Display

In pretty much any smartphone, displays are going to be one of the most important aspects of the user experience. If a display is dim or has a highly reflective display it will be unreadable outdoors. If the contrast is low, the display can become difficult to read and not particularly appealing to the eye. Other issues like lack of color stability and contrast stability with changes in viewing angles will be much more noticeable than on something like a laptop or desktop where the monitor is usually kept at a constant position in space relative to the eye. In order to evaluate these factors we use both relative comparisons and absolute measurements. Although the human eye is sufficient for relative comparison, for absolute measurements we use X-Rite’s i1Pro2 spectrophotometer for precise color and luminance measurements, along with X-Rite’s i1Display Pro colorimeter for accurate contrast figures. Hardware alone is insufficient for collecting and presenting data, so we also use SpectraCal’s CalMAN 5 with a custom workflow, which allows for collecting and presenting data in a readable manner.

In the case of the iPhone 6s and iPhone 6s Plus, the display appears to be effectively unchanged from the iPhone 6 and iPhone 6 Plus. The iPhone 6s retains the 1334x750 resolution of the previous variant, and the iPhone 6s Plus has the same 1080p resolution as well. Apple continues to use the same M2 scaler as well, which means that although the display’s physical resolution is 1080p Apple is actually rendering the display at 2208x1242 and scaling it to fit the display. The resolution of the iPhone 6s is on the low side relative to most Android devices, which is noticeable but the pixel density is sufficient to avoid any obvious problems here.

As with the iPhone 6, both the iPhone 6s and 6s Plus use dual domain pixels, which make the subpixels look more like chevrons under a microscope. This improves viewing angles by reducing the amount of color shifting that occurs when the display viewing angle is changed. As far as I can tell, Apple continues to be one of the few OEMs that pulls this off effectively. Although contrast and luminance aren’t perfectly consistent with changes in viewing angles, it basically looks like the display is painted underneath the glass. The iPhone 6s Plus does a better job at pulling off this illusion as the higher pixel density helps to eliminate some of the fuzziness or pixilation that might otherwise occur. Samsung gets close here, but for whatever reason ambient light causes noticeable interference effects and in general there’s noticeable color shift when moving the display around. Weirdly enough, the OEM that seems to be doing the best job here continues to be HTC with the One M9+.

Display - Max Brightness

Display - Black Levels

Display - Contrast Ratio

Moving on to our usual brightness and contrast testing, it looks like Apple has improved the maximum brightness of their displays with the use of the new LED backlight driver, but it’s important to note that in the case of the iPhone 6s, the maximum brightness isn’t constant. The behavior is relatively subtle, but with iOS 9 at maximum brightness the display brightness steadily lowers over the course of an hour by about 10 nits maximum. It looks like this effect tails off in both the rate of luminance decrease and overall luminance decrease as peak brightness approaches 500 nits, where the effect appears to be non-existent. It’s likely that this behavior is designed to reduce the battery impact of keeping the display at maximum brightness in all situations. Either way, peak luminance is high enough that it isn’t a struggle to read the display outdoors and contrast in low-light conditions also remains high due to the use of photo-alignment in the liquid crystal layer which helps to make the liquid crystals stay in the right shape.

iPhone 6s

iPhone 6s Plus

Display - White Point

Display - Grayscale Accuracy

In grayscale, we don’t quite see the near-perfect white balance we saw last year but gamma remains almost impeccable when compared to the industry standard power 2.2 gamma. I suspect that the units we received this time are closer to the mean for white balance compared to last year, as in general due to the blue LED backlights used in most LCDs a colder color balance will generally require less power to display than a warmer one.

iPhone 6s

iPhone 6s Plus

Display - Saturation Accuracy

In our saturation sweep testing, the iPhone 6s and 6s Plus both continue to track closely to expected values for sRGB, which is the current industry standard color gamut. I don’t really have any criticism here. The previous iPhone’s displays were of similar caliber, so this is pretty much par for the course if you’re used to iPhone displays.

