Grand Theft Auto V (DX11)

The other veteran from our 2016 GPU game suite, GTA V is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

Like its previous appearances, we follow those settings, as GTA V does not have presets. To recap, for "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 3840x2160 - Very High QualityGrand Theft Auto V - 2560x1440 - Very High QualityGrand Theft Auto V - 1920x1080 - Very High QualityGrand Theft Auto V - 99th Percentile - 3840x2160 - Very High QualityGrand Theft Auto V - 99th Percentile - 2560x1440 - Very High QualityGrand Theft Auto V - 99th Percentile - 1920x1080 - Very High Quality

NVIDIA returns to dominance in GTAV, where AMD cards have typically struggled. Even at 4K, the GTX 1070 Ti tops Vega 64.

Deus Ex: Mankind Divided F1 2016
Comments Locked

78 Comments

View All Comments

  • moxin - Thursday, November 2, 2017 - link

    Still think it's a bit expensive
  • Spunjji - Thursday, November 2, 2017 - link

    Agreed. This should be 1070 price, 1070 down to the 970's original MSRP... Anything less is gouging.
  • Yojimbo - Thursday, November 2, 2017 - link

    I think it should cost $20.
  • edlee - Friday, January 12, 2018 - link

    This mining rush might kill the pc gaming industry, when a gamer cannot find a single high performance card at msrp prices, they will just flock to the xbox one x or ps4 pro, this is outrageous.
  • Ryan Smith - Thursday, November 2, 2017 - link

    Hey everyone, please watch your language. (not you specifically, Spunjji, I removed a comment below you)
  • CiccioB - Thursday, November 2, 2017 - link

    I think that any comment whining about prices should be removed ASAP.
  • Ratman6161 - Thursday, November 2, 2017 - link

    I'm not a gamer so I'm more wide eyed at a the idea of a video card that draws 80 watts at idle and over 300 under load...more than my whole system under load. And upwards of $500? Wow. I guess I'm sort of glad I'm not a gamer. :)
  • DanNeely - Thursday, November 2, 2017 - link

    Those are total system numbers, not the card itself.
  • CaedenV - Thursday, November 2, 2017 - link

    The card by itself idles at ~20W and load at ~250W

    Still quite a bit compared to a small desktop or a laptop though lol
  • BrokenCrayons - Thursday, November 2, 2017 - link

    Yup, those power numbers are terrible. The desire for improvement in visual quality and competition between the two remaining dGPU manufactures has certainly done us no favors when it comes to electrical consumption and waste heat generation in modern PCs. Sadly, people often forget that good graphics don't automatically imply tons of fun will be had at the keyboard and they consequently create demand that causes a positive feedback loop that make 200+ watt TDP GPUs viable products. I remember the many hours I killed playing games on my Palm IIIxe and it needed a new pair of AAA batteries once every 3 or so weeks. Not everyone feels that way though and for an obviously large number of consumer buyers, graphics and resolution mean the world to them no matter the price of entry or the power consumption.

Log in

Don't have an account? Sign up now