Final Words

Game consoles have always been different, architecturally.  The PlayStation 2 was very different from the original Xbox, and thus it is no surprise to see that the two platforms continue to be quite different this time around. 

Given what we’ve discussed thus far, there are a number of conclusions we can draw:

The most important thing to keep in mind is that the revolution in physics engines and collision detection isn’t going to happen over night.  The first games for both consoles will, for all intents and purposes, be single threaded titles.  More adventurous developers may even split up execution into two concurrent threads, but for the most part don’t expect to see a dramatic change in the quality and reality of the physics simulation of the first titles, especially when compared to titles like Doom 3 and Half Life 2. 

However, a change is coming and by the end of next year multi-threaded game engines should be commonplace on both consoles and PCs, which will hopefully lead to much more entertaining experiences.  The approach to that change will be different according to the platform; without a doubt, developers will have their work cut out for them.  

The transition to multi-threaded development alone will increase development time 2 or 3 fold.  Not to mention that the approach to architecting game engines will differ whether you are porting to the Xbox 360 or the PlayStation 3.  The Xbox 360 is clearly going to be the easier of the two to develop for once a game engine is multi-threaded, just because of the general purpose nature of its hardware.  That being said, it won’t be impossible to get the same level of performance out of the PS3, it will just take more work.  In fact, specialized hardware can be significantly faster than general purpose hardware at certain tasks, giving the PS3 the potential to outperform the Xbox 360 in CPU tasks.  It has yet to be seen how much work is required to truly exploit that potential however, and it will definitely be a while before we can truly answer that question. 

Cell’s on-die memory controller is a blessing for game performance; it most definitely will keep the PPE fed far better than the Xbox 360’s external memory controller.  Even the cache size advantage of the 360 won’t be able to offset the reduction in memory latency thanks to an on-die memory controller. 

The on-die memory controller is not all an advantage however, a big part of its inclusion is out of necessity.  Remembering back to our discussion about the SPEs as being in-order with no cache, threads run on these processors only have access to 256KB of local memory, which is reasonable for a cache, but not much in the way of memory.  So these SPEs will depend on having low latency access to memory in order to keep their pipeline filled and actually contribute any useful performance to the system.

At the end of day 1, when running mostly single threaded code, the performance difference from a CPU standpoint between the Xbox 360’s Xenon and the PS3’s Cell processor is basically a wash.  The 360 has more cache, while the Cell has a lower latency path to main memory.  In the end, the first generation or two of games will mainly be a GPU battle between the two consoles, and both will offer significant improvements over what we have with current consoles. 

Graphics-wise the 360’s Xenos GPU and the PS3’s RSX are fairly different in implementation, but may end up being very similar in performance.  Treating Xenos as a 24-pipe R420, it could be quite competitive with a 24-pipe RSX despite a lower clock speed.  The unified shader architecture of the Xenos GPU will offer an advantage in the majority of games today where we aren’t very geometry limited.  The free 4X AA support offered by Xenos is also extremely useful in a console, especially when hooked up to a large TV.

If the PS3’s RSX isn’t much more than a higher clocked G70 then at least we have a good idea of its performance.  NVIDIA has mentioned that by the time the RSX launches we will have a faster GPU on the PC, which leads us to believe that the performance advantages of the RSX are mostly clock speed related.  At 550MHz, the RSX GPU should have no problems handling both 720p and 1080p resolutions, although the latter won’t be possible in all games, mainly those that are more texture bandwidth bound.  We do think it was a mistake for Microsoft not to support 1080p, even if only supported by a handful of games/developers.  At the same time, by not imposing strict AA implementation regulations like Microsoft, Sony does open themselves up to having some PS3 games plagued by jaggies despite the power of the console.  Given the amount of power in both of these consoles, we truly hope that their introduction will mark the end of aliasing in console games, but some how we have a feeling it won’t.  Aliasing has plagued console games for too long for it to just disappear, that has to be too good to be true. 