iPhone 6s

iPhone 6s Plus

Display - GMB Accuracy

Similarly in the GMB ColorChecker, the iPhone 6s and 6s Plus both pass with flying colors. If you’re using an iPhone 6s or 6s Plus for any remotely color-critical work like viewing and/or editing photos and videos, it’s a pretty fair bet that you’ll be able to rely on these phones to provide an accurate color reproduction in pretty much any condition. Samsung does provide better contrast and the possibility of extra color saturation with their Galaxy S6 and Note 5, but this comes at the cost of potential for burn-in, increased power consumption in certain scenarios, and increased distortion with changes in viewing angles. I think this means that it basically comes out to a wash, but depending upon personal taste one may prove to be better than another.

Software: 3D Touch, TouchID, Always-On "Hey Siri", and iOS 9 WiFi Performance, GNSS, Misc.
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  • flyingfiddle - Wednesday, November 4, 2015 - link

    Truly amazed and convinced that Apple has the best SoC of any phones, and their investment on the SoC paid off. So does their investment on refined iOS experience. I am Android guy but I have to admit I really wish SoC on Android could catch up one day, sooner the better.

    On the other hand, just because Apple is great in some areas does not mean they should get away with other things that's not as great. The raw power of a high end phone has become more than sufficient for many general users, such that making it more powerful is starting to generate diminished return. I could think of many things that I wish iPhone has, such as longer battery life (i know it's great, relatively, but why not push the boundary?), better screen/body ratio, external memory, more setting and better UI in the camera app, etc.
    Well, still not my cup of tea but truly wish Android SoC could catch up one day. That's assuming Android platform survive that long (they have the largest market share but really don't make much money). I hope my money helps supporting them a bit longer..
  • tytung - Wednesday, November 4, 2015 - link

    Can anyone comment on the iPhone 6s Plus frame rate dropping issue ? Animations looks choppy and the frame rate looks like only about 30 fps, unlike 60 fps on the 6s. If the GPU on the phone is so powerful this should not be an issue. In fact, for a phone this expensive UI frame rate drop is really a shameful problem.
  • polmes - Thursday, November 5, 2015 - link

    Got tired of iOS and moved to Android (Galaxy S6) earlier this year, but Apple definitely deserves an applause for being basically the only one to keep innovating in the mobile space. kudos
  • Socius - Thursday, November 5, 2015 - link

    Hmmmm...any idea why your iPhone 6s Plus scored just 15800 in Google octane when mine scored over 18,000? That's a pretty big discrepancy at 15%. Does your phone have a Samsung CPU? Mine is TSMC.
  • zeeBomb - Thursday, November 5, 2015 - link

    Both units are TSMC.
  • Socius - Thursday, November 5, 2015 - link

    Then there's something off as there is no way the 6s plus should be scoring just 15,800 on octane.
  • mortimerr - Thursday, November 5, 2015 - link

    I've never actually owned an Apple product in my life. All the way back to the original iPod classic. But I will probably finally be changing my stupid principle of 'No Apple Products'.

    The Android landscape recently has been going back instead of forward. Android 5-6 showcase minor improvements over 4.4.4 (Personally I also prefer Halo. Marshmallow and Lollipop looks slightly cartoony), battery life isn't that much of a leap (a lot of devices are experiencing the mobile radio active bug), and due to the fact that the high end market in the East is so saturated, most OEMs are cutting costs and putting out mid tier phones that lack top end hardware.

    A lot of recent releases for Android have a great price point but either have a terrible camera (sensor, pixel size, post processing etc) or the IPS display leaves something to be desired, or it's this or it's that. The only OEM pushing the platform forward is Samsung. But, to be quite frank, I find those devices ugly to look at in every way from the bezel, UI skin, back, front, etc.

