GPU 2019 Benchmarks
BENCH
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Bench Results
NVIDIA GeForce GTX 1650
Product Ratings & Comparisons
Shadow of the Tomb Raider - 1920x1080 - Highest Quality
Frames per Second - Higher is Better 45.8
Frames per Second - Higher is Better 45.8
Shadow of the Tomb Raider - 99th PCTL - 1920x1080 - Highest Quality
Frames per Second at the 99th Percentile - Higher is Better 30.7
Frames per Second at the 99th Percentile - Higher is Better 30.7
F1 2019 - 1920x1080 - Ultra High Quality
Frames per Second - Higher is Better 49.4
Frames per Second - Higher is Better 49.4
Assassins Creed Odyssey - 1920x1080 - Very High Quality
Frames per Second - Higher is Better 45.2
Frames per Second - Higher is Better 45.2
Metro Exodus - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second - Higher is Better 25.7
Frames per Second - Higher is Better 25.7
Metro Exodus - 1920x1080 - Medium Quality (No Hairworks)
Frames per Second - Higher is Better 40.6
Frames per Second - Higher is Better 40.6
Metro Exodus - 99th PCTL - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better 14.4
Frames per Second at the 99th Percentile - Higher is Better 14.4
Metro Exodus - 99th PCTL - 1920x1080 - Medium Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better 21.2
Frames per Second at the 99th Percentile - Higher is Better 21.2
Strange Brigade - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better 63.4
Frames per Second - Higher is Better 63.4
Strange Brigade - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better 50.2
Frames per Second at the 99th Percentile - Higher is Better 50.2
Total War: Three Kingdoms - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better 26
Frames per Second - Higher is Better 26
The Division 2 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better 38.8
Frames per Second - Higher is Better 38.8
The Division 2 - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better 30.8
Frames per Second at the 99th Percentile - Higher is Better 30.8
Grand Theft Auto V - 1920x1080 - Very High Quality
Frames per Second - Higher is Better 51.8
Frames per Second - Higher is Better 51.8
Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality
Frames per Second at the 99th Percentile - Higher is Better 26.3
Frames per Second at the 99th Percentile - Higher is Better 26.3
Forza Horizon 4 - 1920x1080 - Max Quality w/4x MSAA
Frames per Second - Higher is Better 59.1
Frames per Second - Higher is Better 59.1
Compute: LuxMark 3.1 - Hotel
Score in Thousands of Samples per Second - Higher is Better 2167
Score in Thousands of Samples per Second - Higher is Better 2167
Compute: CompuBench 2.0 - Level Set Segmentation 256
GigaVoxels per Second - Higher is Better 3.8
GigaVoxels per Second - Higher is Better 3.8
Compute: CompuBench 2.0 - N-Body Simulation 1024K
Iterations per Second - Higher is Better 25.9
Iterations per Second - Higher is Better 25.9
Compute: CompuBench 2.0 - Optical Flow
MegaPixels per Second - Higher is Better 20.1
MegaPixels per Second - Higher is Better 20.1
Compute: V-Ray Next Benchmark (CUDA)
Mpaths - Higher is Better 79
Mpaths - Higher is Better 79
Compute: Folding @ Home Single Precision
Scaled Score - Higher is Better 60.9
Scaled Score - Higher is Better 60.9
Synthetic: TessMark - Image Set 4 - 64x Tessellation
Frames per Second - Higher is Better 235
Frames per Second - Higher is Better 235
Synthetic: Beyond3D Suite - Pixel Fillrate
GigaPixels per Second - Higher is Better 45.8
GigaPixels per Second - Higher is Better 45.8
Synthetic: Beyond3D Suite - Integer Texture Fillrate (INT8)
GigaTexels per Second - Higher is Better 101
GigaTexels per Second - Higher is Better 101
Synthetic: Beyond3D Suite - Floating Point Texture Fillrate (FP32)
GigaTexels per Second - Higher is Better 101
GigaTexels per Second - Higher is Better 101
Synthetic: Beyond3D Suite - INT8 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better 3.12
Black to Random Bandwidth Ratio - Higher is Better 3.12
Synthetic: Beyond3D Suite - FP32 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better 2.52
Black to Random Bandwidth Ratio - Higher is Better 2.52
Idle Power Consumption
Total System Power Consumption in Watts - Lower is Better 52
Total System Power Consumption in Watts - Lower is Better 52
Load Power Consumption - Shadow of the Tomb Raider
Total System Power Consumption in Watts - Lower is Better 132
Total System Power Consumption in Watts - Lower is Better 132
Load Power Consumption - FurMark
Total System Power Consumption in Watts - Lower is Better 140
Total System Power Consumption in Watts - Lower is Better 140
Idle GPU Temperature
Temperature in Celsius - Lower is Better 30
Temperature in Celsius - Lower is Better 30
Load GPU Temperature - Shadow of the Tomb Raider
Temperature in Celsius - Lower is Better 60
Temperature in Celsius - Lower is Better 60
Load GPU Temperature - FurMark
Temperature in Celsius - Lower is Better 59
Temperature in Celsius - Lower is Better 59
Idle Noise Levels
Noise In dB(A) - Lower is Better 41.5
Noise In dB(A) - Lower is Better 41.5
Load Noise Levels - Shadow of the Tomb Raider
Noise In dB(A) - Lower is Better 45.8
Noise In dB(A) - Lower is Better 45.8
Load Noise Levels - FurMark
Noise In dB(A) - Lower is Better 45.8
Noise In dB(A) - Lower is Better 45.8