GPU Shootout with Unreal Tournament 2003 - July 2002by Anand Lal Shimpi on July 1, 2002 4:02 AM EST
- Posted in
640x480 - DM-Antalus
At 640x480, the cards that are already running out of juice definitely can't handle the higher detail settings. Although the game looks great at 640x480, in order to combat the aliasing effects of a high polygon-count game like UT2003 you'll want to move to a higher resolution.
Lowering our standards a bit proves to be useful, the GeForce2 MX 400 is definitely playable now. We'll ignore the ungodly frame rates that the faster cards are getting, there's no reason for any GeForce3 or higher user not to be using higher detail settings.