Gaming Tests: GTA 5

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA to help optimize the title. At this point GTA V is super old, but still super useful as a benchmark – it is a complicated test with many features that modern titles today still struggle with. With rumors of a GTA 6 on the horizon, I hope Rockstar make that benchmark as easy to use as this one is.

GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

We are using the following settings:

  • 720p Low, 1440p Low, 4K Low, 1080p Max

The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data. The benchmark can also be called from the command line, making it very easy to use.

There is one funny caveat with GTA. If the CPU is too slow, or has too few cores, the benchmark loads, but it doesn’t have enough time to put items in the correct position. As a result, for example when running our single core Sandy Bridge system, the jet ends up stuck at the middle of an intersection causing a traffic jam. Unfortunately this means the benchmark never ends, but still amusing.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

Gaming Tests: Gears Tactics Gaming Tests: Red Dead Redemption 2
POST A COMMENT

541 Comments

View All Comments

  • Zoeff - Friday, March 5, 2021 - link

    Now this is a welcome surprise! Reply
  • nandnandnand - Friday, March 5, 2021 - link

    This is actually Intel's best product launch ever. Because you can buy it and get in on the class action lawsuit later. Reply
  • Zoeff - Friday, March 5, 2021 - link

    To be clear, I was referring to the article itself.

    But yes the performance is also a surprise for me after going through the article. I expected a nice performance uplift, perhaps a bit faster than Ryzen 5000 but with a higher power draw as a trade off for being on the same Intel 14nm node still. Definitely did NOT expect it to be slower.
    Reply
  • nandnandnand - Friday, March 5, 2021 - link

    To be clear, I was replying to you to get a reply at the top of the comments. Completely self-serving manipulation of AnandTech's comment section.

    Hopefully, terroradagio is right and an update will improve performance and efficiency slightly. Also, I wonder how the 11900K will look going ~200-300 MHz above this.
    Reply
  • barich - Friday, March 5, 2021 - link

    I have a feeling that the additional power draw required to get that extra 2-300 MHz is going to be well out of proportion to the performance gained by it. This chip is already pushed past the edge just to not regress (usually) over the previous generation. Reply
  • whatthe123 - Friday, March 5, 2021 - link

    Considering this chip is already drawing way too much power the 11900's are probably binned like crazy and run a much lower voltage. Even then it'll probably still use more power than the 11700k. I think they should've just accepted that 14nm was not going to work for this backport. There's a market for cometlake in gamers but what market is there for this? Niche scientific computing? Reply
  • terroradagio - Friday, March 5, 2021 - link

    Games don't require the type of power people here are crying about. Honestly, do people just sit at their computers and run AVX benchmarks all day? Reply
  • barich - Friday, March 5, 2021 - link

    You're still looking at like an 80W difference and a requirement for the best air cooling available if you don't want temps to be out of control. I might be willing to tolerate the extra power draw if I got more performance out of it, but that's not the case. Reply
  • eva02langley - Saturday, March 6, 2021 - link

    You mean LIQUID COOLING at this point. You need a good AIO with such power requirements. Reply
  • JimmyTheFish - Friday, March 5, 2021 - link

    No, power consumption is exactly as bad as people are "crying" about, this chips is a joke, hotter, slower and more expensive than even the quite Sub-Par cometlake chips on the market, nevermind the superb Zen 3 offerings, which are starting to see increased availability with the single CCD 6 and 8 core 5600X and 5800X

    To even be remotely appealing the 10700K need to be cheap, sub $350 cheap, and thats just not gonna happen
    Reply

Log in

Don't have an account? Sign up now