Speakerphone and Noise Suppression

Section by Brian Klug

When Apple changed up the dock connector with the smaller Lightning port, it afforded a chance to also redesign the speakerphone at the bottom of the iPhone 5. Between the iPhone 4 and 4S we saw minimal changes, and performance was acceptable if a bit on the quiet side. With the iPhone 5 Apple advertised a big gain in audio quality with both changes to the speaker and a 5 magnet transducer design.

We normally test speakerphones by calling the local ASOS test number at max volume in front of an Extech sound data logger sampling continually and then averaging over one readout of the weather report. This gives a good feel for the overall loudness of the speakerphone on a call, but doesn’t tell us anything about quality unless you’re standing in front of it. In this case, the iPhone 5 is quite loud and comes in near the top of our scale at 81.8 dBA. It isn’t chart topping but a definite improvement over the relatively quiet 4/4S speakerphone design.

Speakerphone Volume - 3 inches Away

I decided to do something different though after getting a lot of questions and emails asking for a better quality comparison between the iPhone 5 speaker and its predecessor. People are interested in using their smartphones to listen to music when speakers or a dock aren’t available, and I thought this worth investigating. To get to the bottom of this I used my Blue Yeti USB microphone and arm which I use for podcasting to record the speakerphone output at 90 percent volume on the iPhone 4S and iPhone 5.

I started with the test call, which sounds surprisingly different between the iPhone 4S and iPhone 5. The 4S saturates and has obvious distortion even at 90 percent volume. This is quite noticeable in the recording. It then occurred to me that because I’m calling over AT&T (narrowband AMR) and to a PSTN (public switched telephone network) that the call would be limited to 4 kHz thanks to filters along the route, therefore anything above 4 kHz is undesirable. I took a spectral analysis (which shows power spectral density), and instantly it became obvious just how much energy there is on the 4S above the 4kHz limit from overmodulation or saturation/clipping on that speakerphone design. Meanwhile the iPhone 5 has much less energy over that 4 kHz maximum for a PSTN call.

I did the same for two songs recorded start to finish, and the differences are quite noticeable even in my rather quick and dirty recording plus spectogram comparison. I cropped the two recordings of the songs quite a bit and stuck them on soundcloud.


My overall impressions with the iPhone 5 speakerphone is that it has much less of a tendency to clip and saturate than the 4S, all while being noticeably louder. It’s still a smartphone speakerphone but to my ears the difference is pretty dramatic.

Noise Suppression

We’ve known for a while now that Apple changed up the slot for noise cancellation in the iPhone 5. The story goes something like this — Audience was a discrete chip on the iPhone 4, an IP block on the A5 SoC for iPhone 4S, and also an IP block onboard the A6 SoC for iPhone 5. The difference is that with iPhone 5 Audience isn’t enabled, and the company knows this because final characterization with both the final industrial design, microphones, and performance was never performed. Audience claims it met all of its deliverables and targets with the new IP block it built and gave Apple for inclusion on the A6. There’s obviously a lot of speculation about exactly why Apple chose to go with its own soultion versus Audience.

We’ve seen Audience earSmart noise suppression processors in a number of smartphones to date, and carriers often have their own specification for noise suppression to get certified. In addition, with wideband voice (AMR-WB in the case of the iPhone 5) noise suppression is even more important, to say nothing of how big of a topic this is with voice recognition based features like Siri. While we’re on the subject of AMR-WB, this feature is enabled on the iPhone 5 but I’m unable to test it on any of the carriers in the USA at the moment.

Anyhow, the iPhone 5 uses an Apple-specific solution with three total microphones all around the device. One primary microphone at the bottom of the device where you’d expect the primary microphone to reside, a secondary microphone between the LED flash and camera module, and a third right next to the earpiece for use with earpiece active noise cancelation. Apple’s solution is a beamformer (Apple said so in the keynote) and from what I can tell thus works entirely in the time domain. I’ve spent a lot of time playing around with the iPhone 5 trying to characterize its noise rejection, and the system appears to have a number of modes it will kick into after a 5–10 second adaptation time.

Earpiece noise rejection is something I talked about on the podcast right after the iPhone 5 hands on, and is one of those modes that the iPhone 5 will kick into if you’re in a loud environment. It isn’t active all the time, but when it does transition into working it provides a noticeable suppression of ambient noise and the same kind of pressure I’ve felt with other active noise canceling closed ear headphones. The improvement isn’t overwhelming, but it’s a sensation and feature I haven’t experienced on any other smartphones to date.

