GPU 2019 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU19 Benchmarks

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GPU19 Product Benchmarks

Bench Results

  notes AMD Radeon RX 5500 XT 8GB

  notes NVIDIA GeForce GTX 1660

Product Ratings & Comparisons

Shadow of the Tomb Raider - 2560x1440 - Highest Quality
Frames per Second - Higher is Better
43.3
46
Shadow of the Tomb Raider - 1920x1080 - Highest Quality
Frames per Second - Higher is Better
61.8
66
Shadow of the Tomb Raider - 99th PCTL - 2560x1440 - Highest Quality
Frames per Second at the 99th Percentile - Higher is Better
26.7
30.5
Shadow of the Tomb Raider - 99th PCTL - 1920x1080 - Highest Quality
Frames per Second at the 99th Percentile - Higher is Better
35.5
36
F1 2019 - 2560x1440 - Ultra High Quality
Frames per Second - Higher is Better
54
59.8
F1 2019 - 1920x1080 - Ultra High Quality
Frames per Second - Higher is Better
69.9
77
Assassins Creed Odyssey - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
40.4
44.6
Assassins Creed Odyssey - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
53.5
60.9
Metro Exodus - 2560x1440 - Ultra Quality (No Hairworks)
Frames per Second - Higher is Better
31.7
29.9
Metro Exodus - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second - Higher is Better
40.2
39.4
Metro Exodus - 99th PCTL - 2560x1440 - Ultra Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better
18.2
18
Metro Exodus - 99th PCTL - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better
20.9
21.8
Strange Brigade - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
65.1
69.5
Strange Brigade - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
89.7
97.2
Strange Brigade - 99th PCTL - 2560x1440 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
49.5
56.9
Strange Brigade - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
62.9
75.6
Total War: Three Kingdoms - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
26
28.2
Total War: Three Kingdoms - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
39.6
43.4
The Division 2 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
38.4
40.6
The Division 2 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
57.2
58.8
The Division 2 - 99th PCTL - 2560x1440 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
32.4
33.5
The Division 2 - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
41.5
40
Grand Theft Auto V - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
45.3
52.5
Grand Theft Auto V - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
65.3
76.9
Grand Theft Auto V - 99th PCTL - 2560x1440 - Very High Quality
Frames per Second at the 99th Percentile - Higher is Better
32.2
28.5
Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality
Frames per Second at the 99th Percentile - Higher is Better
45.5
37
Forza Horizon 4 - 2560x1440 - Max Quality w/4x MSAA
Frames per Second - Higher is Better
58.3
62.7
Forza Horizon 4 - 1920x1080 - Max Quality w/4x MSAA
Frames per Second - Higher is Better
77.7
84.3
Compute: LuxMark 3.1 - Hotel
Score in Thousands of Samples per Second - Higher is Better
1459
3773
Compute: CompuBench 2.0 - Level Set Segmentation 256
GigaVoxels per Second - Higher is Better
6.7
6.19
Compute: CompuBench 2.0 - Optical Flow
MegaPixels per Second - Higher is Better
31.9
31.9
Synthetic: TessMark - Image Set 4 - 64x Tessellation
Frames per Second - Higher is Better
253
353
Synthetic: Beyond3D Suite - Pixel Fillrate
GigaPixels per Second - Higher is Better
58.6
74.7
Synthetic: Beyond3D Suite - Integer Texture Fillrate (INT8)
GigaTexels per Second - Higher is Better
160
162
Synthetic: Beyond3D Suite - Floating Point Texture Fillrate (FP32)
GigaTexels per Second - Higher is Better
80
41.7
Synthetic: Beyond3D Suite - INT8 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better
1.01
2.64
Synthetic: Beyond3D Suite - FP32 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better
1.06
2.46
Idle Power Consumption
Total System Power Consumption in Watts - Lower is Better
50
54
Load Power Consumption - Shadow of the Tomb Raider
Total System Power Consumption in Watts - Lower is Better
179
171
Load Power Consumption - FurMark
Total System Power Consumption in Watts - Lower is Better
198
187
Idle GPU Temperature
Temperature in Celsius - Lower is Better
33
30
Load GPU Temperature - Shadow of the Tomb Raider
Temperature in Celsius - Lower is Better
66
65
Load GPU Temperature - FurMark
Temperature in Celsius - Lower is Better
73
67
Idle Noise Levels
Noise In dB(A) - Lower is Better
38
38.5
Load Noise Levels - Shadow of the Tomb Raider
Noise In dB(A) - Lower is Better
39
44.2
Load Noise Levels - FurMark
Noise In dB(A) - Lower is Better
39
44.7

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