System Performance

With the iPhone SE I've decided to make the transition to our 2016 benchmark suite. We've been including some of these for a little while now, and some tests from our previous suite are still around. There is one test omitted, which is Basemark ES / Basemark Metal, which we'll be deploying once we have all the data from this year's flagship Android smartphones. Comparisons to those Android phones will also have to wait until their respective reviews, and for now I can only really compare the iPhone SE to Apple's other iPhones along with 2015's flagship Android devices.

Kraken 1.1 (Chrome/Safari/IE)

WebXPRT 2015 (Chrome/Safari/IE)

JetStream 1.1

At this point I think we're ready to move to our 2016 web browser benchmarks. Octane is now retired, as there's  a large degree of overlap between it and JetStream, with JetStream using a more sensible methodology with measurements for tests like the mandreel-latency test. Kraken, Octane, and Jetstream all have some overlap, but Kraken and JetStream are different enough to make it worth keeping Kraken on. Finally there's WebXPRT 2015, which we already introduced as a replacement for WebXPRT 2013 some time ago. 

As expected, the iPhone SE matches the iPhone 6s in our JavaScript tests. The improvement over the iPhone 5s is significant, with roughly double the performance in all cases. This is right in line with Apple's 2x performance claim, and it's important to note that these are updated iPhone 5s figures run on iOS 9 to ensure that it also benefits from the improvements made to Apple's Nitro JavaScript engine since it launched in 2013. 

3DMark Sling Shot Extreme Unlimited ES 3.1 / Metal - Graphics

3DMark Sling Shot Extreme Unlimited ES 3.1 / Metal - Physics

3DMark Sling Shot Extreme Unlimited ES 3.1 / Metal - Overall

We originally planned to use 3DMark Sling Shot Unlimited, which is an OpenGL ES 3.0 test that runs off screen 1920 x 1080 tests to produce results that are useful for comparing devices and SoCs. However, in the interest of test longevity we have moved to the even newer Sling Shot Extreme test, which uses OpenGL ES 3.1 on Android and Metal on iOS, with a Vulkan version coming to Android in the future. The tests in Sling Shot Extreme render off screen at 2560 x 1440, so it should be a good target for GPU performance well into the future.

In this test the iPhone SE performs well. I experienced a strange situation where the iPhone 6s would consistently score lower than the SE, and I'm not sure if this is due to driver differences or some other problem, but in any case the SE and the 6s both end up at the top of the chart, and the final score is nearly three times higher than that of the iPhone 5s. I'm still waiting on final reviews for this year's Android flagships, so comparisons to Snapdragon 820 and Exynos 8890 will have to wait a bit longer.

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

With T-Rex HD being such an old test, I've decided to retire it except perhaps for reviews of devices with relatively slow SoCs. That leaves GFXBench 3.0 Manhattan, and hopefully GFXBench 4.0 in the near future. In Manhattan the iPhone SE performs exceptionally well, achieving a frame rate that is ever so slightly more than three times that of the iPhone 5s. While there's obviously a degree of variance, I think this shows that Apple's 3x GPU performance claim is not an exaggeration, and on such a tiny display with a relatively low resolution you can render a scene like Manhattan at native resolution and almost achieve 60fps.

NAND Performance

With the first generation of the MacBook, Apple introduced their own PCI-E SSD controller with support for NVMe. At the launch of the iPhone 6s and iPad Pro, they noted that both devices had significantly improved storage performance. During the course of our review we discovered that Apple had essentially brought some version of their controller down to their mobile devices, and as a result they led the rest of the mobile market by a large margin when it came to overall storage performance.

With the iPhone SE, Apple uses the same controller as they do in the iPhone 6s and iPad Pro. Since this iPhone is a 64GB unit, we can take a look at the potential impact of a smaller SSD that may not be able to utilize parallelism to achieve the same performance as its 128GB and 256GB counterparts in Apple's other devices. To analyze the storage performance of the iPhone SE I've used StorageBench, a NAND benchmark developed by Eric Patno which is comparable to our AndroBench 3.6 test on Android.

