Gaming Benchmarks: Low End

To satisfy our curiosity regarding low-power gaming, as well as dual graphics arrangements, we ran our regular suite through each processor. On this page are our integrated graphics results, along with a cheaper graphics solution in the R7 240 DDR3 and, in the case of AMD, both of these together in dual graphics mode.

Alien: Isolation

If first-person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards, ranging from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom-built engine that includes dynamic sound effects and should be fully multicore enabled.

For low-end graphics, we test at 720p with Ultra settings, whereas for mid- and high-range graphics, we bump this up to 1080p, taking the average frame rate as our marker with a scripted version of the built-in benchmark.

Alien Isolation on Integrated Graphics

Alien Isolation on ASUS R7 240 DDR3 2GB ($70)

Alien Isolation on ASUS R7 240 DDR3 2GB ($70) with Dual Graphics

Total War: Attila

The Total War franchise moves on to Attila, another Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically, the game can render hundreds/thousands of units on-screen at once, all with their individual actions, and can put some of the big cards to task.

For low-end graphics, we test at 720p with performance settings, recording the average frame rate. With mid- and high-range graphics, we test at 1080p with the quality setting. In both circumstances, unlimited video memory is enabled, and the in-game scripted benchmark is used.

Total War: Attila on Integrated Graphics

Total War: Attila on ASUS R7 240 DDR3 2GB ($70)

Total War: Attila on ASUS R7 240 DDR3 2GB ($70) with Dual Graphics

Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14, 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but it opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum, it creates stunning visuals but hard work for both the CPU and the GPU.

For our test, we have scripted a version of the in-game benchmark, relying only on the final part, which combines a flight scene with an in-city drive-by, followed by a tanker explosion. For low-end systems, we test at 720p on the lowest settings, whereas mid- and high-end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 fps (16.6 ms).

Grand Theft Auto V on Integrated Graphics

Grand Theft Auto V on ASUS R7 240 DDR3 2GB ($70)

Grand Theft Auto V on ASUS R7 240 DDR3 2GB ($70) with Dual Graphics

GRID: Autosport

No graphics test is complete without some input from Codemasters and the Ego engine, which means for this round of testing, we point toward GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making "authenticity" a main focal point for this version.

GRID’s benchmark mode is very flexible, and as a result, we created a test race using a shortened version of the Red Bull Ring with 12 cars doing two laps. The player car is in focus throughout this benchmark and starts last, but usually finishes second or third. For low-end graphics, we test at 1080p and medium settings, whereas mid- and high-end graphics get the full 1080p maximum. Both the average and the minimum frame rates are recorded.

GRID: Autosport on Integrated Graphics

GRID: Autosport on ASUS R7 240 DDR3 2GB ($70)

GRID: Autosport on ASUS R7 240 DDR3 2GB ($70) with Dual Graphics

For whatever reason, the A8-7670K gets a good showing in the integrated tests, especially in dual graphics mode, with an abnormally high score. Some other issue might be at play here and warrants further testing.

Middle-Earth: Shadows of Mordor

The final title in our testing is another battle of system performance with the open-world action-adventure title Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

For testing purposes, SoM gives a dynamic screen resolution setting, allowing us to render at high resolutions that are then scaled down to the monitor. As a result, we get several tests using the in-game benchmark. For low-end graphics, we examine at 720p with low settings, whereas mid- and high-end graphics get 1080p Ultra. The top graphics test is also redone at 3840x2160, also with Ultra settings, and we also test two cards at 4K where possible.

Shadow of Mordor on Integrated Graphics

Shadow of Mordor on ASUS R7 240 DDR3 2GB ($70)

Shadow of Mordor on ASUS R7 240 DDR3 2GB ($70) with Dual Graphics

Professional Performance: Windows Gaming Benchmarks: GTX 770 and R9 285
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  • Archetype - Wednesday, December 9, 2015 - link

    As far as processors are concerned. AMD needs a few crowd-pleasers again. Although I personally will always appreciate that they push some important boundaries in PC technology - Very often at no gain to themselves since they like to promote open standards - They will need to build up good will through good value and performance - Somewhere between mainstream and enthusiast. Would not hurt to shine a bit in the enthusiast market either.
  • syryquil1 - Thursday, January 17, 2019 - link

    Rip you I guess.
  • silverblue - Wednesday, November 18, 2015 - link

    I don't see how it'd be too difficult for AMD to get that 40%; K10 and Bulldozer both had bottlenecks that have since been identified. As for single threaded performance, wouldn't i3 be similar to i7?
  • KAlmquist - Wednesday, November 18, 2015 - link

    AMD's target is a 40% IPC improvement over Excavator, not over K10 or Bulldozer.
  • silverblue - Wednesday, November 18, 2015 - link

    I know; I was referring to Bulldozer in terms of the architectural family. Excavator may be much improved, but it's still Bulldozer in the end.
  • Flunk - Wednesday, November 18, 2015 - link

    No, i3's aren't similar to i7s single-threaded because i7s have more cache and in most cases higher clock speeds (except the U-series where the i3,i5 and i7 distinctions don't really exist).
  • silverblue - Wednesday, November 18, 2015 - link

    There ARE highly clocked i3s out there, so a comparison can certainly be made at the same clock speed. Cache will make a difference but not a huge one.

    http://www.anandtech.com/bench/product/1197?vs=836

    The i3 has a higher base clock, sure, but lacks turbo, which helps propel the i7 to 3.9GHz. I know, it's not a like-for-like comparison, but that i3 can certainly hold its own at gaming and single-threading in general.
  • gamervivek - Thursday, November 19, 2015 - link

    For some reason AMD GPUs performance suffers on i3 while is alright with i5. See the single threaded draw call results here, where the i5 can do 60% more draw calls.

    http://www.eurogamer.net/articles/digitalfoundry-2...
  • medi03 - Thursday, November 19, 2015 - link

    4 cores vs 2 dude
  • BurntMyBacon - Thursday, November 19, 2015 - link

    @media: "4 cores vs 2 dude"

    In response to the OP which included this statement:

    @gamervivek: "See the single threaded draw call results here, where the i5 can do 60% more draw calls."

    Am I missing something here?

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