AMD Carrizo Part 2: A Generational Deep Dive into the Athlon X4 845 at $70by Ian Cutress on July 14, 2016 9:00 AM EST
Grand Theft Auto V
The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.
For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).
For this test we used the following settings with our graphics cards:
|Grand Theft Auto Settings|
|Low GPU||Integrated Graphics||1280x720||Lowest|
|ASUS R7 240 1GB DDR3|
|Medium GPU||MSI GTX 770 Lightning 2GB||1920x1080||Very High|
|MSI R9 285 Gaming 2G|
|High GPU||ASUS GTX 980 Strix 4GB||1920x1080||Very High|
|MSI R9 290X Gaming 4G|
We get a slightly different turn around with Grand Theft Auto: the game can use multiple cores in the Athlon X4 845 to get a better frame rate with the R9 285 and R9 290X. However with NVIDIA cards it seems that the cores matter less to the performance, and with these cards the Pentium gets the better frame rates.
When we look at the % of frames under 60 FPS, we see a similar story with the results that actually make a difference (R7 240, GTX 980).