Internal NAND - Random Read

Internal NAND - Random Write

Internal NAND - Sequential Read

Internal NAND - Sequential Write

Despite the fact that the storage capacity is half that of our iPhone 6s review unit, the iPhone SE performs essentially just as well. Random reads actually end up being faster, while random writes are nearly identical. Sequential reads trail the 6s by a bit, but sequential writes end up being identical much like random writes. The differences are enough to attribute to testing variance, and it's probably safe to say that the storage performance on the 64GB iPhone SE is identical to that of the 64GB and 128GB models of the iPhone 6s.

Intro and Design Battery Life and Charge Time
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  • Tomcs - Monday, May 16, 2016 - link

    Excellent review. But can I be the only one posting to spot that Apple are actually delivering two fundamentally different SEs aimed at two very different markets? In developed markets, and for upgraders (like me, in my case from a 16GB 4S because I saw nothing in the slightly androidy, blingy, mini-tablety 6s to justify the expense) the 64GB SE is a totally awesome product, is still I believe in short supply, and with the cost of the additional memory will keep Apples ASP healthy. For other markets there is the 16GB, partly reflecting the likely lower mobile bandwidth available in many developing markets: 16 will be enough there, but not for existing users.

    I'm extremely happy with mine: I now expect Apple to stick with the format very closely for several iterations as the mature one-handed smartphone phone, just doing some amazing technical stuff shrinking the increasing power of the over-size "flagships" to fit.
  • TheinsanegamerN - Monday, May 16, 2016 - link

    This will most likely be my next phone, whenever I get tired of my note 4. I want system updates and a small phone again.
  • kmmatney - Monday, May 16, 2016 - link

    I wouldn't mind a smaller phone (have an iPhone 6S+ at the moment) but I think this is too small. I think the has the ideal size screen - I just wish they would increase the battery life a little.
  • DanaGoyette - Monday, May 16, 2016 - link

    Something I really wish tech reviews would cover: what is the _minimum_ brightness of the screen?

    As an example, my 2012 Nexus 7 is too damn bright at night.
    My Galaxy S5 is also a bit too bright, but because it's an OLED display, it can be dimmed further in software simply by drawing a translucent black layer over the screen. This
  • DanaGoyette - Monday, May 16, 2016 - link

    Oops, I left a dangling word there. I was going to say: This is one major reason I prefer OLED displays.
  • kwrzesien - Monday, May 16, 2016 - link

    This is the perfect phone for first time users, remember that each year there is a new generation of kids looking for a smartphone. For families that are already in the Apple garden this is the go-to choice for your kids (if you need a new device). It's also going to be snapped up by companies looking to give their employees a basic device.
  • bdkennedy1 - Monday, May 16, 2016 - link

    There is no 128gb option for the iPhone SE.
  • TheinsanegamerN - Monday, May 16, 2016 - link

    I wish there was. or 256GB.
  • fire400 - Monday, May 16, 2016 - link

    i have the 64gb version, huge upgrade over 16gb..
    and if there was a 256gb version that cost +/~$800, I would probably would have seriously considered it...
    *-*
  • Savanah - Monday, May 16, 2016 - link

    I think this is a very biased review. You have completely neglected the negative aspects of the phone.
    1)The phone has a 4 in display but such huge bezels. They could have easily included a more usable 4.5 in display if they had the technology to incorporate narrower bezels.
    2) The finger print sensor is painfully slow. Even a $300 android phone has a faster scanner.
    3) The front camera is terrible. Even a $200 android phone has a better front camera.
    4) What is the use of 4k recording when your display doesn't support it. Yes you can play it on an external device but that is besides the point.
    5)I am sure there are phones from last year that cost lesser that this device but are much better. For example Samsung Galaxy S6 which is better in every aspect except batter life.

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