Discrete Graphics Performance

As stated on the first page, here we take both APUs from 3.5 GHz to 4.0 GHz in 100 MHz increments and run our testing suite at each stage. This is a 14.3% increase in clock speed, however when it comes to gaming it can be unpredictable where those gains are going to come from. 

For our gaming tests, we are only concerned with real-world resolutions and settings for these games. It would be fairly easy to adjust the settings in each game to a CPU limited scenario, however the results from such a test are mostly pointless and non-transferable to the real world in our view. Scaling takes many forms, based on GPU, resolution, detail levels, and settings, so we want to make sure the results correlate to what users will see day-to-day.

Civilization 6

First up in our CPU gaming tests is Civilization 6. Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Civilization 6 on ASUS GTX 1060 Strix 6GB - Average Frames Per SecondCivilization 6 on ASUS GTX 1060 Strix 6GB - 99th Percentile

Despite not showing any great scaling for integrated graphics, the minute we bump up to our discrete GPU we can see that Civilization gets a good bump from frequency scaling. The average frame rates climb up +7.0% for the 2400G and +9.7% for the 2200G. Percentile numbers seem to vary on the 2400G, but the 2200G gets a distinct +10.6% gain.

Ashes of the Singularity (DX12)

Seen as the holy child of DX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go and explore as many of the DX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

Ashes of The Singularity on ASUS GTX 1060 Strix 6GB -  Average Frames Per SecondAshes of The Singularity on ASUS GTX 1060 Strix 6GB - 99th Percentile

AoTS is again a little over the place: technically there's an 8% gain in frame rates for the 2400G, however the 2200G seems to fluctuate a bit more. The better performance on the 2200G seems a bit startling too: technically with only four threads, each thread has more memory bandwidth and more core resources per thread than having eight threads together. This might improve certain latencies in the instruction list, although it is surprising so see such a big change.

Rise Of The Tomb Raider (DX12)

One of the newest games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

Rise of the Tomb Raider on ASUS GTX 1060 Strix 6GB -  Average Frames Per SecondRise of the Tomb Raider on ASUS GTX 1060 Strix 6GB - 99th Percentile

RoTR sees a small +3% gain in average frame rates going up to 4.0 GHz, however the percentiles get the biggest boost, showing +17.9% on the 2400G.

Integrated Graphics Performance, Cont Discrete Graphics Performance, Cont
POST A COMMENT

31 Comments

View All Comments

  • eastcoast_pete - Wednesday, June 20, 2018 - link

    Gavin, if I read this analysis correctly, this expands on your previous article on CPU core scaling of the 2200G and 2400G, both delidded, but not on iGPU overclocking. Since all graphs are in the 3.5 -4 Ghz range, I assume that this is all for CPU speeds, including the IGPU labeled data. If I am wrong, please correct me, but if you managed to overclock the VEGA cores to 4 GHz, it would be quite a feat!

    I have a couple of questions:
    1. Power and thermals in the various use scenarios? Maybe not for all of them, but some cornerstones to get an idea; if you used the data from the first article, please mention or link to that.
    2. What about selective overclocking of the iGPU, especially iGPU only? The key attraction of delidding the 2200 and 2400 for me is a potential to boost the iGPU performance. The stock speed of the CPU is fine IMO.
    3. Any information or planned follow-up on undervolting/underclocking the CPU, and boosting iGPU using the stock cooler? If possible, both before and after delidding.
    The last question relates to another article here on the best gaming CPUs. Now, some of us can afford a $2000+ rig - and power to them. However, the big challenge really is at the other end. The value king of the "best CPU.." in the $ 500 and under group, the 2200G (or 2400G, if you have a PSU and a disk that can be reused for the new build), really have the much better iGPU going for them vs. price-matched Intels. So, any data on iGPU overclocking coming up? I believe I am not the only one waiting - Thanks!
    Reply
  • gavbon - Wednesday, June 20, 2018 - link

    Hey Pete, it's essentially following on, with memory scaling also not far off being published (near future depending on schedules etc). I'm actually setting the test bench back up to finish the iGPU scaling piece off which I intend to answer a lot of questions asked from the overclocking piece.

    To answer your questions directly:

    1. Power wasn't much of a factor in this piece as the focus is primarily on CPU frequency scaling, with power consumption being touched upon on in the previous articles.
    2. iGPU scaling piece is being worked upon currently, with the test bench being set up tomorrow or Friday (just working on some motherboard reviews today as well as balancing a severe hand injury which has hindered me for the last few weeks).
    3. I didn't have a planned follow up planned with a stock cooler, as my aim was to essentially show scaling without much limitations on things like cooling; the stock cooler would obviously generate more heat and I didn't want that to be a limiting factor at any stage.
    4. I made a post on my personal Facebook page about Ian's Best Gaming CPU Q2 article just published. My first reaction was the $500 system with the Ryzen 5 2400G made me smile inside as I genuinely think the 2400G is a stunner for the price, especially for gamers on a budget with certain limitations.

    The crux is, iGPU scaling is coming, sit tight :D
    Reply
  • eastcoast_pete - Wednesday, June 20, 2018 - link

    Hi Gavin, thanks for your response! Firstly, sorry to hear about your hand injury, and wishes for a speedy recovery.
    Look forward to your iGPU overclocking review. If you can, please try it also while undervolting the CPU, so more thermal headroom is available for the GPU.
    Reply
  • gavbon - Wednesday, June 20, 2018 - link

    I try my best! I fell on a glass and needed 2 and a half hours in surgery to re-attach the tendon in my index finger; was completely severed! - Really appreciate your well wishes! It's on the list, it will be mentioned, don't worry :D Reply
  • Spunjji - Friday, June 22, 2018 - link

    Ouch! Heal up well! :) Reply
  • MrSpadge - Wednesday, June 20, 2018 - link

    Gavin, I think you should also show the negative scaling in the summary, instead of setting it at 0.00%. What happens is probably that the CPU is eating more into the iGPU power budget at higher clocks, so the average iGPU frequency is reduced. Reply
  • eastcoast_pete - Wednesday, June 20, 2018 - link

    Good point. A lot of the iGPU data here really suggest that the performance in a number (all?) games is mostly or entirely GPU-limited, so the 11CU 2400 is always a bit ahead of thr 8CU 2200. Plus, your point on iGPU throttling due to the overclocked CPU cores using up thermal headroom is born out in some of the data, where frame rates show a slight drop at maximum CPU speed. Reply
  • lightningz71 - Wednesday, June 20, 2018 - link

    I am still hoping for an article that looks at bclk (base/bus clock) overclocking with the 2200g/2400g. I still think that optimum performance can be had from them by getting the iGPU just past the clock hole between 1300-1500Mhz, then overclocking the ram to 3200-3333 Mxfr, and then nudging the bclk up as high as it can go without causing instability or turning off turbo boost. Reply
  • Lolimaster - Friday, June 22, 2018 - link

    Best combo:

    2400G turbo disabled
    3200 CL14
    1500Mhz+ igpu
    Undervolt cpu (just the cpu part) as this APU's lets you undervolt cpu and gpu independently.
    CM Hypeer 212 EVO/X is more than enough for the system, even better if delidded.

    Delid+metal just to get good temps with the OCed igpu
    Reply
  • boozed - Wednesday, June 20, 2018 - link

    WinRAR: "it would seem that other factors came into play with the 2200G"

    Okay... so what are they?
    Reply

Log in

Don't have an account? Sign up now