GPU 2012 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU12 Benchmarks

View Benchmark Results

GPU12 Product Benchmarks

Bench Results

  NVIDIA GeForce GTS 450 - 783MHz/1566MHz/3.6GHz 1GB GDDR5

  NVIDIA GeForce GTX 660 - 980MHz/6.006GHz 2GB GDDR5

Product Ratings & Comparisons

Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
26.5
64.6
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
16.8
41.5
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
31.5
83
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
42.7
106.1
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
35.9
90.3
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better
48.7
126.7
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
41
116
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
64.3
167.8
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
36.3
89.2
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
63.4
180.4
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
52.1
116.7
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
34.4
72.2
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
96.4
186.3
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
3100
5000
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
27.3
85.1
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
1333
395
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
415.3
830
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
2.91
9.8
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
21.9
65
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
791
2020
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
572
1528
Unigine Heaven
Frames per Second - Higher is Better
18.5
51.2
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
111
106
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
110
105
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
261
287
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
230
254
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
30
30
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
62
74
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
72
75
Idle Noise Levels
Noise In dB(A) (Lower is Better)
39.9
40.1
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better)
39.9
47.4
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better)
40.3
47.4

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