System Performance Cont'd

Continuing on with our more game-like benchmarks, tests like 3DMark and GFXBench are supposed to replicate gaming workloads to help determine relative performance in most common 3D games. In the case of the iPad Pro, the GPU is a 12 cluster variant of the PowerVR Series7XT GPU architecture. This is double the number of clusters relative to the A9’s GPU, which should prove to be quite impressive judging by the GPU performance that we saw in the iPhone 6s.

3DMark Ice Storm Unlimited - Physics

3DMark Ice Storm Unlimited - Graphics

3DMark Ice Storm Unlimited - Overall

The iPad Pro manages to maintain superiority in 3DMark, but we're really starting to see the limitations of this test. The physics test generates non-sequential data structures with memory dependencies, which can penalize devices with lower core count and clock speed, but the workload is able to be spread across multiple cores to exploit TLP, which benefits devices with more real cores, or virtual ones (hyperthreading). We also see that the graphics test isn't really scaling well at this point as it's just too light to take advantage of the full potential of the A9X GPU. This likely also explains why the iPad Pro isn't closer to the Surface Pro 4 in performance on this benchmark, given what we know about A9X's GPU.

GFXBench 3.0 T-Rex HD (Onscreen)

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 T-Rex HD (Offscreen)

GFXBench 3.0 Manhattan (Offscreen)

In GFXBench we can see the major benefits that really come with the larger GPU. It's pretty obvious here that clock speeds are basically identical when comparing the A9 GPU and A9X GPU as the scaling is almost perfectly double. In this benchmark the iPad Pro quite handily beats the Surface Pro 4, but it's important to keep in mind that the Surface Pro 4 is running a higher level of precision and that the iPad Pro is running OpenGL ES rather than OpenGL in this test, so it isn't strictly apples-to-apples (nor is such a thing truly possible at this time). Overall though the GPU of the iPad Pro is incredibly impressive, and I doubt that anyone will really have issues with gaming performance on this device.

NAND Performance

At this point it’s pretty well understood that storage performance can often be a gating factor in performance. Although caching is an amazingly effective method of hiding memory latency, for the first hit it’s mandatory to miss the cache unless you’ve managed to prefetch the data in question. The other issue where storage performance becomes obvious are cases where it’s necessary to commit data to storage first. Some cases where this is going to be obvious is app installation or iCloud restores, especially when network performance is at the point where installation can actually be gated by writing to disk rather than downloading from the network.

In the case of the iPad Pro, Apple claims that they’ve implemented a storage controller comparable to some desktop SSDs. It turns out that this controller is a familiar one, as the storage controller identifies itself as the APPLE SSD AP0128K in the case of this review unit. It turns out that everything about this SSD is identical to what we saw in the iPhone 6s as well, down the use of Hynix for at least one of the NAND vendors and the hybrid SLC/TLC architecture discussed in previous articles. In order to test how this storage solution performs we once again use Eric Patno’s StorageBench, which provides a rough analogue to AndroBench 3.6.

Internal NAND - Random Read

Internal NAND - Random Write

Internal NAND - Sequential Read

Internal NAND - Sequential Write

It turns out that in this test, performance is basically identical to the iPhone 6s. This isn’t quite the equal of something like the Surface Pro 4’s PM951 SSD, which has the advantage of more NAND dies working in parallel, but given that the iPad Pro PCB size isn’t going to be anywhere near that of the Surface Pro 4 it’s likely that this is a concession to gain better battery life. I definitely wonder what performance would be like relative to a Surface Pro 4 if the iPad Pro had a 512GB SKU, but given that the iPad Pro tops out at 128GB this isn’t really a question with a relevant answer.

System Performance Battery Life and Charge Time
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  • ddriver - Saturday, January 23, 2016 - link

    So in your expert opinion, all programs do is syscalls? No application logic, no application data? LOL

    Also, API calls are NOT syscalls. Syscalls are requests to OS kernel, API calls are just regular calls to a library. Fundamentally different things.
  • FunBunny2 - Saturday, January 23, 2016 - link

    -- Fundamentally different things.

    exactly the same: your not writing active code, but calling out to somebody else's code to do the work. in neither case does it matter what you're source language is, from a performance point of view. there's a reason that java mostly beats C++ these days.
  • Constructor - Saturday, January 23, 2016 - link

    The main reason for that is the "well, it's fast enough, and if not we'll compensate with CPU upgrades" mentality in many projects.
  • gistya - Sunday, January 24, 2016 - link

    Why are we talking about Java and C++ here? Just curious.

    I recently worked on Google's j2objc project and it's pretty freaking slick. You can translate Java code into Objective C that compiles and runs pretty flawlesly on an iOS device, and it's fast. It's not emulated, it's actually a port of Android's core libs right into Objective C. Amazing work.

    I started working with Swift recently and it's pretty cool itself. Apple's answer to C# and Java, basically. I like that they released it free and open source for Linux. It's weird to program in until you get used to the weird memory management stuff but, hey, code runs so much faster without garbage collection.
  • ddriver - Sunday, January 24, 2016 - link

    Objective C is an atrocity. Moving away from it in favor of swift is one of the few moves apple can be commended for.

