Half-Life 2: Episode One Performance

Episode One of the new Half-Life 2 series makes use of recent Source engine updates to include Valve's HDR technology. While some people have done HDR that won't allow antialiasing (even on ATI cards), Valve put a high value on building an HDR implementation that everyone can use with whatever settings they want. Consistency of experience is usually not important enough to developers who care about pushing the bleeding edge of technology, so we are very happy to see Valve going down this path.

We use the built-in timedemo feature to benchmark the game. Our timedemo consists of a protracted rocket launcher fight and features much debris and pyrotechnics. The source engine timedemo feature is more like the nettimedemo of Id's Doom 3 engine, in that it plays back more than just the graphics. In fact, Valve includes some fairly intensive diagnostic tools that will reveal almost everything about every object in a scene. We haven't found a good use for this in the context of reviewing computer hardware, but our options are always open.

The highest visual quality settings possible were used including the "reflect all" setting which is normally not enabled by default, and anisotropic filtering was set at 8x. While the Source engine is notorious for giving great framerates for almost any hardware setup, we find the game isn't as enjoyable if it isn't running at at least 30fps. This is very attainable even at the highest resolution we tested on most cards, and thus our target framerate is a little higher in this game than others.

Half Life 2: Episode 1 Performance

Under Half-Life 2 with Valve's HDR enabled, ATI rises to the top. The X1900 GT shows a sustainable advantage across the board. Of course, all of these cards are playable at the highest settings. The value of a few frames per second is completely up to the end user, but a narrow margin of victory is not as important with the Source engine as it in other cases.

Half Life 2: Episode One - No AA
 
800x600
1024x768
1280x1024
1600x1200
1920x1440
ATI Radeon X800 GTO
126.9
81.2
50.4
35.1
24.3
ATI Radeon X1600 XT
102.3
65.8
41
29.1
20.4
ATI Radeon X1800 GTO
168.9
111.2
69.6
48.7
34.2
ATI Radeon X1900 GT
231.1
170.6
109.7
78.4
55.5
ATI Radeon X1900 XT 256MB
223.4
206.9
146.7
104.8
74.9
ATI Radeon X1900 XT
247.7
220.9
152.6
109.1
78.2
NVIDIA GeForce 6600 GT
110.9
72.1
44.7
30.6
20.9
NVIDIA GeForce 6800 GS
130.4
86.3
53.4
37.2
23.8
NVIDIA GeForce 7600 GT
164.8
110
68.1
46.6
32.3
NVIDIA GeForce 7800 GT
200.1
140
92
64.1
45.2
NVIDIA GeForce 7900 GS
203
158.3
104.5
73
51
XFX GeForce 7900 GS 480M Extreme
202.6
159.2
105.8
74.2
52.2
NVIDIA GeForce 7900 GT
216.1
166.9
103.9
73.2
51

Half Life 2: Episode 1 Performance

Interestingly, when we enable AA, NVIDIA becomes more competitive. This is not usually the case, and especially not with HL2. At higher resolutions, ATI's X1900 GT does retake the performance lead from the overclocked 7900 GS, but even the stock 7900 GS remains competitive up through 1600x1200.

Half Life 2: Episode One - 4X AA
 
800x600
1024x768
1280x1024
1600x1200
1920x1440
ATI Radeon X800 GTO
77.5
49.7
30.5
21.3
14.5
ATI Radeon X1600 XT
89.2
57.8
36.4
24.5
16.3
ATI Radeon X1800 GTO
141.3
91.4
57.7
40.4
28.3
ATI Radeon X1900 GT
193.1
129.8
83.3
59.6
41.9
ATI Radeon X1900 XT 256MB
215.8
171.6
113.5
80.3
57.8
ATI Radeon X1900 XT
235.8
181.4
118.5
84.2
60.6
NVIDIA GeForce 6600 GT
83.7
54.1
30
 
NVIDIA GeForce 6800 GS
121.6
79.9
48.5
33.6
20.5
NVIDIA GeForce 7600 GT
146.7
96.4
58.6
40.4
24.9
NVIDIA GeForce 7800 GT
177.6
121.5
75.5
52.8
34
NVIDIA GeForce 7900 GS
185.7
131
81.3
57.1
36.8
XFX GeForce 7900 GS 480M Extreme
192.5
139
86.4
60.8
39.1
NVIDIA GeForce 7900 GT
208.7
150.4
92.1
65
41.4
F.E.A.R. Performance Quake 4 Performance
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  • phusg - Tuesday, September 12, 2006 - link

    Hi Derek,

    I'm a little late to the ball but still

    > cheaper price tag

    really grates me! I know it's pretty endemic but it's still logically incorrect. A price tag can be lower of higher, but not cheaper, unless it's the price tag being sold. It's the product itself that can be cheaper.

    Cheers Derek and don't let me catch you making this one again or there'll be hell to pay ;-)

    Pete
  • imaheadcase - Thursday, September 7, 2006 - link

    Could you post a link to the bf2 demo you use, so we can compare are systems video cards to new ones?
  • Stele - Wednesday, September 6, 2006 - link

    At first glance, it seems that ATI has markedly improved their OpenGL implementation, at least for the Doom 3 engine:
    quote:

    ...the latest ATI OpenGL enhancements that have drastically improved Doom 3 engine based game performance.

    quote:

    ...clench Quake 4 as a benchmark that greatly favors ATI hardware when running at the highest possible quality settings. This is the exact opposite of what we have been saying about Quake 4 performance ever since the game launched....

    However, after a moment's thought considering the vast difference in performance from before, and also the following qualifiers:
    quote:

    Of course, not all OpenGL games faired well with the latest round of drivers from ATI, with City of Heros/Villains performing very poorly in spite of its use of OpenGL.

    quote:

    ...but it seems ATI has finally solved their OpenGL performance issues -- at least with this particular engine.

    one can't help but wonder - just wonder - if there's anything here that smells like the last quake.exe driver optimisation trick ... which, curiously enough, was also pulled by ATi (iirc it was during the Radeon 8500's time?). I wonder!
  • Ryan Smith - Wednesday, September 6, 2006 - link

    There's no quackery as far as we know of. The problems with City of Heroes is a shader corruption bug, and a bug related to rendering on a secondary buffer, according to Cryptic(the developers of CoH). Whatever ATI did to speed up OpenGL performance here, they apparently didn't take in to account CoH.
  • Stele - Thursday, September 7, 2006 - link

    Excellent! Am deciding between the X1900GT and 7900GS (when the latter shows up in the channels), and this improvement would help strengthen the case for the X1900 a bit. :)
  • S3anister - Wednesday, September 6, 2006 - link

    found an XFX version on this card on newegg for 189MIR.

    http://www.newegg.com/Product/Product.asp?Item=N82...">http://www.newegg.com/Product/Product.asp?Item=N82...
  • emilyek - Wednesday, September 6, 2006 - link

    A worthless sku. x1900gt and x1800xt/gto2 are better and almost $50 cheaper.
  • sharkdude - Wednesday, September 6, 2006 - link

    The Oblivion percentages are the same in this graph as in the graph on page 4 for all resolutions when in fact only the 800x600 numbers should be the same. On page 5 the numbers should be 4.1%, 10.1%, 6.4%, and 7.3% for 800x600, 1024x768, 1280x1024, and 1600x1200. Note the text below the chart should also change 15% to 10%.
  • DerekWilson - Wednesday, September 6, 2006 - link

    corrected -- but your number for 16x12 appears to be wrong as well. :-)
  • Lifted - Wednesday, September 6, 2006 - link

    Thanks for including the 6600 and 6800 cards in the benchmarks.

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