NVIDIA Shading Rasterizer

In addition to the improvements made to the core of the chip, the GeForce 2 GTS also boasts a new engine that the original GeForce didn’t have.  NVIDIA calls this their Shading Rasterizer (NSR), and its function is much like that of ATI’s Pixel Tapestry Architecture – to allow for a number of per pixel shading effects to be performed in hardware. 

The NSR allows for 7 pixel operations to be performed in a single pass, in hardware.  These operations include shadow maps, bump mapping (EMBM, Dot Product 3, and embossed), shadow volumes, volumetric explosion, elevation maps, vertex blending, waves, refraction and specular lighting all on a per-pixel basis. 

Once again, this is much like the feature set provided for by ATI’s Pixel Tapestry Architecture, which we talked about in greater depth here.

More of the Chip Improved Hardware T&L Engine


View All Comments

  • vedantydv123 - Monday, April 1, 2019 - link

    Thank you so much for this sharing. Reply
  • ruxandy - Thursday, October 22, 2020 - link

    "there are only so many people that are willing to spend $600 on a video card" - This statement has aged like milk... :))) Reply
  • TheThiefMaster - Tuesday, January 26, 2021 - link

    To be fair, that was in 2000 - inflation makes that $900 20 years later. Most people are still not spending that on a graphics card - even the 3080 is only $700-800 (unless you foolishly pay scalper prices) Reply
  • ruxandy - Monday, February 15, 2021 - link

    @TheThiefMaster: you were saying? :))
    In my country people are happily paying $3000 for 3090s...

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