CPU Benchmarks

Point Calculations - 3D Movement Algorithm Test

The algorithms in 3DPM employ both uniform random number generation or normal distribution random number generation, and vary in various amounts of trigonometric operations, conditional statements, generation and rejection, fused operations, etc.  The benchmark runs through six algorithms for a specified number of particles and steps, and calculates the speed of each algorithm, then sums them all for a final score.  This is an example of a real world situation that a computational scientist may find themselves in, rather than a pure synthetic benchmark.  The benchmark is also parallel between particles simulated, and we test the single thread performance as well as the multi-threaded performance.

3D Particle Movement Single Threaded

For single thread performance, the higher MHz Haswell CPUs sit on top of the list - interestingly enough it is the Xeons.  Comparing these to the i7-4960X, which also sits at 4 GHz, shows the generational difference in this purely multithreaded test.  The 100 MHz difference between the i5-4670K and the i7-4770K shows up as two points in this test.  The s1366 CPUs are staggered between a score of 90.93 and 115.79, with the i7-920 falling short of the X6-1100T.  Due to the IPC difference the i7-990X is behind the i5-2500K and anything older at a similar MHz.

3D Particle Movement MultiThreaded

For the multithreaded test, cores and MHz with FP performance win out here, so the i5-4670K, even in a motherboard with Multi-Core Turbo, sits behind the eight threads of the FX-8350 and six threads of the X6-1100T.  The i7-4770K scores another 75%, along with the Xeons.  In terms of the Nehalem CPUs, the i7-990X performs an extra 200 points higher than the latest Haswell CPUs due to its six core / twelve thread design.  Unfortunately the i7-920/i7-950 are a little behind, with the i7-2600K offering a noticable boost.

Compression - WinRAR x64 3.93 + WinRAR 4.2

With 64-bit WinRAR, we compress the set of files used in the USB speed tests. WinRAR x64 3.93 attempts to use multithreading when possible, and provides as a good test for when a system has variable threaded load.  WinRAR 4.2 does this a lot better! If a system has multiple speeds to invoke at different loading, the switching between those speeds will determine how well the system will do.

WinRAR 3.93

The only downside with WinRAR is that when you're dealing with slow CPUs, they are very slow!  The quad core Nehalem CPUs are kept on track by the FX-8350 using this older version of WinRAR, although it seems the higher IPC wins out here over cores with the 4.0 GHz Haswell Xeons scoring best.

WinRAR 4.2

The improvements in WinRAR 4.2 due to optimisations and multi-threading result in more cores giving better results.  The i7-990X does well here, although Sandy Bridge-E and Ivy Bridge-E take the top spots.  Due to the threading advantage WinRAR takes, the i7-4770K gets a 20 second advantage of its non-hyperthreaded cousin, the i5-4670K.

Image Manipulation - FastStone Image Viewer 4.2

FastStone Image Viewer is a free piece of software I have been using for quite a few years now.  It allows quick viewing of flat images, as well as resizing, changing color depth, adding simple text or simple filters.  It also has a bulk image conversion tool, which we use here.  The software currently operates only in single-thread mode, which should change in later versions of the software.  For this test, we convert a series of 170 files, of various resolutions, dimensions and types (of a total size of 163MB), all to the .gif format of 640x480 dimensions.

FastStone Image Viewer 4.2

FastStone loves single threaded IPC and MHz, so it's no surprise for the Haswell CPUs to be on top, with no discernable difference between the i5-4670K and the i7-4770K.  The old school Nehalems take a knock, with the i7-920 being almost a full 60% slower than the top scores.

Video Conversion - Xilisoft Video Converter 7

With XVC, users can convert any type of normal video to any compatible format for smartphones, tablets and other devices.  By default, it uses all available threads on the system, and in the presence of appropriate graphics cards, can utilize CUDA for NVIDIA GPUs as well as AMD WinAPP for AMD GPUs.  For this test, we use a set of 33 HD videos, each lasting 30 seconds, and convert them from 1080p to an iPod H.264 video format using just the CPU.  The time taken to convert these videos gives us our result.

