Half Life 2 Performance

Half-Life 2 is arguably one of the best looking games currently available. We mentioned earlier that it stresses pixel processing power more than memory bandwidth on the graphics card, and we see that here. While enabling AA/AF does cause a performance loss at these high resolutions, it isn't truly severe until we reach 2048x1536. Assuming a more common resolution of 1600x1200 - not everyone has a monitor with support for higher resolutions - the single 7800GTX is actually faster than 6800U SLI. In fact, the only time we see the 6800 SLI setup win out is when we run 4xAA/8xAF at 2048x1536, and then it's only by 3%. Also worth noting is that while SLI helps out the 6800 series quite a bit (provided you have a fast CPU and are running a high resolution), the 7800GTX is clearly running into CPU limitations. Our FX-55 can't push any of the cards past the 142 FPS mark regardless of resolution.

ATI has done well in HL2 since its release, and that trend continues. The SLI configurations (other than the 6600GT) all surpass the performance of the X850XTPE, but it does come out ahead of the 6800U in a single card match - it's as much as 42% faster when we look at the 1600x1200 AA/AF scores. The 7800GTX, of course, manages to beat it quite easily. The 540 MHz core clock of the XTPE is quite impressive in the pixel shader heavy HL2, but with the additional pipelines and improved MADD functionality, the 7800GTX chews up HL2 rocks and spits out Combine gravel.

One thing that isn't immediately clear is why the 6800U cards have difficulties supporting the 2048x1536 resolution in some games. Performance drops by almost half when switching from 1600x1200 to 2048x1536, so either there's a driver problem or the 6800U simply doesn't do well with the demands of HL2 at such resolutions. There are 63% more pixels at 2048x1536 compared to 1600x1200, so it's rather shocking to see a performance decrease larger than this amount. We would venture to guess that it's a matter of priorities: the number of people that actually run 2048x1536 resolution in games is very small in comparison to the total number of gamers, and with most cards only providing a 60Hz refresh rate at that resolution, many don't worry too much about gaming performance.

Half Life 2


Half Life 2


Half Life 2


Half Life 2




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  • multiblitz - Sunday, June 26, 2005 - link

    It would be great of you could do a comparison between the 6800 and the 7800 in video /DVD-playback-quality similar to the comparison betwenn the X800 and the 6800 you did last year.
  • at80eighty - Saturday, June 25, 2005 - link

    OMG! I've never seen so many bitching whiners come outta the woodworks like this!!

    You A-holes oughta remember that this site has been kept free

    F
    R
    E
    E

    The editors owe YOU nothing. At all.

    AT team - accidents happen. Keep up the great work!

    /#121 : well said. Amazing how these turds dont realise that the knife cuts both ways...
  • mrdeez - Friday, June 24, 2005 - link

    #124
    You can stfu too...j/k..point taken .

    I guess the real issue for me is that this card is a beast but ill never have it in my sli rig......i want all settings maxed at playable resolutions thats just me.........and i will not go back to crt...lol crt thats was lame dude
  • Momental - Friday, June 24, 2005 - link

    #122 The problem with your solution regarding "all of us just getting two 6880U's" works perfectly for those with an SLI-capable board, yes? Some of us, like myself, anticpated the next generation of GPU's like the 7800 series and opted to simply upgrade to one of those when the dust settled and prices slid back a bit.

    Additionally, telling someone to "STFU" isn't necessary. We can't hold a conversation if we're all silent. Knowhuddamean, jellybean? Hand gestures don't work well over the internet, but here's one for you..........
  • SDA - Friday, June 24, 2005 - link

    LCD gamers shouldn't be bothering with new graphics cards, they should get new monitors.

    kidding, I have nothing against LCDs. The real advantage of showing the card run at 2048x1536 is that it lets you see how well the card scales to more stressful scenarios. A card that suddenly gets swamped at higher resolutions will probably not fare well in future games that need more memory bandwidth.

    On a side note, you can get a CRT that will run 2048x1536 @ a reasonable refresh for about $200 shipped (any Sony G520 variant, such as the Dell P1130). The only things that would actually be small in games are the 2D objects that have set pixel sizes, everything else looks beautiful.
  • mrdeez - Friday, June 24, 2005 - link

    #121
    lol ty for your insight....anyway like i said this card is not for lcd gamers as most have a 12x10 or 16x12.....so what purpose does this card have??answer me this batman and you have the group that should buy this card -otherwise, the rest of us should just get 2 6800u....this card is geared more for workstation graphics not gaming.....unless you game on a hi def crt and even then max res would be 1920 by 1080i..or something like that.....
  • SDA - Friday, June 24, 2005 - link

    #116, if people in the comments thread are allowed to give their opinions, why shouldn't #114 give his too? Surely even an illiterate like you should realize that arguing that everyone is entitled to his or her own argument means that the person you're arguing with is too.

    #119, some people have different requirements than others. Some just want no visible blur, others want the best contrast ratio and color reproduction they can get.
  • bob661 - Thursday, June 23, 2005 - link

    #188
    Oh yeah. The monitor goes up to 16x12.
  • bob661 - Thursday, June 23, 2005 - link

    #118
    I play BF2 on a Viewsonic VP201b (20.1") at work and it's very good. No streaking or ghosting. Video card is a 6800GT. I play at 1280x960.
  • Icehawk - Thursday, June 23, 2005 - link

    Well, I for one think 1280x1024 is pretty valid as that is what a 19" LCD can do. I'd just want to see a maxed out 12x10 chart to see how it does - I know a 6800 can't do it for every game with full AA and AF. Otherwise I agree - a 12x10 with no options isn't going to show much with current games.

    See, I'm considering swapping my two 21" CRTs for two 19" LCDs - and they won't do more than 12x10. I'd love to do two 20-21" LCDs but the cost is too high and fast panels aren't to be found. 19" is the sweet spot right now IMO - perhaps I'm wrong?

    Thanks AT for a nice article - accidents happen.

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