System Performance Cont'd

Moving on towards our more GPU-bound workloads, we use our standard test suite of benchmarks like GFXBench and 3DMark to get a good idea for performance. Unfortunately, due to the move to iOS 9 the Unity engine version used in Basemark X is no longer working so for now we’re left with 3DMark and GFXBench. There is also Basemark OS II’s graphics test, but this is embedded in a larger benchmark with CPU and storage performance tests.

3DMark 1.2 Unlimited - Overall

3DMark 1.2 Unlimited - Graphics

3DMark 1.2 Unlimited - Physics

As always with 3DMark, there are some issues in the data structures used. Due to the data dependencies present within the physics test, it is necessary for the CPU to stall for data to be committed to memory before continuing on to the next portion of the test instead of executing instructions in parallel. This strongly reduces the practical performance of the CPU because the architecture is primarily focused upon instruction-level parallelism to deliver major performance gains. However, due to the strong showing in graphics performance the iPhone 6s’ still manage to take the lead.

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 T-Rex HD (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

GFXBench 3.0 T-Rex HD (Offscreen)

In GFXBench, the A9 SoC just shows absurd performance. It’s strange to think about how the iPad Air 2’s GPU seemed incredibly quick at the time but with the A9 Apple has surpassed that level of performance in their smartphone SoCs. The move to a new generation of PowerVR GPU IP, in addition to the move to a FinFET process node are really the drivers for this kind of performance improvement.

Overall, the Apple A9 SoC is the best SoC in any phone shipping today. In cases like web browsing, gaming, and even just going through the UI it’s quite evident that this new SoC is a major factor in improving performance and smoothness across the board. Something as simple as visiting some popular tech websites will show this, which really goes to show how much “specs” still matter due to their influence on user experience.

NAND Performance

At this point is almost goes without saying that storage performance is important, but in a lot of ways the testing here is still in its early days. In the case of the iPhone 6s we’ve discussed what distinguishes its storage solution from others in this industry, but for those that are unaware the iPhone 6s uses PCIe and NVMe instead of a UFS or eMMC storage solution. In a lot of ways, this makes the storage on board closer to the SSD that you might find in a more expensive PC but due to PCB limitations you won’t necessarily see the enormous parallelism that you might expect from a true SSD. In the time since the initial results we've found that all of our review units use Hynix-supplied NAND. In order to test how this storage solution performs, we use Eric Patno’s storage test which allows for a simple storage test comparable to AndroBench 3.6.

Internal NAND - Sequential Read

Internal NAND - Sequential Write

Internal NAND - Random Read

Internal NAND - Random Write

Here, we can really see the enormous performance improvements that result from a combination of TLC NAND with an SLC cache, along with the new NVMe protocol which allows for low CPU overhead and removes architectural bottlenecks to storage performance. This should allow for things like faster burst photos and faster app updates. Downloading and updating apps on the iPhone 6s feels noticeably faster than it is on the iPhone 6, to the extent that small apps feel like they install almost instantly when I’m on a WiFi connection fast enough to saturate storage bandwidth.

System Performance Battery Life and Charge Time
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  • zeeBomb - Thursday, November 12, 2015 - link

    Let's go to 515!
  • Rdmkr - Tuesday, November 17, 2015 - link

    Every time I try to take these phones seriously I take one look at those barren 2010 size bezels and - sorry - my stomach contents just start to surface. And what about that brick-like near 200 grams weight of the 6s plus. Androids would never get away with such design transgressions but here nobody bats an eye.
  • fl0w3n - Saturday, November 21, 2015 - link

    what caused the significant jump in the iPhone 6 and 6 Plus bench results versus the ones posted in previous reviews?
  • Miller1331 - Tuesday, December 1, 2015 - link

    Cue the apple fanboys..
  • xCyborg - Thursday, December 3, 2015 - link

    About that Mobile SoC GPU Comparison, I still don't understand how we're still hovering around 115GFlops after all those years. Isn't the A8X supposed to hit 300GFlops? so the GT7600 should be around that number!
    I noticed a pattern with GPUs, each year their theoritical performance is reviewed to the lower. Weird.
  • Goyim - Monday, December 7, 2015 - link

    In which Country is the iPhone manufactured?
  • Goyim - Monday, December 7, 2015 - link

    Are there any phones made in America?
  • kaeze - Sunday, December 27, 2015 - link

    Could you help share the Nand performance testing tool? I also want to test my IPhone 6s. I try to Google it, but I can't find anything.
  • someone_youknow - Sunday, February 14, 2016 - link

    The memory latency charts show off the various cache hierarchy levels but the L1 (Data Cache) is hard to read. Does anyone know what the latency is?
  • 13nBLdkL5uPmowc - Tuesday, August 16, 2016 - link

    The only big problem with android phones, windows phones, and all other smart-phones in the entire smartphone-industry in general is that their touchscreens do not compete in any way with Apple their "high-tech" and "advanced-interactive" and "intuitive-smooth-control".
    The high-frequency of interaction en nearly gapless response when using the iPhone/iPad or any other iOS powered devices is a tremendous advantage, when accuracy of the touchscreen is necessary for fast and gapless interaction. NO OTHER COMPANY DOES INCLUDE TOUCHSCREENS LIKE THEIRS, AND EVEN SOME HIGH-CLASS SMARTPHONES THAT COME CLOSE COST THE SAME OR EVEN MORE!!! Posted on Wednesday 17th of August 2016!!!

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