    Where as Apple continues to simply improve with every iteration. Dual source fab at 14nm! What? 3D touch, increasing the ppi, maintaining solid battery life, great low light camera performance. Offering a big size and a small size with the same internals.
    Sony also did this but I don't see the 810 as a very good chip going forward. Especially when it's already pretty far behind in performance to the Exynos and A#. I'll look forward to see if Sony updates the Z line.

    I want to wait for Q2'16 for when devices with the 820 start being released, but what's the point when every device will inevitably have some drawback or large flaw or straight up just not be released in N. America.
  • JTRCK - Friday, November 6, 2015 - link

    Where do you want phones to go? There's not much else they can do. A phone being imperfect is "always" the case. There is always something lacking in all these devices, including the iPhone 6S and 6S Plus. One of the first mentions in this review is that the author is still using an HTC One M7 from years ago. Because quite honestly, that was the pinnacle of smartphone design plus an excellent combination of fluid software, excellent performance, and an excellent night performance for a camera (though everything else about that camera was a downgrade). That 3 year old phone is still a very good performer today.

    Increasing processor/RAM/Storage speed is all excellent and it's expected, but the benefits from such increases are hardly felt by the user on day to day usage. Especially if the software is done properly. Example: I have an old iPhone 4s at home that I use for music streaming that consistently beat out my previous note 4 on application opening, multitasking, sound output quality, web surfing speed, etc. Which phone is superior? Which phone is better? Did AnandTech give that iPhone 4s the BEST award? In my view Apple has always been the king of software and hardware performance. They can get a device with 512mb of ram to outperform a Note 4 with a multicore processor and with 3GB of ram. They should always get the BEST award. But is the BEST (100%) really worth $1,200.00 when the second BEST (99%) is half the price?

    I'm not talking about Samsung here. Their phones are expensive with crappy performance. I'm talking about the Moto X Pure, HTC One M9/10, Nexus 6P, etc. I used an iPhone 6S Plus for 2 weeks (and an iPhone 6 Plus for 4 months before that) and returned it for the Nexus 6P. I find the 6P to be a much better phone than the iPhone 6S plus in almost every aspect. It charges faster, it opens applications just as fast, I can multitask faster with the 6P with a side launcher without ever having to see a home screen. I can transition within an app at a faster pace due to dedicated back buttons. A simple thing as not having a "button" to go back a task annoyed me to no end with the iPhone. Not to mention all the limitations of iOS. The only benefit of iPhone for me were the integrations with my Macbook, but other than that. I disliked both iPhones.

    The iPhone has all this amazing technology at its core, but my grandmother would never know when using her new 6S. And that's how it should be. I'm more amazed that a Nexus 6P costs half what an iPhone costs while still managing to do just as much, if not more. I honestly found nothing revolutionary about the 6S Plus while using it. In fact, I found it to be quite similar to the 6 Plus. Which I found to be quite similar to the iPhone 4s. Just much larger. And in terms of OS performance, vanilla android at this point is quite simply just as visually pleasing, power efficient, responsive and performant as iOS.
  • FL777 - Friday, November 6, 2015 - link

    Amusingly, there is a YouTube real world speed test between the Nexus 6P and the iPhone 6S and the Nexus 6P BEATS THE IPHONE 6S!!!!!

    http://www.frequency.com/video/nexus-6p-vs-iphone-...

    So much for the iPhone 6S SoC being unbeatable LOL.
  • Blark64 - Friday, November 6, 2015 - link

    Umm, did you watch the video? The difference was milliseconds, and with a "hand-done" test like this the phones were well within the margin of error, and essentially tied. Also, that was possibly the least informative benchmark I've ever seen, since repeatedly launching apps in a tight cycle is something that essentially no one actually does in the real world. That's why benchmarks that are either: more reflective of the real world, or synthetic and scientifically repeatable (like Geekbench and the various browser benchmarks), are probably a better guide.

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