The rest of the noise suppression story is really one of testing. To test, I ran our normal test suite which consists of me ramping ambient music to 94 dBA while speaking into the device under test and recording the other side of the call. I’ve gotten ahold of the industry standard babble and distractor tracks used by carriers for testing noise suppression and will move to those in the future, for now though the test track I currently play is something I understand pretty well.

IPhone 4S Redux for iPhone 5 Comparison by AnandTech
IPhone 5 Noise Rejection Testing by AnandTech

The comparison here is between the iPhone 4S and iPhone 5 to see just how ambient noise suppression has changed with this change in solution. The difference in technique is pretty apparent, and again indicates to me that the iPhone 5 is working in the time domain. You can see visible cut in and cut out on the waveform. The Audience solution has some hiss that develops at the absolute highest background noise volume on the 4S, but it also does an excellent job suppressing noise. The Apple solution doesn’t have this hiss, but passes both background noise and vocals from the music passed through the call at maximum volume. I hate to call this a regression, but the difference in technique means that there’s audible background noise that gets passed on while I’m talking on the iPhone 5. I think for normal callers the difference won’t be readily apparent, but with close inspection it is dramatic.

WiFi: 2.4 and 5 GHz with BCM4334 Final Words
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  • dado023 - Tuesday, October 16, 2012 - link

    These days for me is battery life and then screen usability, so my next buy will be 720p, with iPhone5 setting the bar, i hope other android makers will follow.
  • Krysto - Tuesday, October 16, 2012 - link

    Are you implying iPhone 5 is setting the bar for 720p displays? Because first of all, it doesn't have an 1280x720 resolution, but a 1136x640 one, and second, Android devices have been sporting 720p displays since a year ago.
  • hapkiman - Tuesday, October 16, 2012 - link

    I have an iPhone 5 and my wife has a Samsung Galaxy S III.

    Her Galaxy S III has a Super AMOLED 1280x720 display.

    And yes my iPhone 5 "only" has a 1136 x 640 display.

    But guess what - I'm holding both phones side by side right now looking at the exact same game and there is no perceivable difference. I looked at it, my son looked at it, and my wife looked at it. On about five or six different games, videos, apps, and a few photos. The difference is academic. You cant tell a difference unless you have a bionic eye.

    They both look freakin' fantastic.
  • reuthermonkey1 - Tuesday, October 16, 2012 - link

    I think you're missing Krysto's point. Of course looking at a 4" 1136 x 640 and a 4.8" 1280x720 display side by side will look equivalent to the eye. But his response wasn't to whether they're similar, but to the minimum requirement dado023 has set for their next purchase to be 720p.

    The iPhone5's screen looks fantastic, but it's not 720p, so it's not exactly setting the bar for 720p.
  • Samus - Wednesday, October 17, 2012 - link

    I'm no Apple fan, but in their defense, it is completely unneccessary to have 720p resolution on a 4" screen.

    The ppi of the screen is already 20% higher than is discernible by the human eye. Having the resolution any higher would be a waste of processing power.
  • afkrotch - Wednesday, October 17, 2012 - link

    More screen real estate. Higher resolution, more crap you can throw on it. Course ih a 4" or 4.8" display, how many icons can you really place on the screen. I have a 4" screen and I wished I could shrink my icons though. Would love to get more icons on there.

    I can't do large phones anymore. I had a 5" Dell Streak...no thanks. Too big.
  • rarson - Wednesday, October 17, 2012 - link

    "The ppi of the screen is already 20% higher than is discernible by the human eye."

    Uh, no it's not. The resolution of a human retina is higher than 326 ppi.
  • Silma - Thursday, October 18, 2012 - link

    This doesn't mean anything. It depends on how far away the reading material is from the eye.

    720p may not be needed for such a small screen but it is better than "not exactly" 720p in that the phone doesn't have to rescale 720p material.

    In the same way retina marketing for macbook is pure BS as for the screen size and eye distance from the screen such a high resolution is not needed and will only burn batteries faster and make laptops warmer for next to no visual benefit. In addition 1080p materials will have to be rescaled.
  • rarson - Thursday, October 18, 2012 - link

    Right, so if you have good vision, like I do, then at a foot away, you can see those pixels.
  • MobiusStrip - Friday, October 19, 2012 - link

    Yawn.

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