Camera Architecture

Before we get into the results of the camera output it's always helpful to actually examine the basic characteristics and hardware that make up the camera as a number of characteristics can be predicted or understood by looking at the basic hardware. The CIS technology used can have significant impacts on noise, active area, and a number of other features including slow motion video capture. However, to say that the CIS is the only area worth examination ignores the whole chain of hardware and software needed to make a great camera. With that said we can start our look at the camera with the table below which summarizes a number of high level details for the camera.

Apple iPhone Cameras
  Apple iPhone 6s
Apple iPhone 6s Plus
Apple iPhone 7
Apple iPhone 7 Plus
Front Camera 5.0MP 7MP
Front Camera - Sensor Sony ?
(1.12 µm, 1/5")
Sony Exmor RS
(1.0 µm, 1/?")
Front Camera - Focal Length 2.65mm (31mm eff) 2.87mm (32mm eff)
Front Camera - Max Aperture F/2.2 F/2.2
Rear Camera 12MP 12MP
Rear Camera - Sensor Sony Exmor RS
(1.22 µm, 1/3")
Sony Exmor RS
(1.22 µm, 1/3")
Rear Camera - Focal Length 4.15mm (29mm eff) 4mm (28mm eff)
8mm (56mm eff)
Secondary
Rear Camera - Max Aperture F/2.2 F/1.8
F/2.8
Secondary

Looking at the camera of the iPhone 7 in some ways the cadence has changed up a bit. While the iPhone 5s to iPhone 6 transition saw the use of almost identical camera sensor and optics, the iPhone 7 actually changes things up relative to the camera that we saw in the iPhone 6s, likely because the difference between the iPhone 6 and 6s camera was fairly mild in still photos. The iPhone 7 still appears to use a similar sensor on the rear, but with a new set of optics that incorporates a wider aperture. Apple seems to be fighting against serious z-height limitations, so we’re continuing to see a reduction in focal length as the iPhone 7 is now basically comparable to phones like the One M7 with its 28mm equivalent focal length. It’d be interesting to know transmission efficiency which would allow for proper comparisons between generations but considering how most dSLR lenses don't' list these specs it's not a surprise that we don't see this kind of disclosure.


iPhone 7 Plus's dual camera modules (Image Courtesy iFixit)

What isn’t listed on the spec sheet is that the iPhone 7 now has OIS, which is going to be a serious step up in terms of performance for anyone upgrading from the iPhone 6 or 6s. While Apple has some proprietary EIS that allows for really impressive performance despite the lack of OIS, a physical mechanism to compensate for hand shake is going to make for a more effective system in the first place, as it fixes the problem before the photons are captured. Apple continues to use advanced software to enable long exposure without visible blur or hand shake so the addition of OIS shouldn’t have any noticeable drawbacks other than increased shot latency in low light.

Of course, the iPhone 6s Plus already had OIS, so for the iPhone 7 Plus there is a new secondary camera with a focal length that is twice as long as the primary camera. However, the aperture is smaller, which means that in low light the system is going to automatically fall back to the primary camera which is still better in low light as far as I can tell, especially because the second camera lacks OIS. However, in bright daytime conditions the second camera’s longer focal length allows for better portraits and better detail in general. This helps to compensate for the iPhone’s sensor size and z-height limitations, but can only really help in daytime conditions.

Interestingly enough, Apple is actually one of the first OEMs to my knowledge to adopt a 1 micron pixel pitch for a camera sensor, but this is being done for the front-facing camera. I’m kind of curious to know what led to this decision as the optics are probably not going to be able to resolve such a small pixel size. We generally don’t review front-facing cameras but for the people that care about this sort of thing I suspect that the FFC is mostly a sidegrade in the sense that it’s probably going to be used to enable higher resolution video capture rather than higher quality still photos.

Camera UX

As far as the camera application goes, there’s really nothing new this generation. If you’ve taken pictures with a relatively new iPhone, you’re going to be right at home with the iPhone 7’s camera UI. For those that haven’t used a relatively new iPhone before we can do a quick review to discuss what is and isn’t present. At a high level, the UI is split up into a few logical sections, with mode-specific options in their own section. Modal selection is on the opposite side, with text that fairly clearly delineates the purpose of each mode. Below the modal selection, general options are presented for things like changing between front and rear cameras as well as the shutter button and camera roll.

It's hard to really say much about the iPhone camera UI at this point because it’s been polished to the point that there’s really no obvious criticisms to make about it. Apple may have made the mistake of shipping a 16:9 preview for a 4:3 camera before, but it’s been years since glaring issues like that have come up. Tapping to focus allows for either locking focus and exposure or biasing the exposure, which is going to provide coverage for 95% of still image cases. Of course, if you want more fine adjustment the default camera app is going to be inadequate, but there are plenty of good manual camera applications on the market like ProCam, ProShot, and Manual Camera.