    Apple have taken advantage of native code, which has resulted in better user experience than android, even when their hardware was mediocre. Because native code is way better than java.
  • Relic74 - Saturday, February 27, 2016 - link

    Developing apps that take advantage of the iPad Pro's hardware is just the tip of the iceberg. iOS needs a complete overhaul as in it's current state it's lacking just to many features to be considered anything approaching a Pro OS.

    The iPad Pro is my first iOS device, I've played with them over them years but I never really liked iOS, it just always felt extremely restrictive to me. When the Pro came out with iOS 9.2 I was intrigued and started to read up on it, the reviews were solid and everyone I talked to who owned one, really liked them. So I made the plunge and bought one for myself. Now I already have a tablet, the new Pixel C in which I really like, even though the reviews on that haven't been so super. The biggest complaint was that Android isn't really a productivity OS. I found it to be quite the opposite, it's an extremely capable machine. So when I read that the iPad Pro is pretty decent on productivity tasks, I thought well if they thought the Pixel C wasn't up for the task and it is, than the iPad Pro must be something special.

    It's not, every reason why I avoided iOS all of these years is still present in the latest version, every single one. As I use CodeEnvy, a cloud based IDE to do most of my programming, I assumed the iPad Pro would be able to handle to handle my work flow. It's nothing outrageous what I'm doing or expect, simply using the CodeEnvy app, Prompt 2 (a terminal app) and Chrome. I also needed Excel to calculate trade PNL's. Within the first hour of using the iPad Pro it was more than apparent that it just wasn't meant for productivity work or at least nothing on the level that I required and didn't come lose to the Pixel C's abilities.

    First, I needed to run the terminal app in the background, compiling apps can take a while, plus I run scripts and monitoring applications. However after 3 minutes iOS would terminate it's connections. After some research it seems only about 1% of the apps in the App Store can actually run in the background for extended periods of time, mostly GPS and music apps. Than their was the problem with app resolutions, more than 80% of them I had installed didn't support the iPad Pro's resolution. So again after some research it seems only about 10% of the apps available actually support it's resolution, these unsupported apps also use another keyboard, one that is extremely basic and missing many of the features of the systems default. Now, app developers are working on this problem but the real problem, which is that apps in iOS are resolution independent in the first place just isn't a good idea. However it seems that their is no other way to do it because of this so called Walled Garden Paradigm.

    Apps in iOS are basically islands and in some weird way are even like OS's themselves, they basically have to fend for themselves With little contact to actual system except through hacks, okay, API's but it sure sounds like a hack to me. So every time a new feature is added to iOS app developers have to manually update their code to support it. Which brings me to the next issue, dual app view, only about 120 apps or so support it, again, we have to wait for the app developers. Now I'm not saying Android is the better option for any of you, it's all about preferences but when I enabled the dual app view feature in Android 6.0, every app from that moment on supported it. Further, every app I have installed into my Pixel C supported it's resolutions. When I connect a monitor to it, everything is supported, resolution, aspect ratio, I can even change the DPI to make it look more like a proper desktop UI and it supports extending the desktop, not just mirroring. Since the Pixel C has a USB C, I'm using the same port-replicator I bought for my MacBook 12" which has, HDMI, SD Card reader, 2 USB 3, mini USB and Ethernet, connecting a display to the Pixel C couldn't be easier. When I connected my monitor to the iPad Pro it looked like complete crap, black bars, the DPI was so large it looked like a child's toy and it just supported mirroring which absolutely sucks because you can't have two monitors.

    File system or should I say lack of because except for iCloud, iOS doesn't have one, it depends on it's apps to manage them. This is absolutely ridiculous and frankly Apple should be ashamed of themselves for leaving it this way for the last 8 years. Dealing with files in iOS is a complete nightmare. Every time I grab a file from the cloud I end up creating at least 4 copies of the same files because when you send a file to an app, it sends a copy, leaving the original in the app your sharing from. So keeping track of which file is the latest version is impossible. Why am I sharing in the first place, on every single mobile device I've ever used, the sharing feature was used to send content to an online source, never was it used as a method to manage files, especially not as the primary method. Also I have yet to have seen an app that can Share to every compatible app installed, their always missing apps in the share list, why because unlike Android which creates it's Share lists dynamically on a system level, the app developers for iOS apps have to manually create a Share profile, which means apps can pick and choose which apps they want to support. When you install the DropBox client, every app that can create a file from that time on should be able to Share to it, period. Instead we have to wait for the app developers for everything in iOS. People say that Android is fragmented, fine but so is iOS, except in it's case, it's the apps that are fragmented. Anytime a new feature is added, every app should automatically be able to do it because the system manages it, not the apps.

