Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

ASRock RX 580 Performance

Grand Theft Auto (1080p, VHigh)
Grand Theft Auto (1080p, VHigh)

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  • Marlin1975 - Monday, June 11, 2018 - link

    You used a "Cooler Master CLC"? Is that what comes with the CPU? If not then this is a awful review. Should use what cooler it comes with. Reply
  • Beany2013 - Monday, June 11, 2018 - link

    it doesn't come with a cooler, as far as I'm aware. Reply
  • Ryan Smith - Monday, June 11, 2018 - link

    Correct. Reply
  • seamonkey79 - Monday, June 11, 2018 - link

    Should have run it naked then, what were you thinking? /s Reply
  • Ryan Smith - Monday, June 11, 2018 - link

    I was thinking that getting blocked by content filters for indecency would hurt my business... Reply
  • deathBOB - Monday, June 11, 2018 - link

    You see indecency, I see a new (and potentially lucrative) take on PC hardware reviews. Reply
  • Ryan Smith - Monday, June 11, 2018 - link

    That was already tried in the 90s. It doesn't work as well as you might think. (RIP PCXL) Reply
  • Alexvrb - Monday, June 11, 2018 - link

    See that's the problem with content filters... always chafin' me. Reply
  • npz - Monday, June 11, 2018 - link

    I guess you haven't bought any unlocked Intel cpus before Reply
  • SirMaster - Monday, June 11, 2018 - link

    Well, you can't say "before". You would have to say more recently. My unlocked 4770K came with a heatsink/fan. Reply

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