With at least 5 months before the official release of Microsoft’s Xbox 360, and a number of still unanswered questions about the PlayStation 3, there is surely much more to discuss in the future.  The true nature of NVIDIA’s RSX GPU, the real world programming model for Cell, even final hardware details for both consoles has yet to be fully confirmed.  As we come across more information we will analyze and dissect it, but until then we hope you’ve gained more of an understanding of these consoles through this article. 

System Costs
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  • PS3 Masterbater 5 - Tuesday, January 9, 2007 - link

    I WOULD JUST LIKE TO SAY THAT IF PS3 HAD A HOLE IN IT I WOULD INSERT MY PENIS IN AND MAKE SWEET LOVE TO IT BECAUSE IT IS THE GREATEST THING EVER. NINTENDO WII CAN SUCK MY HUGE COCK BECAUSE ITS A LITTLE BITCH AND IT IS THE POOR MANS PS3. IF NINTENDO WII WAS A MAN IT WOULD HAVE A VERY SMALL PENIS AND STILL BE A VIRGIN YOU GUYS ARE SO JEALOUS THAT I HAD THE FIRST PS3 EVER AND I WILL DOMINATE ANYONE IN "RESISTANCE : FALL OF MAN"
  • Wizzdo - Friday, January 14, 2011 - link

    Definitely a bigger head below than above!
  • steveyoung123456789 - Friday, December 9, 2011 - link

    your a virgin pussy and if i ever find out where you live i will kick your ass!!!!!!!!!!!!
  • steveyoung123456789 - Friday, December 9, 2011 - link

    Btw your a psycho for wanting to fuck a gaming cousel... smh.... queef!!
  • Oliseo - Thursday, January 2, 2020 - link

    How amusing would it be to meet the guy who wrote that, all these years later in a pub. And show him what he wrote. Wonder how he'd respond! Here's to 2020 my main man! Imagine your wife or kids seeing this. *cringe*

    ha! But isn't that the beauty of growing up, that we can all look back on our younger selves and cringe a little.

    Thing is, if you're not doing this, are you even progressing as a person!?
  • SilverTrine - Friday, November 17, 2006 - link

    The GPU in the Ps3 is more than enough for what its intended for. Theres no magic in GPUs they're just specialized processors.

    In the Xbox360 the GPU carries more of the processing load. Remember the unified ram that the GPU uses in the Xbox360 is 700mhz fast.

    The GPU in the Ps3 also has 700mhz ram. However the Cell processor has access to XDR ram running at a whopping 3.2ghz! In the Ps3 system the Cell with the superfast XDR ram will do more of the grunt work and rely less on the GPU.

    Saying the GPU in the Xbox360 somehow gives the system is a mistake. What would you rather have doing processing work a GPU running relatively slow with 700mhz ram or a extremely fast Cell processor with 3.2ghz XDR ram?

    However utilizing this on the Ps3 will require more specialized programming, the Xbox360 because its fairly conventional will be able to tap more of its power sooner than the Ps3.
  • tipoo - Wednesday, August 6, 2014 - link

    Uhh, "mhz fast" doesn't matter an iota. The bandwidth of that XDR RAM was still 25GB/s to the Cell, it just works in a different way than GDDR, needs a higher clock speed for similar bandwidth. The clock speed was no advantage. And the RSX could only get data back at 15GB/s from the Cell going to the XDR.
  • theteamaqua - Tuesday, July 12, 2005 - link

    http://theconsolewars.blogspot.com/2005/05/xbox-36...
    i just wan people to know that how bias this site is, i mean this guy has no idea what he is talking about
  • jwix - Wednesday, July 6, 2005 - link

    #77 I wouldn't say Anand's article was "full of shit." I would say it was a bit sensationlist, as stated in the Arstechnica article. What surprised me more than anything was that Anand would post such an article, then remove it so quickly. That's not his style.
    Bottom line though - these consoles will offer nothing new or innovative in the way of gameplay. I think I'll stick with my PC and Nintendo DS for now.
  • steveyoung123456789 - Friday, December 9, 2011 - link

    get a life

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