Legacy Benchmarks

Some of our legacy benchmarks have followed AnandTech for over a decade, showing how performance changes when the code bases stay the same in that period. Some of this software is still in common use today.

All of our benchmark results can also be found in our benchmark engine, Bench.

3D Particle Movement v1

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores. This is the original version, written in the style of a typical non-computer science student coding up an algorithm for their theoretical problem, and comes without any non-obvious optimizations not already performed by the compiler, such as false sharing.

3D Particle Movement: Single Threaded

3D Particle Movement: MultiThreaded

With un-trained programming skills comes a myriad of results. 3DPMv1 is not cache bound, but highly affected by false sharing and IPC. Our Core i3 staircase is in effect, and AMD is badly affected requiring 8 threads to match/beat an i3. In our v2 results, the spread is a more believable, which goes to show that having the right programming paradigm (even just a couple of lines of code) can make a large difference.

CineBench 11.5 and 10

Cinebench is a widely known benchmarking tool for measuring performance relative to MAXON's animation software Cinema 4D. Cinebench has been optimized over a decade and focuses on purely CPU horsepower, meaning if there is a discrepancy in pure throughput characteristics, Cinebench is likely to show that discrepancy. Arguably other software doesn't make use of all the tools available, so the real world relevance might purely be academic, but given our large database of data for Cinebench it seems difficult to ignore a small five minute test. We run the modern version 15 in this test, as well as the older 11.5 and 10 due to our back data.

Cinebench 11.5 - Single Threaded

Cinebench 11.5 - Multi-Threaded

Cinebench R10 - Single Threaded Benchmark

Cinebench R10 - Multi-Threaded Benchmark

The older CB results mirror the CB15 test, albeit more compressed.

POV-Ray 3.7

POV-Ray is a common ray-tracing tool used to generate realistic looking scenes. We've used POV-Ray in its various guises over the years as a good benchmark for performance, as well as a tool on the march to ray-tracing limited immersive environments. We use the built-in multithreaded benchmark.

POV-Ray 3.7 Beta RC4

AMD gets a better showing in POV-Ray, with the $70 X4 845 going ahead of all of our Core i3 parts, and the older A10 sitting in between them. The older FX parts, despite their age, take advantage of the multi-threaded nature of the benchmark.

TrueCrypt 7.1

Before its discontinuation, TrueCrypt was a popular tool for WindowsXP to offer software encryption to a file system. The almost latest version, 7.1, is still widely used however the developers have stopped supporting it since the introduction of encrypted disk support in Windows 8/7/Vista from 5/2014, and as such any new security issues are unfixed.

TrueCrypt 7.1 Benchmark (AES Performance)

x264 HD 3.0

Similarly, the x264 HD 3.0 package we use here is also kept for historic regressional data. The latest version is 5.0.1, and encodes a 1080p video clip into a high quality x264 file. Version 3.0 only performs the same test on a 720p file, and in most circumstances the software performance hits its limit on high end processors, but still works well for mainstream and low-end. Also, this version only takes a few minutes, whereas the latest can take over 90 minutes to run.

x264 HD Benchmark - 1st pass - v3.03

x264 HD Benchmark - 2nd pass - v3.03

7-zip

7-Zip is a freeware compression/decompression tool that is widely deployed across the world. We run the included benchmark tool using a 50MB library and take the average of a set of fixed-time results.

7-zip Benchmark

Performance Comparison: Linux Gaming Comparison: Alien Isolation
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  • junky77 - Tuesday, August 9, 2016 - link

    No DX12 comparison?
  • Meteor2 - Tuesday, August 9, 2016 - link

    Another good point!
  • BrokenCrayons - Tuesday, August 9, 2016 - link

    Ian mentioned in the article that they're still using their 2015 game benchmark suite for this review. I would expect AT's 2016 benchmark list, once finalized, will include more DX12 titles. I'm not sure when those benchmarks are normally confirmed since I've never really given it much thought, but as we're wading into August, one would hope that the 2016 list will be as forward-looking as possible. However, they'll probably need to keep something from the 2015 list in order to have a comparative basis for new and old products. It's also important to retain a DX11 title or two as the older version of the API is very much alive and well at the moment.
  • jeffry - Tuesday, August 9, 2016 - link

    I think if your running an oced Sandy-Bridge (2500K) and you use your pc for gaming, its not worth the upgrade cost. Perhaps its worth to upgrade for the very high-end games with maxed out resolution and graphics features, but then id not pick an i3 (-> i7 instead).

    If you run simulations or any kind of HPC, you most likely have another setup anyways.
  • jeffry - Tuesday, August 9, 2016 - link

    95% of all pp are shopping on a budget anyways, so i would spend my bucks on a new GPU instead of CPU, eg AMD Polaris or Nvidia Pascal GPU.
  • Death666Angel - Tuesday, August 9, 2016 - link

    https://www.youtube.com/watch?v=frNjT5R5XI4 You can get quite a few frames more with a modern, equally overclocked CPU. If you have the budget or get a good deal, an i7-3770k seems to be a good upgrade without having to get a completely new system with motherboard and RAM. Can be the difference between 45fps and 60fps.
  • Voldenuit - Tuesday, August 9, 2016 - link

    Thanks for the review Ian.

    A bit perplexed at the choice of GPUs and CPUs and game titles tested in this review.

    The Core i5-2500K is a natural point of comparison since so many people are still on it. Though they are unlikely to switch to an i3 Skylake, still a useful comparison for a data point.

    Those GPUs are really old. Someone building a new Skylake system would most likely be getting a 480 or 1060. Also, it would be useful to know if the i3 is bottlenecking games from reaching high framerates on 120/144 Hz monitors.

    Which brings us to the choice of games. Following (in my opinion, somewhat dubious) claims by various youtube reviewers that even a skylake i5 is not sufficient for 144 Hz gaming, I'd like to know if an i3 is a bottleneck on games where framerates matter: Overwatch, DOOM, Crysis 3, Battlefield 4, etc. As well as games that stress the number of CPU cores like AOTS, TW:WH, etc.
  • Icehawk - Tuesday, August 9, 2016 - link

    They run their benches w/o V-sync... so monitor Hz doesn't matter, you can see the maximum frame rates.

    I agree, some slightly newer GPUs would be good - at least a 470 or something.
  • leopard_jumps - Monday, August 15, 2016 - link

    i3 6100 + RX 470 4GB ($200) will make $550 gaming PC
  • leopard_jumps - Monday, August 15, 2016 - link

    PCPartPicker part list: http://pcpartpicker.com/list/gfHsXH
    Price breakdown by merchant: http://pcpartpicker.com/list/gfHsXH/by_merchant/

    CPU: Intel Core i3-6100 3.7GHz Dual-Core Processor ($110.99 @ SuperBiiz)
    Motherboard: ASRock Z170M Pro4S Micro ATX LGA1151 Motherboard ($77.98 @ Newegg)
    Memory: G.Skill Ripjaws V Series 8GB (2 x 4GB) DDR4-2800 Memory ($40.98 @ Newegg)
    GPU Asus Strix RX 470 4GB - $200
    Storage: Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive ($47.49 @ OutletPC)
    Case: Deepcool TESSERACT SW ATX Mid Tower Case ($39.99 @ SuperBiiz)
    Power Supply: EVGA 500W 80+ Bronze Certified ATX Power Supply ($43.99 @ SuperBiiz)
    Total: $561.42
    Prices include shipping, taxes, and discounts when available
    Generated by PCPartPicker 2016-08-15 13:01 EDT-0400

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