VR

Today at SIGGRAPH the Khronos Group, the industry consortium behind OpenGL and Vulkan, announced the ratification and public release of their Neural Network Exchange Format (NNEF), now finalized as the official 1.0 specification. Announced in 2016 and launched as a provisional spec in late 2017, NNEF is Khrono's deep learning open format for neural network models, allowing device-agnostic deployment of common neural networks. And on a flashier note, StarVR and Microsoft are providing the first public demonstration of Khronos' OpenXR, a cross-platform API standard for VR/AR hardware and software. With a two-part approach, OpenXR's goal is VR/AR interoperability encompassing both the application interface layer (e.g. Unity or Unreal) and the device layer (e.g. SteamVR, Samsung GearVR). In terms of SIGGRAPH's showcare, Epic's Showdown demo is...

NVIDIA Announces the GeForce GTX VR Ready Program

With CES 2016 quickly ramping up ahead of Wednesday’s official opening, NVIDIA is hitting the ground running. While the company will be holding their traditional CES press conference this...

6 by Ryan Smith on 1/4/2016

AMD Dual-Fiji “Gemini” Video Card Delayed To 2016, Aligned With VR Headset Launches

I’m going to start off this post a little differently tonight. Since our DX12 Ashes of the Singularity article back in October, I have been looking for an opportunity...

43 by Ryan Smith on 12/22/2015

HTC Pushes The HTC Vive Commercial Launch to April 2016

Back in August HTC and Valve announced that the launch of the HTC Vive VR headset would be pushed into Q1 2016, which represented a slight delay from the...

10 by Brandon Chester on 12/9/2015

Stepping Into the Display: Experiencing HTC Vive

Almost every day, we hear about revolutions in technology. A smartphone is often said to have a revolutionary camera, display, or design. This kind of marketing hyperbole is present...

27 by Joshua Ho on 9/14/2015

OSVR Updates Hardware And Software For VR Dev Kits

OSVR is Open Source Virtual Reality, which is trying to stake its claim in the yet unrealized Virtual Reality landscape. Today they have announced that they have updated their...

6 by Brett Howse on 9/4/2015

Valve and HTC Push Wide Release Of Vive VR Headset To 2016

Valve isn't a stranger to product delays or discrepancies between promised launches and when a product actually launches. This is often joking referred to as Valve Time, and it...

5 by Brandon Chester on 8/28/2015

Basemark & Crytek To Develop New VR Benchmark

After a very public development process over the last couple of years, this year we have seen the consumer release of virtual reality headsets become a matter of when...

8 by Ryan Smith on 8/6/2015

Oculus Rift Controllers, VR Games, And Software Features Announced

On the eve of E3, Oculus held a livestream to announce some more details of the upcoming Oculus Rift Virtual Reality headset. Just about a month ago, they announced...

44 by Brett Howse on 6/11/2015

Futuremark Announces VRMark: A Benchmark For Virtual Reality Systems

Today Futuremark revealed that they are in the process of developing a benchmark for virtual reality hardware and displays. In the same naming style as PCMark and 3DMark, this...

4 by Brandon Chester on 6/10/2015

NVIDIA Announces GameWorks VR Branding, Adds Multi-Res Shading

Alongside the GeForce GTX 980 Ti and G-Sync announcements going on today in conjunction with Computex, NVIDIA is also announcing an update for their suite of VR technologies. First off...

9 by Ryan Smith on 5/31/2015

Oculus VR Posts Recommended System Specs For Rift - Outlines Platform Goals

For all of the public Oculus Rift demos so far, the demo systems have been driven by very powerful hardware, and for good reason. With the need to double-render...

38 by Ryan Smith on 5/15/2015

Oculus Targets Q1 2016 for Consumer Oculus Rift

So far I’m the only one on the AnandTech staff that has had a go with three of the major VR players: Oculus’ Rift (Crescent Bay), HTC Vive and...

14 by Ian Cutress on 5/6/2015

AMD Dives Deep On Asynchronous Shading

Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to...

72 by Ryan Smith on 3/31/2015

Testing the HTC (Re) Vive with Steam VR: Better than Oculus…?

One of the big announcements to come out of Mobile World Congress this week is regarding HTC’s new VR headset, called the Vive or ‘Re’ Vive, depending on where...

25 by Ian Cutress on 3/4/2015

AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality

2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...

19 by Ryan Smith on 3/3/2015

Valve to Showcase SteamVR Hardware, Steam Machines, & More at GDC 2015

Typically we don’t do announcements of announcements. However in Valve’s case it’s not entirely clear if there’s actually going to be an announcement at GDC, so let's take a...

8 by Ryan Smith on 2/23/2015

Oculus Demos Crescent Bay and VR Audio

I’ve been following Oculus Rift since the Kickstarter a couple years back, and while I didn’t help kickstart the project it has always been an intriguing idea. Of course...

21 by Jarred Walton on 1/13/2015

John Carmack Joins Oculus Rift as CTO

The Oculus Rift Kickstarter page (and various other places) announced today that John Carmack is joining them as their new Chief Technology Officer. John is one of the biggest...

27 by Jarred Walton on 8/7/2013

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