GPU 2019 Benchmarks
BENCH
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Bench Results
NVIDIA GeForce GTX 1650 Super
Product Ratings & Comparisons
Shadow of the Tomb Raider - 1920x1080 - Highest Quality
Frames per Second - Higher is Better 60.4
Frames per Second - Higher is Better 60.4
Shadow of the Tomb Raider - 99th PCTL - 1920x1080 - Highest Quality
Frames per Second at the 99th Percentile - Higher is Better 36.3
Frames per Second at the 99th Percentile - Higher is Better 36.3
F1 2019 - 1920x1080 - Ultra High Quality
Frames per Second - Higher is Better 66.7
Frames per Second - Higher is Better 66.7
Assassins Creed Odyssey - 1920x1080 - Very High Quality
Frames per Second - Higher is Better 55
Frames per Second - Higher is Better 55
Metro Exodus - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second - Higher is Better 35.2
Frames per Second - Higher is Better 35.2
Metro Exodus - 1920x1080 - Medium Quality (No Hairworks)
Frames per Second - Higher is Better 56.1
Frames per Second - Higher is Better 56.1
Metro Exodus - 99th PCTL - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better 19.8
Frames per Second at the 99th Percentile - Higher is Better 19.8
Metro Exodus - 99th PCTL - 1920x1080 - Medium Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better 28.8
Frames per Second at the 99th Percentile - Higher is Better 28.8
Strange Brigade - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better 89.7
Frames per Second - Higher is Better 89.7
Strange Brigade - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better 71
Frames per Second at the 99th Percentile - Higher is Better 71
Total War: Three Kingdoms - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better 33
Frames per Second - Higher is Better 33
The Division 2 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better 53.8
Frames per Second - Higher is Better 53.8
The Division 2 - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better 39.4
Frames per Second at the 99th Percentile - Higher is Better 39.4
Grand Theft Auto V - 1920x1080 - Very High Quality
Frames per Second - Higher is Better 68.4
Frames per Second - Higher is Better 68.4
Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality
Frames per Second at the 99th Percentile - Higher is Better 32.2
Frames per Second at the 99th Percentile - Higher is Better 32.2
Forza Horizon 4 - 1920x1080 - Max Quality w/4x MSAA
Frames per Second - Higher is Better 78.3
Frames per Second - Higher is Better 78.3
Compute: LuxMark 3.1 - Hotel
Score in Thousands of Samples per Second - Higher is Better 2564
Score in Thousands of Samples per Second - Higher is Better 2564
Compute: CompuBench 2.0 - Level Set Segmentation 256
GigaVoxels per Second - Higher is Better 5.7
GigaVoxels per Second - Higher is Better 5.7
Compute: CompuBench 2.0 - N-Body Simulation 1024K
Iterations per Second - Higher is Better 36.6
Iterations per Second - Higher is Better 36.6
Compute: CompuBench 2.0 - Optical Flow
MegaPixels per Second - Higher is Better 28.9
MegaPixels per Second - Higher is Better 28.9
Compute: V-Ray Next Benchmark (CUDA)
Mpaths - Higher is Better 90
Mpaths - Higher is Better 90
Compute: Folding @ Home Single Precision
Scaled Score - Higher is Better 67.6
Scaled Score - Higher is Better 67.6
Synthetic: TessMark - Image Set 4 - 64x Tessellation
Frames per Second - Higher is Better 309
Frames per Second - Higher is Better 309
Synthetic: Beyond3D Suite - Pixel Fillrate
GigaPixels per Second - Higher is Better 49.8
GigaPixels per Second - Higher is Better 49.8
Synthetic: Beyond3D Suite - Integer Texture Fillrate (INT8)
GigaTexels per Second - Higher is Better 145
GigaTexels per Second - Higher is Better 145
Synthetic: Beyond3D Suite - Floating Point Texture Fillrate (FP32)
GigaTexels per Second - Higher is Better 38
GigaTexels per Second - Higher is Better 38
Synthetic: Beyond3D Suite - INT8 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better 2.33
Black to Random Bandwidth Ratio - Higher is Better 2.33
Synthetic: Beyond3D Suite - FP32 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better 2.17
Black to Random Bandwidth Ratio - Higher is Better 2.17
Idle Power Consumption
Total System Power Consumption in Watts - Lower is Better 54
Total System Power Consumption in Watts - Lower is Better 54
Load Power Consumption - Shadow of the Tomb Raider
Total System Power Consumption in Watts - Lower is Better 176
Total System Power Consumption in Watts - Lower is Better 176
Load Power Consumption - FurMark
Total System Power Consumption in Watts - Lower is Better 180
Total System Power Consumption in Watts - Lower is Better 180
Idle GPU Temperature
Temperature in Celsius - Lower is Better 30
Temperature in Celsius - Lower is Better 30
Load GPU Temperature - Shadow of the Tomb Raider
Temperature in Celsius - Lower is Better 69
Temperature in Celsius - Lower is Better 69
Load GPU Temperature - FurMark
Temperature in Celsius - Lower is Better 69
Temperature in Celsius - Lower is Better 69
Idle Noise Levels
Noise In dB(A) - Lower is Better 41.5
Noise In dB(A) - Lower is Better 41.5
Load Noise Levels - Shadow of the Tomb Raider
Noise In dB(A) - Lower is Better 50.4
Noise In dB(A) - Lower is Better 50.4
Load Noise Levels - FurMark
Noise In dB(A) - Lower is Better 50.8
Noise In dB(A) - Lower is Better 50.8