Tomb Raider: Angel of Darkness

So, as I'm writing this, the phrase "be careful what you wish for" comes to mind. I had my reasons for not wanting to benchmark this game, and in order for me to feel comfortable with handing out the numbers I need to touch on some of the more important issues. The inclusion of TRAOD in this benchmark suite is based on the demand of the community (as everything here always will be). But it's also our duty to try to make sure the information you get here is complete (which is a daunting task for this particular game).

Our initial thinking was that TRAOD simply isn't a very good game, nor would it be representative of future DX9 games. The graphics features are no where near as impressive as something along the lines of Half Life 2 and high dynamic range effects, and it looks more like a DX7 game running on DX9 shaders. It is our opinion that this game won't be heavily played and is more of just a synthetic benchmark people want to see in order to try to predict future performance.

Unfortunately, future performance can't be predicted until we have games from the future. No one seems to want to lend me a time machine, so I can't get those numbers yet. Looking back though, I can offer this advice: don't spend $500 on a video card until the game you want to play on it comes out. Trying to buy something now in order to be ready for games of the future only means that you won't have that money to spend on the newest best card that's out at that point. I also feel comfortable saying that TRAOD performance is a predictor of nothing but TRAOD performance.

In taking this stance, we have decided to do things a little differently than most other sites when it comes to TRAOD. We have turned this game into a sort of stress test that pushes the cards as far as they can go in order to only test the real world impact of DX9 Pixel Shaders. We did four tests at each resolution in order to see the performance differences with and without PS 2.0 and with and without AA. For each card, we use the application to set all the features and left the drivers alone. Part of the reasoning behind this was that AA in Tomb Raider only works if set by the application. Anisotropic filtering is selectable in the game, and was left off for all tests. The reason we check AA and not AF is that AF happens during texturing, but AA is implemented via shaders in TRAOD so it stresses the card in more of the way we want to test. But since we are comparing performance of each card to itself in order to see a performance delta, the actual settings shouldn't be a problem. Beyond3d has some extensive documentation of the TRAOD settings and all the options. If you'd like to learn more, I would point you to them.

For our tests, the only really important information is that we use the NVIDIA Cg compiler rather than the DX9 HLSL default compiler (there was no performance difference between the two on NVIDIA cards for the most part, only image quality improvements).

Splinter Cell Performance Let's talk Compilers...
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  • Anonymous User - Tuesday, October 7, 2003 - link

    You need to look at the FSAA each card empolys...go back and look again at the screenies, this time looking at all the jaggis on each card....especially in F1, it doesn't even look like nVidia is using FSAA....while on the ATI, it's smooth ......I don't think it's a driver comparison, just the fact that ATI FSAA is far better at doing the job....At least I think that's what he's talking about..hard to tell any IQ differences when the full size screenies are not working, but poor FSAA kinda jumps out at you (If your'e used to smooth FSAA)

    Also worth noting, nVidia made great jumps in performance in DX9, but nothing that actually used PS2.0 shaders : (
  • Anonymous User - Tuesday, October 7, 2003 - link

    #14 Blurred? Are you not wearing your glasses or something? Nice and sharp for me...
  • Anonymous User - Tuesday, October 7, 2003 - link

    of course you do, you're a fanATIc...
  • Anonymous User - Tuesday, October 7, 2003 - link

    I like the way he discounts Tomb raider. Saying it is just not a good game. Thats a matter of opinion. It almost seems like he trys to undermine that game before revealing any benches.

    And the benches for that game are not done in FPS but on percentage lost on PS2.0.

    On first inspection of the graphs it appears that Nvidia is leading in tombraider. But if you look at the blurred print on the graph it does say "lower is better" Very clever!

    Why no FPS in that game?

    Nice information in this review but it almost seems that he is going out of his way to excuse Nvidia.

    I smell a rat in this review.

  • Anonymous User - Tuesday, October 7, 2003 - link

    #3, #7: If you take the screens into photoshop and observe the result of their 'difference', you'll see that there's a fairly significant difference between the 45's and 3.7's, but almost no difference whatsoever between the 52's and 3.7's. In most of those screenshots it's impossible to do this since the shots aren't neccessarily from the exact same position each time. Try the ut2k3 ones for example. Also these are jpeg's, so there'll be a little fuzz due to the differences in compression.

    Also, if I need to take two screenshots into photoshop to be able to discern any difference between them, that's really saying alot. And since we can't refer to a reference software shot, it could be ati's driver that's off for all we know.

    In any event I'm pleasantly surprised with nvidia. Their IQ has definitely caught up, and their performance is quickly improving. Hopefully the cat3.8's will pull a similar stunt.
  • Anonymous User - Tuesday, October 7, 2003 - link

    No he's just a "fanny"
  • AgaBooga - Tuesday, October 7, 2003 - link

    They must have a reason for choosing those drivers. Anandtech has been around long enough for that :)

    The reason is probably along the lines of when they started this benchmarking because they did soooo many games, resolutions, AA and AF levels, times the number of different cards, etc. That takes quite some time. Had they waited for the newer ATI drivers, it may have delayed this article one, or even two weeks till publishing. Also, they did mention they will do a followup articles with the new drivers, so patience is the key here.
  • Anonymous User - Tuesday, October 7, 2003 - link

    #8 seems like a fanboy himself
  • dvinnen - Tuesday, October 7, 2003 - link

    well #8, Nvidia was able to do it with the wonder driver, I dn't see why Ati can't
  • Anonymous User - Tuesday, October 7, 2003 - link

    LOL, the ATI fanboys are already coming out of the woodwork. Listen #3 and #7, it's a fact, there is no IQ difference at all between the 50 Dets and the 3.7 CATs. And if you honestly believe you're going to see much of a difference with the CAT 3.8's....you're just stupid.

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