System Performance Cont'd

Now that we've gone over the more general purpose system benchmarks we can focus on new benchmarks that emphasize GPU performance much more strongly. For the most part we haven't had huge issues here like we've had with good CPU and general performance benchmarks, but it's important for us to keep our benchmarks up to date in terms of workload balance and overall performance.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

One of our first new benchmarks designed to better test the GPU is 3DMark's Sling Shot ES 3.1 test, which is designed to test a GPU's performance when the application is either using OpenGL ES 3.1 or Metal. As one can see, the Snapdragon 820 and Exynos 8890 have basically comparable GPU performance in this test and in the physics test as well. Once again we're seeing how core count and clock speed are basically the primary determinants of performance in the physics test when the device isn't strongly limited by thermals. I wouldn't draw any real conclusions from this as generally game CPU code can extract ILP unlike what we're seeing in this test.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Offscreen Test

Basemark ES 3.1 / Metal Onscreen Test

In this test we start to see that the Mali GPU in the Exynos 8890 and the PowerVR GPU in the A9 are providing a noticeable advantage over the Snapdragon 820's Adreno 530 to a noticeable extent.

GFXBench 4.0 Car Chase (On screen)

GFXBench 4.0 Car Chase (Off screen 1080p)

GFXBench 3.1 Manhattan ES 3.1 (Onscreen)

GFXBench 3.1 Manhattan ES 3.1 (Offscreen)

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

With GFXBench we can see that in Car Chase and Manhattan the Adreno 530 actually manages to pull away. However, because we have basically zero architecture disclosure on the Adreno 530 there's really no way for us to explain what's going on here and why. The reasons for the difference in performance could be related to drivers or architecture or architecture implementation and in the absence of information it's probably best to avoid making blind guesses. Regardless of these details, the Snapdragon 820's GPU should be more than enough for playing the latest games, but unless you use Samsung's automatic game optimizer system to set render resolution to 1080p it won't do as well as the iPhone 6s but given that most Android games target a much lower spec level it's likely that you won't have any problems given that the Adreno 530 is on the bleeding edge for Android SoCs.

System Performance Revisited Camera Architecture and UX
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  • lilmoe - Tuesday, July 5, 2016 - link

    No...................... (wiping eyes) Reply
  • lilmoe - Tuesday, July 5, 2016 - link

    OK, now that I've read the whole review (and some parts twice), I can come to two conclusions.

    1) The author is sort-of unhappy with Samsung's decision to dual source the SoC.
    2) Lots of testing metrics (and data) don't match my personal experience with the phone (Edge, Exynos version), nor the hundreds of videos and reviews online. The only significant issue I have is with the front facing camera compared with other new hardware; it could be a LOT better (but I'm not a huge selfie person).

    The Exynos variant is significantly better than the SD variant this time around, probably because Samsung's software leans more to higher core count, but also because it takes advantage of the *better* co-processors on Samsung's silicon. The Exynos variant has better image/video post processing, better audio, better and more sustained performance, better RAM management and significantly better battery life compared to the SD variant. Too bad all the hype Qualcomm has been selling for the additional parts didn't live up.

    That being said, I do agree, to some extent, about the radios. They're definitely better than previous models (after the migration to metal design), but my wife's Note4 has noticeably better reception. Not huge, but noticeable. In that regard, nothing beats good ole' plastic designs.
    Reply
  • cknobman - Tuesday, July 5, 2016 - link

    The Apple bias you get from this site is annoying at best.

    Everything in this review is laced with a undertone of how iPhone is just as good or better.

    Camera on the S7 is actually pretty danged amazing and easily better than what iPhone has right now. Other sites and reviews have posted their figures and results and they all show it but for some reason here the camera is just ok?

    Battery life on the S7 is actually quite amazing and noticeably better than past Galaxy iterations.

    The design is well executed and I did not see any mention of the water resistant feature which is a nice inclusion most other manufacturers dont even have.

    I'm a Windows phone user but I did recently upgrade my son to the S7.
    Reply
  • ikjadoon - Tuesday, July 5, 2016 - link

    While Anandtech is getting better at moving away from esoteric benchmarks to show "in the lab" performance...these reviews were not holistic.

    How can you write a review comparing the iPhone 6s to the Galaxy S7 and NOT mention water resistance?

    I think it's because, in the end, performance is what matters to Anandtech above all else. If the device doesn't perform well in day-to-day use, then whatever other benefits it may have are always painted against that background.
    Reply
  • ikjadoon - Tuesday, July 5, 2016 - link

    Why can't we edit? Yeesh. "Doesn't perform well compared to its equally-priced peers"... Reply
  • DERSS - Wednesday, July 6, 2016 - link

    iPhone 6s/Plus already has water resistance, Apple covered the mainboard with special foam, and there are other measures. It is tested in videos, and it works. So the degree here is that SGS 7/Edge has better water resistance. The practical difference, though, is debatable. Reply
  • pablo906 - Friday, July 8, 2016 - link

    I dropped my 6s in the sink full of water. Pulled it out shook it off, sucked the water out of the speaker holes, charging port holes, and headphone holes and it was fine. I've never had an iPhone survive that. They're not water proof, but their water resistance is certainly far better than it used to be and can survive day to day spills and accidents unlike the older models. That's nowhere near as good as the waterproof Samsung phones I've seen go underwater fully submerged for more than a few seconds in videos and come out alive, but it's an improvement. I agree with you here. If you want to compare water resistance among phones, then you have to take the non water resistant Android and get it wet measure the effects and then do the same with the Apple phones. I think that's a pointless road to go down. It's better to just mention the water proofing in the description or not at all and move on. Reply
  • theduckofdeath - Saturday, July 9, 2016 - link

    I hope you don't live by that belief, DERSS. most mainboards has a protective coating, including the one in your PC. Mostly for dust and humidity protection. The ports, camera, sensors and most other things on the iPhone aren't water resistant. So... You might get lucky to survive getting it wet, but it most likely won't work properly after it.
    My previous (wireless) keyboard survived a glass full of Coke spilled all over it once. No issues, I just rinsed it off and let it dry off for a couple of days. Somehow I managed to spill another glass on in a month later (yay! I guess I subconsciously wanted a new keyboard) and it instantly fried.
    Reply
  • theduckofdeath - Saturday, July 9, 2016 - link

    *it Reply
  • Bigbank - Tuesday, January 9, 2018 - link

    Boo
    Go get wet sinker
    Reply

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