It’s worth mentioning that while Apple was far from first to implement RAW capture on smartphones, their implementation is differentiated by a real end to end solution. Something like the HTC 10 really needs Lightroom to bring out the best in its RAW captures, although Snapseed is still reasonably useful in a pinch. Apple is leveraging their ecosystem which allows for things like fully featured Adobe Lightroom for RAW processing. I thought for a very long time that processing RAW was infeasible in the context of a smartphone TDP without fixed-function hardware, so it’s incredibly impressive to see Lightroom working smoothly when processing RAW images.

While most of the camera UX is designed well, one noticeable issue here is that the camera settings are integrated into the settings application rather than the camera application itself. If you’re used to how iOS works this makes sense, but things like resolution settings for video are placed in this menu rather than integrated into the camera application which makes switching between these settings relatively painful if you’re used to something like the HTC 10’s camera UI which places resolution settings in a slide-out drawer. This isn't a huge issue but it's definitely something I noticed due to the need to rapidly switch between resolution settings for video testing. Your mileage may vary here if you don't particularly care for such issues. Overall though, the camera UX has few friction points.

Battery Life and Charge Time Still Image Performance
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  • bw13121 - Friday, October 14, 2016 - link

    I think within the A10 deep-dive (even though it focus mainly on the A10) Andantech can use their expertise and compare speeds across the storage, maybe even IP6 before it transitioned to SSD NVMe storage, 6S and then the 7?
  • zeeBomb - Saturday, October 15, 2016 - link

    Short answer: Yes.
  • Johnwood - Saturday, October 15, 2016 - link

    . Photographer Samuel Zeller releases his photos on CC0-enabled platform Unsplash, resulting in increased views and reuse, and ultimately clients for his photo commission business.
  • Johnwood - Saturday, October 15, 2016 - link

    enabled platform
  • zeeBomb - Sunday, October 16, 2016 - link

    Link?
  • Rod_Serling_Lives - Saturday, October 15, 2016 - link

    I see a lot of talk about the headphone jack. Repeat after me..."It doesn't matter and I am the exception to the rule". Most people do not spring for expensive headphones. They continue to use what is supplied with the phone and more often than not, they will replace them with the same headphones if they are lost. If they opt to buy something on the go, the iPhone accessory market will bridge the gap or they can use the supplied adapter with standard buds or over-ear models.

    The market has refused to move forward in terms of making better wireless solutions en masse. They have been average at best. The removal of the jack from a major player like Apple will push the market forward in other segments due to the heavy adoption rate. This is a win-win for the consumer. We can finally see marked improvements in BT headphone technology.

    I know that BT headphones are awful, but nobody seems to be saying, "How can we make that better?". A lot of complaining with zero solutions. Stop accepting everything as finite and start asking for better and more efficient solutions for our everyday use cases.
  • marty1980 - Sunday, October 16, 2016 - link

    We didn't need lightning headphones!

    If Apple is confident in the wireless future, then why include wired headphones in the box?

    The lightning headphones were an unnecessary sidestep towards wireless. Lightning headphones only work with iOS devices and Apple did not release an adapter for Lightning headphones to be used with devices that have 3.5mm jacks. I'm sure it will come along, but the adapters shouldn't be necessary in the first place.

    We will all be just fine with this, but Apple definitely took a consumer-burdening route this year. Fingers crossed they take feedback on this transition seriously next year. Too bad they are unlikely to backtrack lightning headphones.
  • waltercarroll - Monday, October 17, 2016 - link

    IPhone 7 and 7 Plus is mostly an evolution of the iPhone 6's design as u say but but other than design they are alot of things that can be said revolutionary. I must say its a next level thing for the current and new users.
  • marty1980 - Monday, October 17, 2016 - link

    Please list what you believe is revolutionizing about the iPhone 7 and/or 7 Plus. Your comment is wasted without some justification to your statement.
  • Fidelator - Monday, October 17, 2016 - link

    At $650 the iPhone 7 is simply a terrible deal, the screen resolution alone makes for a deal breaker, the camera is not up to the standards of the competition, no expandable storage, inferior sound quality, "No friction points audio playback" you forgot to mention that if you want a seamless experience as the one you'd have with the 3.5mm jack you'll have to shell out $170 more.

    As for the zoom camera on the 7+ it is very prone to handshaking and it depends on use scenario, I don't believe it makes any sense to claim it provides superior, unmatched detail, since you are working with a zoomed in image, on that basis, you could argue that the camera on the G5 provides superior, unmatched detail because it fits way more in the frame than any other camera providing more content and therefore more detail about the situation.
    I don't believe it makes sense to compare different crops and frames, it is all dependant on use scenarios

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