Xilisoft Video Converter 7

For fully multithreaded video conversion, a combination of cores, IPC and MHz take top spots, hence the i7-4960X is the consumer CPU to get.  The i7-990X has a smaller advantage over the quad core Haswells this time, and here is one benchmark where the i5-4670K falls behind the FX-8350s due to the integer nature of the workload.  Interestingly enough the i5-4430 slots in with an i5-2500K due to IPC increases despite lower power consumption and MHz.

Rendering – PovRay 3.7

The Persistence of Vision RayTracer, or PovRay, is a freeware package for as the name suggests, ray tracing.  It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform. We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed.  As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

PovRay 3.7 Multithreaded Benchmark

PovRay is another 'multithreading takes all', as shown by our 4P testing on E5-4650L CPUs.  The i7-990X still shows its worth, being as quick as the i7-4770K at least, although the i7-920 and i7-950 are further down the pecking order.

Video Conversion - x264 HD Benchmark

The x264 HD Benchmark uses a common HD encoding tool to process an HD MPEG2 source at 1280x720 at 3963 Kbps.  This test represents a standardized result which can be compared across other reviews, and is dependent on both CPU power and memory speed.  The benchmark performs a 2-pass encode, and the results shown are the average of each pass performed four times.

x264 HD Benchmark Pass 1x264 HD Benchmark Pass 2

Grid Solvers - Explicit Finite Difference

For any grid of regular nodes, the simplest way to calculate the next time step is to use the values of those around it.  This makes for easy mathematics and parallel simulation, as each node calculated is only dependent on the previous time step, not the nodes around it on the current calculated time step.  By choosing a regular grid, we reduce the levels of memory access required for irregular grids.  We test both 2D and 3D explicit finite difference simulations with 2n nodes in each dimension, using OpenMP as the threading operator in single precision.  The grid is isotropic and the boundary conditions are sinks.  Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Explicit Finite Difference Grid Solver (2D)Explicit Finite Difference Grid Solver (3D)

Grid solvers do love a fast processor and plenty of cache in order to store data.  When moving up to 3D, it is harder to keep that data within the CPU and spending extra time coding in batches can help throughput.  Our simulation takes a very naïve approach in code, using simple operations, but that doesn't stop the single socket, highly threaded CPUs taking top spots.  The i5-4670K takes a surprising twist in 2D, outpacing the i7-4770K.

Grid Solvers - Implicit Finite Difference + Alternating Direction Implicit Method

The implicit method takes a different approach to the explicit method – instead of considering one unknown in the new time step to be calculated from known elements in the previous time step, we consider that an old point can influence several new points by way of simultaneous equations.  This adds to the complexity of the simulation – the grid of nodes is solved as a series of rows and columns rather than points, reducing the parallel nature of the simulation by a dimension and drastically increasing the memory requirements of each thread.  The upside, as noted above, is the less stringent stability rules related to time steps and grid spacing.  For this we simulate a 2D grid of 2n nodes in each dimension, using OpenMP in single precision.  Again our grid is isotropic with the boundaries acting as sinks. Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Implicit Finite Difference Grid Solver (2D)

If anything, large caches matter more in implicit simulation, in line with both cores and threads.  The i5-4430 is on the lower rungs of the Intel bloc, but the 990X is at the top.

