Doom 3 Performance

Under an OpenGL based game, the FireGL V5000 shows a little more than 33% drop in performance over the FireGL X3-256. While we have been looking at applications that have been geometry limited, Doom 3 definitely pushes the pixel side of the equation as well. We can start to see how higher resolutions and more taxing situations could push frame rates ever lower on a card that doesn't have the memory bandwidth and pixel power to keep up with it's geometry pipes.

Doom 3 Performance


Pro/ENGINEER Wildfire 2.0 OCUS Performance Half-Life 2 Performance
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  • nadirshakur - Saturday, February 26, 2005 - link

    please please please someone tell me what the hell is that thing in the middle, it looks like s-video but has three pins instead of the usual four on s-video i have the card and trying to connect it to my computer, someone please help, thanks!
  • nadirshakur - Saturday, February 26, 2005 - link

  • nadirshakur - Saturday, February 26, 2005 - link

  • Draven31 - Wednesday, February 2, 2005 - link

    But, it won't fix the occasional OpenGL errors you'll get by risking putting an ATI card in your workstation. No thanks.
  • Shadowmage - Tuesday, February 1, 2005 - link

    Damn, that's pretty bad. nVidia's going with a mere THREE vertex shader card?

    Yeah, I didn't mean to demean your review; I just think that getting $500 performance with a $200 card is rather amusing. That's even better than getting $550 performance (X850XT PE) out of a $400 card (X800 Pro VIVO)!

    And yeah, there are some driver hacks that let you install the workstation drivers on an UNMODIFIED consumer card.
  • DerekWilson - Tuesday, February 1, 2005 - link

    Shadowmage ...

    There are a few other factors that go into it, but the silion they've stuck on there is the same as the x700.

    The differences are the fact that the X700 lacks the 2 Silicon Image TMDS transmitters for 2x dual-link dvi, the stereo connector, has a different bios, and also uses different drivers. Build quality is also generally better with pro boards, and cap/resistor/pcb layouts are slightly different in some cases.

    The reason we focused on the hardware rather than on the consumer part from which it is derived is that we are going to take a look at NVIDIA's 3 vertex 8 pixel workstatoin design shortly. We would rather see NVIDIA go with a 6 vertex 8 pixel design for their workstation as well, but this would have meant deviating from their consumer desing (6600). It just so happened that ATI was lucky and their consumer part fit what we wanted to see in a midrange workstation.

    We want to encourage NVIDIA and ATI to look at their workstation parts as requiring different silicon. Maybe eventually they will actually start doing things the right way with respect to the end user. Of course, maybe I poured that message on a little thick at the beginning, but we feel it's very important.

    By the way, there was actually a guide to modding r3xx cards to their respective fgl cards on adrian's rojak pot in january. We haven't seen documentation on modding r4xx based cards into the fgl v series. It's interesting to note that it's not enough to simply flash the bios and install the drivers -- ati makes it more difficult than that.

    Derek Wilson
  • Shadowmage - Tuesday, February 1, 2005 - link

    LOL

    This is just the X700 with a different driver! :D
  • phaxmohdem - Tuesday, February 1, 2005 - link

    LOL I just found the pricing info. My bad. Great job Anand.

    And BTW

    1st and 2nd Post's bitches!!! (since that seems to be the staple of bragging rights these days for whatever reason.)
  • phaxmohdem - Tuesday, February 1, 2005 - link

    Crap! A story thats been up for nearly 24 hours with no comment love.....

    Fear not I have not forsaken thee!!

    I wish I could find pricing information on this card. Looks to be perfect for my needs dabling in 3D design.

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