The NVIDIA GeForce GTX 1660 Ti Review, Feat. EVGA XC GAMING: Turing Sheds RTX for the Mainstream Marketby Ryan Smith & Nate Oh on February 22, 2019 9:00 AM EST
Total War: Warhammer II (DX11)
Last in our 2018 game suite is Total War: Warhammer II, built on the same engine of Total War: Warhammer. While there is a more recent Total War title, Total War Saga: Thrones of Britannia, that game was built on the 32-bit version of the engine. The first TW: Warhammer was a DX11 game was to some extent developed with DX12 in mind, with preview builds showcasing DX12 performance. In Warhammer II, the matter, however, appears to have been dropped, with DX12 mode still marked as beta, but also featuring performance regression for both vendors.
It's unfortunate because Creative Assembly themselves have acknowledged the CPU-bound nature of their games, and with re-use of game engines as spin-offs, DX12 optimization would have continued to provide benefits, especially if the future of graphics in RTS-type games will lean towards low-level APIs.
There are now three benchmarks with varying graphics and processor loads; we've opted for the Battle benchmark, which appears to be the most graphics-bound.
Rounding out our look at game performance is Total War: Warhammer II.
Here, the GTX 1660 Ti lags behind the RTX 2060 and GTX 1070 FE more than in the other games, offering only somewhere around 80% of the RTX 2060 speed and 90% of the GTX 1070. In turn, it doesn't improve as much upon the GTX 1060 6GB and GTX 960, though practically speaking it has rendered its RX 590 competition as last-generation performance, given that it's neck-and-neck with the GTX 1060 6GB FE.