GPU Performance

The Meizu M3 note uses an ARM Mali-T860MP2 GPU running at up to 546MHz. This is ARM’s current mid-range offering based on its Midgard architecture. The T860 shares the same feature set as ARM’s premiere T880, but uses only 2 ALUs/core instead of 3 ALUs/core like the T880, reducing overall shader performance by up to 50%. The T860 brings hardware support for OpenGL ES 3.1 + Android Extension Pack (AEP); however, the M3 note seems to be lacking driver support for some features like tessellation.

Xiaomi’s Redmi Note 3 uses an Adreno 510 GPU running at up to 600MHz. Qualcomm does not disclose architectural details about its processors, so all we can really say for sure is that this GPU is a member of the current Adreno series along with the Adreno 530, Qualcomm’s highest-performing GPU. The Adreno 510 also supports OpenGL ES 3.1 + Android Extension Pack (AEP), and the Redmi Note 3 did not experience any compatibility issues running through our benchmark suite.

GFXBench 3.1 T-Rex (Onscreen)

GFXBench 3.1 T-Rex (Offscreen)

Starting with the older OpenGL ES 2.0-based T-Rex game simulation, the Redmi Note 3 separates itself from its peers, easily outperforming the M3 note by a factor of 2.5. Unlike with general system performance, the Redmi Note 3 cannot get close to the same level of performance as higher-priced flagships; the Meizu PRO 5’s Mali-T760MP8 GPU is 68% faster in this test.

The M3 note performs about the same as the Honor 5X and its Adreno 405 GPU. It will be interesting to see if this holds in our other tests. Other than the Moto E, all of the phones in the charts above have 1080p displays, so there’s no real difference between onscreen and offscreen results. The Moto E’s onscreen performance is actually the same as the M3 note’s, albeit at a lower resolution.

GFXBench 3.1 Manhattan (Onscreen)

GFXBench 3.1 Manhattan (Offscreen)

GFXBench 3.1 Manhattan ES 3.1 (Onscreen)

GFXBench 3.1 Manhattan ES 3.1 (Offscreen)

Because only two other phones in this roundup could run the GFXBench Manhattan ES 3.1 test—a point showing that both the M3 note and Redmi Note 3 are ahead of the curve when it comes to graphics API support—we’re also including the results from GFXBench Manhattan, which uses an OpenGL ES 3.0 game engine that stresses lighting and pixel effects.

In Manhattan 3.0, the Redmi Note 3 once again outperforms the non-flagship phones, managing to just stay ahead of the ASUS ZenFone 2. The M3 note falls behind the Honor 5X with a more pixel-heavy workload. It’s even slower than the Moto E’s Adreno 306 GPU when running onscreen. The T860 GPU with only two cores seems insufficient when paired with the M3 note’s 1080p display.

The Redmi Note 3 extends its lead over the ZenFone 2 when running the newer OpenGL ES 3.1 version of Manhattan, while the M3 note continues to struggle.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

3DMark Sling Shot Extreme is another OpenGL ES 3.1 game simulation test that stresses the GPU and memory subsystems by rendering offscreen at 1440p (instead of 1080p like our other tests). This test best highlights the disparity in peak graphics performance between flagship phones and less-expensive models. The Adreno 530 GPU in the OnePlus 3 and Xiaomi Mi5, along with the Mali-T880MP12 in the Galaxy S7, delivers more than 3x the peak performance than the Redmi Note 3. The M3 note, meanwhile, really struggles at such a high resolution, falling even further behind the Redmi Note 3. 

The M3 note consistently crashes when running Basemark ES 3.1, even though this OpenGL ES 3.1 test does not use tessellation. The Redmi Note 3 runs the test fine and scores the same as the Nexus 5X.

After seeing how these two phones performed during formal testing, I downloaded a few games from Google Play to see how they handled some real game code. The Redmi Note 3 loaded games more quickly than the M3 note and maintained playable frame rates in “Brothers in Arms 3,” a third-person shooter released at the end of 2014, and “CSR Racing 2,” a popular game based on OpenGL ES 3.0. There were some occasional stutters, but overall the games were playable. The chassis did get warm but not uncomfortably so.

The M3 note had no trouble keeping the frame rate above 45fps in “Angry Birds Star Wars II,” but the other two games I tried were not playable. Even at the lowest quality setting, “Brothers in Arms 3” chugged along at 8-12fps, and “CSR Racing 2” was not any better, averaging around 15fps. 