Point Calculations - n-Body Simulation

When a series of heavy mass elements are in space, they interact with each other through the force of gravity.  Thus when a star cluster forms, the interaction of every large mass with every other large mass defines the speed at which these elements approach each other.  When dealing with millions and billions of stars on such a large scale, the movement of each of these stars can be simulated through the physical theorems that describe the interactions. The benchmark detects whether the processor is SSE2 or SSE4 capable, and implements the relative code.  We run a simulation of 10240 particles of equal mass - the output for this code is in terms of GFLOPs, and the result recorded was the peak GFLOPs value.

n-body Simulation via C++ AMP

Due to extension enhancements, we see that a quad core Haswell Xeon scores roughly the same as the hex-core Nehalem, with the i5-4430 not far behind. If anything, the i7-920 and i7-950 take a nose dive here, and it's worth investing even in an i5-4430 for a 50% performance enhancement.

Testing Methodology, Hardware Configurations GPU Benchmarks: Metro2033
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  • tim851 - Thursday, October 3, 2013 - link

    You know, once you go Quad-GPU, you're spending so much money already that not going with Ivy Bridge-E seems stupid.

    In the same vein I'd argue that a person buying 2 high end graphics cards should just pay 100 bucks more to get the 4770K and some peace of mind.
  • Death666Angel - Thursday, October 3, 2013 - link

    I'd gladly take a IVB-E, even hex core, but that damned X79 makes me throw up when I just think about spending that much on a platform. :/
  • von Krupp - Thursday, October 3, 2013 - link

    It's not that bad. I picked up an X79 ASRock Extreme6 for $220, which is around what you'll pay for the good Z68/Z77 boards and I still got all of the X79 features.
  • cpupro - Sunday, October 6, 2013 - link

    "I'd gladly take a IVB-E, even hex core, but that damned X79 makes me throw up when I just
    think about spending that much on a platform. :/"

    And be screwed.

    "von Krupp - Thursday, October 03, 2013 - link
    It's not that bad. I picked up an X79 ASRock Extreme6 for $220, which is around what you'll pay
    for the good Z68/Z77 boards and I still got all of the X79 features."

    Tell that to owners of original not so cheap Intel motherboards, DX79SI. They need to buy new motherboard for IVB-E cpu, no UEFI update like other manufacturers.
  • HisDivineOrder - Thursday, October 3, 2013 - link

    Not if they actually bought one when it was more expensive then waited until these long cycles allowed you to go and buy a second one on the cheap (ie., 670 when they were $400, then another when they were $250).
  • althaz - Thursday, October 3, 2013 - link

    Except that you might need the two or four graphics cards to get good enough performance, whereas there's often no real performance benefit to more than four cores (for gaming).

    Take Starcraft 2, a game which can bring any CPU to its knees, the game is run on one core, with AI and some other stuff offloaded to a second core. This is a fairly common way for games to work as it's easier to make them this way.
  • Jon Tseng - Thursday, October 3, 2013 - link

    <sigh> it was so much easier back in the day when you could just overclock a Q6600 and job done. :-p
  • JlHADJOE - Thursday, October 3, 2013 - link

    You can still do the same thing today with the 3/4930k.

    Back in the day the Q6600 was basically the 2nd tier HEDT SKU, much like the 4930k is today, perhaps even higher considering the $851 launch price.
  • rygaroo - Thursday, October 3, 2013 - link

    I still run an O.C. Q6600 :) but my GPU just died (8800GTS 512MB). Do you suspect that the lack of fps on Civ V for the Q9400 is due more to the motherboard limitations of PCIE 1.1 or more caused by the shortcomings of an old architecture? I don't want to spend a lot of money on a new high end GPU if my Q6600 would be crippling it... but my mobo has PCIE 2.0 x16 so it's not a real apples to apples comparison w/ the shown Q9400 results.
  • JlHADJOE - Friday, October 4, 2013 - link

    I tested for that in the FFIV benchmark.

    Had PrecisionX running and logging stuff in the background while I ran the benchmark. Turned out the biggest FPS drops coincided with the lowest GPU utilization, and that pretty much nailed the fact that my Q6600 @ 3.0 was severely bottlenecking the game.

    Tried it again with CPU-Z, and indeed the FPS drops aligned with high CPU usage.

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