GPU 2012 Benchmarks
BENCH
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Bench Results
NVIDIA GeForce GTX 660 Ti
915MHz/6.006GHz 2GB GDDR5
915MHz/6.006GHz 2GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 2560x1600 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 24
Frames per Second - Higher is Better 24
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 38.8
Frames per Second - Higher is Better 38.8
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better 65.8
Frames per Second - Higher is Better 65.8
Crysis: Warhead - Minimum Frame Rate - 2560x1600
Frames per Second - Higher is Better 16.2
Frames per Second - Higher is Better 16.2
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 24.9
Frames per Second - Higher is Better 24.9
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better 39
Frames per Second - Higher is Better 39
Metro: 2033 - 2560x1600 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 30
Frames per Second - Higher is Better 30
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 47.5
Frames per Second - Higher is Better 47.5
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better 88
Frames per Second - Higher is Better 88
DiRT 3 - 2560x1600 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 75.4
Frames per Second - Higher is Better 75.4
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 109.3
Frames per Second - Higher is Better 109.3
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 127.5
Frames per Second - Higher is Better 127.5
DiRT 3 - Minimum Frame Rate - 2560x1600
Frames per Second - Higher is Better 63.1
Frames per Second - Higher is Better 63.1
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 94
Frames per Second - Higher is Better 94
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better 108.7
Frames per Second - Higher is Better 108.7
Total War: Shogun 2 - 2560x1600 - Ultra Quality + 4xAA/16xAF
Frames per Second - Higher is Better 26.6
Frames per Second - Higher is Better 26.6
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better 112.9
Frames per Second - Higher is Better 112.9
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better 152.6
Frames per Second - Higher is Better 152.6
Batman: Arkham City - 2560x1600 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 47
Frames per Second - Higher is Better 47
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 79
Frames per Second - Higher is Better 79
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better 129
Frames per Second - Higher is Better 129
Portal 2 - 2560x1600 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 124.2
Frames per Second - Higher is Better 124.2
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 188.7
Frames per Second - Higher is Better 188.7
Portal 2 - 2560x1600 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better 58.6
Frames per Second - Higher is Better 58.6
Portal 2 - 1920x1200 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better 94.2
Frames per Second - Higher is Better 94.2
Battlefield 3 - 2560x1600 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 53.9
Frames per Second - Higher is Better 53.9
Battlefield 3 - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 52.9
Frames per Second - Higher is Better 52.9
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 81.7
Frames per Second - Higher is Better 81.7
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better 102.2
Frames per Second - Higher is Better 102.2
The Elder Scrolls V: Skyrim - 2560x1600 - Ultra Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better 68.8
Frames Per Second - Higher is Better 68.8
The Elder Scrolls V: Skyrim - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better 90.4
Frames Per Second - Higher is Better 90.4
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 124.9
Frames per Second - Higher is Better 124.9
Civilization V - 2560x1600 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 50.5
Frames per Second - Higher is Better 50.5
Civilization V - 1920x1200 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 67.1
Frames per Second - Higher is Better 67.1
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 86.6
Frames per Second - Higher is Better 86.6
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better) 179.5
Leaders Texture Decompression - FPS (Higher is Better) 179.5
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 6200
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 6200
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better 89.8
Frames per Second - Higher is Better 89.8
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 306
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 306
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
939
Nanoseconds Per Day - Higher Is Better
Test build featuring early Kepler optimizations
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better 10.3
Gigapixels Per Second - Higher is Better 10.3
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better 89.3
Gigatexels Per Second - Higher is Better 89.3
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better 2010
Frames per Second - Higher is Better 2010
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better 1593
Frames per Second - Higher is Better 1593
Unigine Heaven
Frames per Second - Higher is Better 55.3
Frames per Second - Higher is Better 55.3
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 112
Total System Power Consumption in Watts (Lower is Better) 112
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 110
Total System Power Consumption in Watts (Lower is Better) 110
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better) 312
Total System Power Consumption in Watts (Lower is Better) 312
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better) 290
Total System Power Consumption in Watts (Lower is Better) 290
Idle GPU Temperature
Temperature in Celsius (Lower is Better) 31
Temperature in Celsius (Lower is Better) 31
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better) 67
Temperature in Celsius (Lower is Better) 67
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better) 73
Temperature in Celsius (Lower is Better) 73
Idle Noise Levels
Noise In dB(A) (Lower is Better) 40.4
Noise In dB(A) (Lower is Better) 40.4
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better) 48.2
Noise In dB(A) (Lower is Better) 48.2
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better) 51.9
Noise In dB(A) (Lower is Better) 51.9