without AA. For each card, we use the application to set all the features and left the drivers alone. Part of the reasoning behind this was that AA in Tomb Raider only works if set by the application. Anisotropic filtering is selectable in the game, and was left off for all tests. The reason we check AA and not AF is that AF happens during texturing, but AA is implemented via shaders in TRAOD so it stresses the card in more of the way we want to test. But since we are comparing performance of each card to itself in order to see a performance delta, the actual settings shouldn't be a problem. Beyond3d has some extensive documentation of the TRAOD settings and all the options. If you'd like to learn more, I would point you to them.

For our tests, the only really important information is that we use the NVIDIA Cg compiler rather than the DX9 HLSL default compiler (there was no performance difference between the two on NVIDIA cards for the most part, only image quality improvements).

Splinter Cell Performance Let's talk Compilers...
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  • Anonymous User - Tuesday, October 7, 2003 - link

    How very balanced of you #30.

    Let us be patient; Anand is asking questions on OUR behalf in order to REVEAL truth.

    I'm focused on the questions and the answers. Where is your focus?
  • AgaBooga - Tuesday, October 7, 2003 - link

    #33, that's what came to my mind as soon as I read this article. I think that Anand may have just provided some input, done testing, or just edited it slightly...
  • Anonymous User - Tuesday, October 7, 2003 - link

    The IQ shots are not the best I could imagine.

    Some of them are cropped out so that you can't see a lot of details: UT2003, Aquamark3, Wolfenstein.

    Some of them are set up so that you wouldn't get any possible artifacts with texture filtering, because of the high camera angle: Warcraft3, C&C Generals.

    The Tomb Raider, Aquamark and Wolf screenshots are also too dark to notice anything. And I don't see any sign of a DX9 shader in either the Halo or the TR shots, so we have no idea of DX9 image quality.

    But kudos for all the testing you've done, must have been a lot of hard work.
  • Anonymous User - Tuesday, October 7, 2003 - link

    #30 ATI has not released performance drivers for a long time now and they already said don't hold your breath on those performance increases coming in the 3.8s either. The main focus since the 3.1s have mainly it seems been bug fixes with slight performance improvements in various games. 3.8 = more features and bug fixes with probably slight performance improvements here and there in specific games.
  • Anonymous User - Tuesday, October 7, 2003 - link

    Derek probably wrote the whole article while Anand was behind him cracking his whip. So I dunno about this "supposed" two authors!
  • Anonymous User - Tuesday, October 7, 2003 - link

    Would all the fanboys please take a deep breath or troll elsewhere? I swear to god some of you people will go out of your way to look for bias where there isn't any.

    I own a 9800 Pro and I for one am glad that it seems like Nvidia has closed the gap considerably, their customers deserve it.
  • Anonymous User - Tuesday, October 7, 2003 - link

    Great review, I love the IQ shots. I too am waiting to see the 9600xt review though.
  • AgaBooga - Tuesday, October 7, 2003 - link

    To those of you mentioned Anand a few times, you should also note this was written by two authors. Or atleast worked on together by two authors, so you should try and understand that you may different "types" of responses and analyses (sp?) of similar results if they're done by different people. I think we should wait for the 3.8 Cat. article before we jump to too many conclusions.
  • PKIte - Tuesday, October 7, 2003 - link

    This is the way I take screen shots in final fantasy XI benchmark 2.

    - Use Hypersnap-dx
    - Enable directx capture in Hypersnap
    - Change Hypersnap “Quick Save” settings to repeat capture every 5 seconds
    - Launch Final Fantasy XI benchmark 2 menu
    - When you click the “START” button press “Print Screen” once resolution changes.

    Wow this is the biggest video card review I have ever read: Awesome!!
  • Anonymous User - Tuesday, October 7, 2003 - link

    >Right now NVIDIA is at a disadvantage; ATI's >hardware is much easier to code for and the >performance on Microsoft's HLSL compiler clearly >favors the R3x0 over the NV3x
    ever heard from the ps2_a compiler target?

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