Unreal Performance Test 2002 (Build 848)
800 x 600 x 32 (Performance in fps - Higher is better)
ATI Radeon 8500

NVIDIA GeForce3 Ti 500

NVIDIA GeForce3

NVIDIA GeForce3 Ti 200

ATI Radeon 7500

NVIDIA GeForce2 Ultra

NVIDIA GeForce2 Ti 200

ST Micro Kyro II

NVIDIA GeForce2 Pro

ATI Radeon DDR

NVIDIA GeForce DDR

NVIDIA GeForce2 MX 400

NVIDIA GeForce2 MX

NVIDIA GeForce 256

NVIDIA GeForce2 MX 200

73.1

64.0

54.5

47.9

41.3

40.6

37.1

34.9

34.2

30.5

22.2

20.5

18.9

18.3

11.0

|
0
|
15
|
29
|
44
|
58
|
73
|
88

As the resolution increases the performance difference between the Radeon 8500 and the GeForce3 Ti 500 increases even more, now to over 14%. The ability to scale better with resolution could be because of the fact that HyperZ II is more efficient than NVIDIA's visibility subsystem but it's very difficult to hypothesize at this point.

The standings don't change too much although we do notice that the GeForce3 Ti 200 jumps ahead of the ATI Radeon 7500, now leading it by 15%.

The Kyro II moved up in the standings and is now only 6% away from the GeForce2 Ti 200.

If you look at the benchmarks from a playable performance standpoint, the current GeForce2 MX series is entirely too slow and the original Radeon is on the borderline at 800 x 600.

640 x 480 1024 x 768

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