    The keyboard, I first bought the Apple keyboard, however I really didn't like the way it felt to type on, I missed having the function keys and the biggest issue, no backlite, something I simply cannot live with out as I type at night in bed a lot. It also doesn't provide any protection so I had to buy the hard case, 200 bucks + for a mediocre keyboard. So I bought the Logitech, a much, much better typing experience however there is one problem that became hugely apparent while using it. I wanted a mouse, not every time, just when the keyboard was connected. Why, well like Tim Cook said about notebooks with touchscreen's being a failed idea mostly do to poor ergonomics, the user has to constantly reach up to navigate the UI (get's old real quick), the iPad Pro, ironically, falls under the same category. Foot in mouth next time Tim, I'm sure you didn't realize at the moment that you were also talking about the iPad Pro but it's the same exact thing.

    The Pencil, I'm not an artist so I can't really say if it's good or not. The one thing I do know is that I can't use it throughout the system. Something I desperately wanted to do, so in the drawer it went, instead I use a Wacom, has pressure sensitivity, palm rejection and writes great, no lag. In fact I can't tell the difference between the two when using apps like EverNote, Bamboo Paper, OneNote, etc. the iPad Pro is a finger print magnet, I just wanted a stylus to navigate the UI with, also without a mouse the Wacom is the closest thing I can get, works a lot better with it than without when using the keyboard, that's for sure. Is there an actual Apple device available without compromises, there is absolute zero excuse for not allowing the Pencil to function throughout the system. This idea that the iPad Pro is a touch device only completely fell apart the second Apple made the Pencil and keyboard, two accessories that break this touch only paradigm. The only reason why Apple is doing this is to save a little face from all these years of saying the stylus is garbage. This is also why I'm pissed that Pro doesn't have mouse support. The OS certainly supports it by the way, my brother has an iPad Air 2 which is JailBroken and he installed mouse drivers just fine, works great.

    There is potential here, however even with great apps the blatant problems in iOS prohibit it from ever becoming a proper productivity tool. Now I fully realize that there are plenty of people that get by just fine with using the iPad Pro, I'm just not one of them. The Pixel C is a much more capable machine for what I do, I have every app that I need which by the way are the same exact apps I had installed on the iPad Pro so I don't get this, no apps for Android tablets thing, I have over 60 apps, all of them look and perform great. In fact, they actually look better on the Pixel C because they all support it's resolution. I have a stylus, the same Wacom. I use for the iPad Pro. I have an actual file-manager with all of my files in a single area, organized by folders. I can access my firms secure NAS drive using Open ID, I have all of my cloud storage, other computers, external HD's and FTP servers mounted as local assets, so when I click on save, the file is saved directly on whichever remote storage I choose. None of that, click on Share BS. When I'm editing a file and need to use more than one app, each app uses the same exact file, no creation of multiple files from Sharing, just open, edit, save, go to other app, open, edit, save. I can find any file in less than a minute, I can find every file that contains a persons name inside of the files In less than a minute. I tried to do this in iOS, I just gave up, finding files in iOS is like trying to find Noah's Ark in Turkey. Zipping and sending files in iOS, well, just also sucks, hopefully the files your sending aren't located in more than 2 apps. I use the Pixel C as a desktop computer as it has mouse support and looks great when connect to a monitor with extending desktop capabilities. Since I can run Linux desktop applications and quickly mind you, it actually makes for a decent desktop machine, however I just purchased an Nvidia Shield TV, installed Arch Linux on it and am now using that as my desktop computer. The performance of the Pixel C was so good when running Linux apps that the Shield TV was a no brainier. Yes, there are GPU drivers for it, in fact my CUDA applications work great on it. I can encode a video file using the GPU to compute faster than most laptops using their CPU's.

    Write now I am compiling an app in the background, while downloading a 20GB .rar file to a connected HD, while streaming a movie directly from OneDrive without having to download it first, to my sons TV in his room, I have Gimp running on my monitor as I was editing a picture, (I'm running Arch Linux in a Chroot under Android, to use applications I just start them up through an X-Terminal, works great), while I'm typing this up in Chrome on the Pixel C itself. The iPad Pro doesn't come close to that level of multitasking, running two apps in a split screen view is a nice feature however I would give it up in heart beat to be able to run any and all apps in the background.

    I'll end it here, the iPad Pro is still just an iPad, it's not a laptop replacement, it's not a productivity machine, it's an iPad. A content consumption device, just with a larger display. Those wanting one, wait, at least until version 2 comes out. There are just tom any issues that need to be worked out and most importantly, no apps that really take advantage of it.
  • boozed - Friday, January 22, 2016 - link

    MaxiPad, surely.
  • definitelyReal - Friday, January 22, 2016 - link

    Lol
  • xerandin - Saturday, January 23, 2016 - link

    You win this comments section. Not really worth much, but it's better than the guys in here defending a product that has left most of everyone everywhere completely nonplussed.
  • Constructor - Saturday, January 23, 2016 - link

    Ideologue, much?

    I've simply bought it because I wanted to use it, and I do. Every single day. And it is fantastic.

    If you're "nonplussed" by it, you're likely asking the wrong questions to begin with.

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