Final Words

This is an excellent example of a game built around programmable shader power. The geometry and textures are solid updates from the original Refractor2 engine used in Battlefield 1942, and the effects and polish on the final product make the experience complete. Explosions, fog, smoke, fire, water, environments, and other visual effects all come together to really immerse the player in the game.

And to run a game like BF2 in all its glory, gamers need cards that can handle the load. As we've shown, the card doesn't need to be expensive to provide a good game-play experience. The budget cards handled lower resolutions just fine for casual gaming (with no AA enabled), and mid-range solutions are just fine for the Battlefield aficionado (offering either 10x7 with AA or 12x10 without as solidly playable resolutions). For those hardcore gamers out there who demand the absolute in performance with frame rates so high that they could slow it down and see bullets (disclaimer: this is not actually possible), the higher end cards are required. At this point, there are no tests we ran that really pushed the 7800 GTX SLI to its limit, but in the future, we plan on looking at resolutions that require dual-link DVI (such as are possible on Apple's latest and largest Cinema Display).

For now, it seems that the NVIDIA parts come out on top in everything but a showdown between the 6800 Ultra and the X850 XT. This is a "The Way It's Meant To Be Played" game, but we don't feel that has any bearing on performance on different vendors' hardware (it would put DICE and EA at a disadvantage to not run as efficiently as possible on all hardware). The 7800 GTX is quite a powerhouse even without SLI enabled. It will be quite interesting to see what ATI comes out with next to try to combat this latest offering. We really can't wait for more tests that are CPU limited at huge resolutions. The faster that happens, the sooner game developers will put the extra power into even more incredible detail.

Each class of card scales well with resolution and AA settings. The main issue that we want to drive home is that this game offers excellent performance in an affordable package - great graphics don't need to slow performance to a halt.

High End Performance Tests


View All Comments

  • sethborg - Thursday, December 22, 2005 - link

    What monitors support these high resolutions, the article doesn't say which one they used! Reply
  • TokyoBrit - Tuesday, August 9, 2005 - link

    I wouldn't of minded seeing the 6600GT, 6800GT and 6800U in SLI configuration in the article, as those are a more likely configuration than the 7800GTX SLI that did get included.

    Anyone care to comment on the expected performance improvements of 6600GT SLI compared to a single 6800GT, 6800GT SLI compared to a single 6800U, and 6800U SLI compared to a single 7800GTX?
  • CrystalBay - Sunday, July 31, 2005 - link

    Thanks Derek, ! Reply
  • ShadowVlican - Sunday, July 17, 2005 - link

    much better with the update, thanks derek Reply
  • JNo - Monday, July 11, 2005 - link

    Guys, I think most of you are missing the point - this is not meant to be a *comprehensive* test of BF2 (with CPU, *all* midrange cards and picture detail analysis etc) but a general look at how a game that will become part of anandtech's new benchmark suite, performs in general across a range of cards. It does this very well and gave me an impression of how a variety of core cards scale with the game.

    Again, the article is called "BF2 **GPU** Performance Analysis" so stop whinging about lack of CPU scaling tests and not knowing how the game performs on true midrange systems - that is not the point of the article!! Read a general BF2 performance article elsewhere for that...
  • Powermoloch - Sunday, July 10, 2005 - link

    Replying #61

    Just recently I had received my X850XT for about $ 350. I'm still amazed about the benchamrks and hopefully will getting this copy of the game. It's performance is dazzling.

  • Powersupply - Sunday, July 10, 2005 - link

    Almost forgot...I whonder how much DICE/EA payed Anandtech for this one... Reply
  • Powersupply - Sunday, July 10, 2005 - link

    I rarely write any comments but i feel obliged to do so this time around because this article stinks. Quoting what #45 said:

    " The more I think about what information this article *should have* presented, I come to realize that it is just fluff. The basic conclusion is that higher-priced cards get better FPS. No duh?"

    That's the simple and ugly truth.

    Sadly I feel that an increasing percentage of articles are just fluff here on Anandtech.
  • beorntheold - Sunday, July 10, 2005 - link

    the last game i played from EA was NFSU2. just as in NFSU the time was not constant... in a racing game. think about it.

    BF2? well, the demo won't start in fullscreen mode no matter what i do (and i did spend a while working on the problem). oh, and that patch fiasco... 8|

    makes you wonder--how do Blizzard do it? :)
  • yanman - Sunday, July 10, 2005 - link

    BF2 that is Reply

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