Ashes of the Singularity: Escalation (DX12)

A veteran from both our 2016 and 2017 game lists, Ashes of the Singularity: Escalation remains the DirectX 12 trailblazer, with developer Oxide Games tailoring and designing the Nitrous Engine around such low-level APIs. The game makes the most of DX12's key features, from asynchronous compute to multi-threaded work submission and high batch counts. And with full Vulkan support, Ashes provides a good common ground between the forward-looking APIs of today. Its built-in benchmark tool is still one of the most versatile ways of measuring in-game workloads in terms of output data, automation, and analysis; by offering such a tool publicly and as part-and-parcel of the game, it's an example that other developers should take note of.

Settings and methodology remain identical from its usage in the 2016 GPU suite. To note, we are utilizing the original Ashes Extreme graphical preset, which compares to the current one with MSAA dialed down from x4 to x2, as well as adjusting Texture Rank (MipsToRemove in settings.ini).

Ashes of the Singularity: Escalation - 3840x2160 - Extreme QualityAshes of the Singularity: Escalation - 2560x1440 - Extreme QualityAshes of the Singularity: Escalation - 1920x1080 - Extreme Quality

For Ashes, the 20 series in general fare a little worse in their gains over the 10 series, with an advantage at 4K around 14 to 22%. Here, the Founders Edition power and clock tweaks are essential in avoiding any performance regression. For the RTX 2070, Founders Edition specs ensure that it is close enough to virtually tie the GTX 1080 and RX Vega 64, as opposed to lagging behind. The situation is largely similar to the RTX 2080 FE, which needs the tweaks to stay neck-and-neck to the 1080 Ti.

In other words, this scenario is exactly what the RTX 2070 needs to avoid, where it is slightly slower against both GTX 1080 and RX Vega 64. The card is already coming in with a price premium so it's important to firmly faster.

Ashes of the Singularity: Escalation - 99th Percentile - 3840x2160 - Extreme QualityAshes of the Singularity: Escalation - 99th Percentile - 2560x1440 - Extreme QualityAshes of the Singularity: Escalation - 99th Percentile - 1920x1080 - Extreme Quality

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  • Jon Tseng - Tuesday, October 16, 2018 - link

    Anandtech review out on time? What is the world coming to???
  • MrSpadge - Tuesday, October 16, 2018 - link

    That was a nate review. Ehm, I mean neat.
  • ianmills - Tuesday, October 16, 2018 - link

    Oh, I get it!
  • bug77 - Wednesday, October 17, 2018 - link

    Oh, nate! I mean, oh neat!
  • dollarshort - Tuesday, October 16, 2018 - link

    Technically a day late if you count Kyle B's review ;)
  • Jon Tseng - Tuesday, October 16, 2018 - link

    BUT I WANT MY REVIEWS TO HAVE LOTS OF EGREGIOUS TECHNICAL DETAIL AND DROP 2 WEEKS LATE! :-p
  • imaheadcase - Tuesday, October 16, 2018 - link

    Apparently its come to flying around the globe to tech conferences, reporting on news than actual product.
  • mkaibear - Tuesday, October 16, 2018 - link

    Waa! Waa! My free entertainment isn't exactly what I want it to be, time to get on my keyboard and complain about it.

    Grow up. Or go elsewhere. Anandtech is doing a great job given the constraints they operate under.
  • Diji1 - Wednesday, October 17, 2018 - link

    Waa! Waa! This comment isn't exactly what I want it to be, time to get on my keyboard and complain about it.

    Grow up. Or go elsewhere. imaheadcase is doing a great job given the constraints they operate under.
  • GreenReaper - Thursday, October 18, 2018 - link

    Like... being a headcase? >_>

    Sometimes the flying is part of getting the product to review. Other times... well, trade shows and the like are sometimes compensation for the level of pay provided by an online news reporting gig. This isn't the glory days of Personal Computer World, with issues 600-pages thick with ads.

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