Based on our testing and first-hand experience, the Redmi Note 3 should handle most games currently available. It supports the latest graphics APIs, including support for tessellation, and is powerful enough to provide an adequate gaming experience, although gameplay will not always be perfectly smooth. The M3 note, like most phones in this price range, struggles when playing more demanding games. It’s certainly fine for playing casual games, such as side scrollers and puzzles, but its two-core GPU is undersized for playing 3D content at 1080p.

System Performance Battery Life & Audio Quality
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  • jospoortvliet - Wednesday, July 13, 2016 - link

    Yeah, I appreciate the real life benchmarks but the software can be fixed, the hardware can not so it would be good to know where the potential of the phone lies. The measurement of the read and write speeds are very helpful in this regards but a more synthetic test would be nice, honestly I don't trust something like PCMARK at all.
  • jospoortvliet - Wednesday, July 13, 2016 - link

    I mean, "writing", "video", what are those supposed to test? Performance while writing get or playing video? Who cares, what phone has rouble with either of those tasks, a 2005 phone was fast enough...
  • John Bens - Tuesday, July 12, 2016 - link

    Nice comparison. Geekbuying actually has the M3 Note on sale at $152.99 which is a pretty good deal.
  • Geranium - Tuesday, July 12, 2016 - link

    Good phones. But as a Chinese phore there are two problems as usual
    i. UI
    ii. Software update.
    Are Chinese phone manufacturers shameless? Instead following Android design language they copy iOS design and feel good for it.
  • yoghibawono - Wednesday, July 13, 2016 - link

    they dont try to copy. They follow what the majority of their country likes. Since early 2005 I believe even HTC and Huawei dont use any app drawer. And the fact that their UI is more user friendly, vast themes, feature-rich. Even if their base is kitkat; look whose first implementing permission manager? these chinese UI. Integrated backup-restore etc etc.
  • Impulses - Thursday, July 14, 2016 - link

    Uh, pretty sure HTC has an app drawer...
  • aryonoco - Tuesday, July 12, 2016 - link

    Thanks for the review Matt, much appreciated.

    Also thanks for the LTE bands support table. This is something that I've argued should be present in all reviews, and it's great to see it so prominently and clearly laid out.

    In future, can I ask Anandtech to also focus on the Android Security Level that a phone runs? I find it increasingly disturbing that OEMs are ignoring Google's monthly security patches. One review of recent security bulletin shows that each month they are fixing serious vulnerabilities, some of them being kernel-level vulnerabilities with remote exploit capabilities. In my opinion it is irresponsible, borderline unethical for a manufacturer to release a handset with known remote root exploits and then fail to patch it.

    It is one thing for an OEM to change the UI the way MIUI does, at the end of the day, these are matters of preference and taste. It is even acceptable in my view not to update the Android OS due to business/technical reasons. But not patching security vulnerabilities? That should not be acceptable. We need manufacturers to at least commit to supporting their handsets for the duration of their lifetime (whether that's two years or three years or whatever) with security patches. And we need to call out and name and shame those who don't. Frankly if websites such as AT don't do this, I don't know who will.

    Let's put it this way, if say Windows 8 or Windows 10 had a remote exploit vulnerability, and yet a laptop running the said OS didn't get this vulnerability fixed in a reasonable amount of time (for whatever reason), AT and the whole tech media would be up in arms. At the end of the day, I don't care whether it's Google's fault or the SoC vendor's fault or the OEM's fault or the carrier's fault, these are contractual details and they can sort it out between themselves. The customer pays money to an OEM (or a carrier) and the customer's contractual agreement is with them. We need to call out this situation, hold the OEM, the carrier, Google and the whole ecosystem to account. As smartphones move ever more closer to becoming general purpose computers, and they hold vast amounts of our personal information, this situation is unacceptable.
  • abcdravi - Wednesday, July 13, 2016 - link

    I agree.
  • Pissedoffyouth - Wednesday, July 13, 2016 - link

    XIaomi are very good at patching security updates from what I've found
  • aryonoco - Wednesday, July 13, 2016 - link

    Great! So when you go to software info or about device (or whatever Xiaomi is calling it) you can see the Android security patch level? And they are mostly up to date? If this is true, it would make Xiaomi phones a hugely more appealing purchase in my opinion.

    And I think it would be great if a website as thorough as AT paid attention to this, and called it out.

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