CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

 

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

 

Crysis CPU-Only Gameplay

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs.

But can we also apply the same concept to pure CPU rendering? Can a CPU, on its own, render Crysis? Since 64 core processors entered the market, one can dream. So we built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, with medium and low settings.

(4-3b) Crysis CPU Render at 1080p Medium(4-3a) Crysis CPU Render at 1080p Low

 

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

 

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

 

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code path. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

 

CPU Tests: Simulation CPU Tests: Encoding
Comments Locked

339 Comments

View All Comments

  • 5j3rul3 - Thursday, November 5, 2020 - link

    Rip Intel🤩🤩🤩
  • Smell This - Thursday, November 5, 2020 - link


    Chipzillah has got good stuff ... everyone is "just dandy" for the most part...
    but, AMD has kicked Intel "night in the ruts" in ultimate price/performance with Zen3
  • Kangal - Saturday, November 7, 2020 - link

    True, but the price hikes really hurt.

    For the Zen3 chips, it's only worth getting the:
    - r9-5950X for the maximum best performance
    - r5-3600X for the gaming performance (and decent value).

    The 12 core r9-5900X is a complete no-buy. Whilst the r7-5800X is pretty dismal too, so both chips really need to be skipped. Neither of them have an Overclocking advantage. And there's just no gaming advantage to them over the 5600X. For more performance, get a 3950X or 5950X. And when it comes to productivity, you're better served with the Zen2 options. You can get the 3700 for much cheaper than the 5800X. Or for the same price you can get the 3900X instead.

    Otherwise, if you're looking for the ultimate value, as in something better than the 5600X value... you can look at the 3600, 1600f, 3300X, 3100 chips. They're not great for gaming/single-core tasks, but they're competent and decent at productivity. Maybe even go into the Used market for some 2700X, 2700, 1800X, 1700X, 1700, 1600X, and 1600 chips as these should be SIGNIFICANTLY cheaper. Such aggressive pricing puts these options at better value for gaming (surprising), and better value for productivity (unsurprising).
  • DazzXP - Saturday, November 7, 2020 - link

    Price hike doesn't really hurt that much, AMD was making very little money on their past Ryzen's because they had to contend with Intel Mindshare and throw more cores in as they did not quite have IPC and clock speeds, now they have all. It was as expected to be honest.
  • Silma - Sunday, November 8, 2020 - link

    Do you have any recommendations for motherboards for either a Zen3 or a Zen 2 (depending on availability of processors)? I want to spend as litte as possible on it, but it miust be compatible with 128 GB of RAM.
  • AdrianBc - Sunday, November 8, 2020 - link

    If you really intend to use 128 GB of RAM at some point in the future, you should use ECC RAM, because the risk of errors is proportional with the quantity of RAM.
    A good motherboard was ASUS Pro WS X570-ACE (which I use) previously at $300 but right now it is available at much higher prices ($370), for some weird reason.

    If you want something cheap with 128 GB and ECC support, the best you can do is an ASRock micro-ATX board with the B550 chipset. There are several models and you should compare them. For example an ASRock B550M PRO4 is USD 90 at Amazon.
  • Silma - Wednesday, November 11, 2020 - link

    Thanks for the input! Is ECC really necessary? The primary objective of the PC memory would be loading huge sound libraries in RAM for orchestral compositions. The PC would serve at the same time as gaming PC + Office PC.
  • Spunjji - Sunday, November 8, 2020 - link

    In the context of a whole system? Not really, no.

    In the context of an upgrade? Not at all, if you have a 4xx board you'll be good to go in January without having to buy a new board. That's something that hasn't been possible for Intel for a while, and won't be again until around March, when you'll be able to upgrade from a mediocre power hog of a chip to a more capable power hog of a chip.

    Comparing new to used in terms of value of a *brand new architecture* doesn't really make much sense, but go for it by all means 👍 The fact remains that these have the performance to back up the cost, which you can see in the benchmarks.
  • leexgx - Sunday, November 8, 2020 - link

    I would aim for the 5600x minimum unless your really trying to Save $100 as the 5600x is a good jump over the 3700x/3600x
  • biostud - Monday, November 9, 2020 - link

    Uhm, no? For me the 5900X would make perfect sense. I game and work with/photo video editing, and would like to have my computer for a long time. The 5950X costs too much for my needs, the 5900X offers 50% more cores than the 5800X for $100 and the 5600X hasn't got enough cores when video editing. (Although I'm waiting for next socket before upgrading my 5820k)

Log in

Don't have an account? Sign up now