GPU 2012 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU12 Benchmarks

View Benchmark Results

GPU12 Product Benchmarks

Bench Results

  NVIDIA GeForce GT 640 - 900Mhz/1.8GHz 2GB DDR3

  NVIDIA GeForce GTX 560 Ti - 822MHz/1644MHz/4.008GHz 1GB GDDR5

Product Ratings & Comparisons

Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
19
53.6
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
10.4
36.6
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
26
63.5
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
34.1
85.2
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
28.3
71.5
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
30
86
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
19.7
67.1
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
53.5
129.7
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
37.6
106.4
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
27.1
66.1
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
70.6
175.6
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
1600
6800
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
30.3
54.2
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
1588
430
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
317.6
670
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
2.88
6.09
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
21.7
45.88
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
498
1675
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
443
1179
Unigine Heaven
Frames per Second - Higher is Better
16
38.4
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
104
113
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
103
111
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
208
333
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
156
329
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
27
30
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
49
71
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
52
76
Idle Noise Levels
Noise In dB(A) (Lower is Better)
46.4
41.2
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better)
46.4
42
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better)
47.2
45.1

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