The Test

Much like our Detonator3 comparison we stuck to NVIDIA cards alone for this quick comparison just to show you what kinds of improvements you can expect with the Detonator 4 drivers.  We’ll have a much more thorough graphics card shootout including the latest NVIDIA drivers tomorrow.

We used three benchmarks to show off the improvements provided by the new Detonator 4 drivers: Quake III Arena, AquaMark and Max Payne.  All three of the games were run in 32-bit color, the details of their configurations is as follows:

Quake III Arena – sound disabled; graphics set to high-quality; v1.29g demo ‘four’

AquaMark – sound disabled; textures set to 24MB; FSAA disabled; pixel shader enabled for GeForce3, disabled for everything else.

Max Payne – sound disabled; double buffering enabled; trilinear filtering enabled; 32-bit textures enabled; all detail sliders set to high; ‘showextendedfps’ command was used during the cut scene between chapters 4 & 5 in part I.

Windows 2000 Test System

Hardware

CPU(s)

AMD Athlon MP "Palomino" 1.2GHz
Motherboard(s) MSI K7T266 Pro
Memory

256MB PC2100 Crucial DDR SDRAM (Micron CAS2)

Hard Drive

IBM Deskstar 30GB 75GXP 7200 RPM Ultra ATA/100

CDROM

Phillips 48X

Video Card(s)

NVIDIA GeForce3 64MB DDR
NVIDIA GeForce2 Pro 64MB DDR
NVIDIA GeForce2 MX400 Pro 64MB SDR

Ethernet

Linksys LNE100TX 100Mbit PCI Ethernet Adapter

Software

Operating System

Windows 2000 Professional Service Pack 2

Video Drivers

NVIDIA Detonator3 v12.41
NVIDIA Detonator 4 v20.80
VIA 4-in-1 4.32V was used for all VIA based boards

Benchmarking Applications

Gaming

Quake III Arena v1.29f demo four
AquaMark V22
Max Payne

Detonator 4 Improvements? GeForce3
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