Comparing IPC on Skylake: Memory Latency and CPU Benchmarks

The following explanation of IPC has been previously used in our Broadwell review.

Being able to do more with less, in the processor space, allows both the task to be completed quicker and often for less power. While the concept of having devices with multiple cores has allowed many programs to run at once, purely parallel compute such as graphics and most things to run faster, we are all still limited by the fact that a lot of software is still relying on one line of code after another. This is referred to as the serial part of the software, and is the basis for many early programming classes – getting the software to compile and complete is more important than speed. But the truth is that having a few fast cores helps more than several thousand super slow cores. This is where IPC comes in to play.

The principles behind extracting IPC are quite complex as one might imagine. Ideally every instruction a CPU gets should be read, executed and finished in one cycle, however that is never the case. The processor has to take the instruction, decode the instruction, gather the data (depends on where the data is), perform work on the data, then decide what to do with the result. Moving has never been more complicated, and the ability for a processor to hide latency, pre-prepare data by predicting future events or keeping hold of previous events for potential future use is all part of the plan. All the meanwhile there is an external focus on making sure power consumption is low and the frequency of the processor can scale depending on what the target device actually is.

For the most part, Intel has successfully increased IPC every generation of processor. In most cases, 5-10% with a node change and 5-25% with an architecture change with the most recent large jumps being with the Core architecture and the Sandy Bridge architectures, ushering in new waves of super-fast computational power. As Broadwell to Skylake is an architecture change with what should be large updates, we should expect some good gains.

Intel Desktop Processor Cache Comparison
  L1-D L1-I L2 L3 L4
Sandy Bridge i7 4 x 32 KB 4 x 32 KB 4 x 256 KB 8 MB  
Ivy Bridge i7 4 x 32 KB 4 x 32 KB 4 x 256 KB 8 MB  
Haswell i7 4 x 32 KB 4 x 32 KB 4 x 256 KB 8 MB  
Broadwell i7
(Desktop / Iris Pro 6200)
4 x 32 KB 4 x 32 KB 4 x 256 KB 6 MB 128 MB eDRAM
Skylake i7 4 x 32 KB 4 x 32 KB 4 x 256 KB 8 MB  

For this test we took Intel’s most recent high-end i7 processors from the last five generations and set them to 3.0 GHz and with HyperThreading disabled. As each platform uses DDR3, we set the memory across each to DDR3-1866 with a CAS latency of 9. For Skylake we also run at DDR4-2133 C15 as a default speed. From a pure cache standpoint, here is how each of the processors performed:

If we ignore Broadwell and its eDRAM, the purple line, especially from 16MB to 128MB, both of the lines for Skylake stay at the low latencies until 4MB. Between 4MB and 8MB, the cache latency still seems to be substantially lower than that of the previous generations.

Normally in this test, despite all of the CPUs having 8MB of L3 cache, the 8MB test has to spill out to main memory because some of the cache is already filled. If you have a more efficient caching and pre-fetch algorithm here, then the latency ‘at 8MB’ will be lower. So an update for Skylake, as shown in both the DDR4 and DDR3 results, is that the L3 caching algorithms or hardware resources have been upgraded.

At this point I would also compare the DDR3 to DDR4 results on Skylake above 16MB. It seems that the latency in this region is a lot higher than the others, showing nearly 100 clocks as we move up to 1GB. But it is worth remembering that these tests are against a memory clock of 2133 MHz, whereas the others are at 1866 MHz. As a result, the two lines are more or less equal in terms of absolute time, as we would expect.

Here are the generational CPU results at 3.0 GHz:

Dolphin Benchmark: link

Many emulators are often bound by single thread CPU performance, and general reports tended to suggest that Haswell provided a significant boost to emulator performance. This benchmark runs a Wii program that raytraces a complex 3D scene inside the Dolphin Wii emulator. Performance on this benchmark is a good proxy of the speed of Dolphin CPU emulation, which is an intensive single core task using most aspects of a CPU. Results are given in minutes, where the Wii itself scores 17.53 minutes.

Dolphin Emulation Benchmark

Cinebench R15

Cinebench is a benchmark based around Cinema 4D, and is fairly well known among enthusiasts for stressing the CPU for a provided workload. Results are given as a score, where higher is better.

Cinebench R15 - Single Threaded

Cinebench R15 - Multi-Threaded

Point Calculations – 3D Movement Algorithm Test: link

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz and IPC wins in the single thread version, whereas the multithread version has to handle the threads and loves more cores. For a brief explanation of the platform agnostic coding behind this benchmark, see my forum post here.

3D Particle Movement: Single Threaded

3D Particle Movement: MultiThreaded

Compression – WinRAR 5.0.1: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30 second 720p videos.

WinRAR 5.01, 2867 files, 1.52 GB

Image Manipulation – FastStone Image Viewer 4.9: link

Similarly to WinRAR, the FastStone test us updated for 2014 to the latest version. FastStone is the program I use to perform quick or bulk actions on images, such as resizing, adjusting for color and cropping. In our test we take a series of 170 images in various sizes and formats and convert them all into 640x480 .gif files, maintaining the aspect ratio. FastStone does not use multithreading for this test, and thus single threaded performance is often the winner.

FastStone Image Viewer 4.9

Video Conversion – Handbrake v0.9.9: link

Handbrake is a media conversion tool that was initially designed to help DVD ISOs and Video CDs into more common video formats. The principle today is still the same, primarily as an output for H.264 + AAC/MP3 audio within an MKV container. In our test we use the same videos as in the Xilisoft test, and results are given in frames per second.

HandBrake v0.9.9 LQ Film

HandBrake v0.9.9 2x4K

Rendering – PovRay 3.7: link

The Persistence of Vision RayTracer, or PovRay, is a freeware package for as the name suggests, ray tracing. It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform. We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed. As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

POV-Ray 3.7 Beta RC4

Synthetic – 7-Zip 9.2: link

As an open source compression tool, 7-Zip is a popular tool for making sets of files easier to handle and transfer. The software offers up its own benchmark, to which we report the result.

7-zip Benchmark

Overall: CPU IPC

Removing WinRAR as a benchmark because it gets boosted by the eDRAM in Broadwell, we get an interesting look at how each generation has evolved over time. Taking Sandy Bridge (i7-2600K) as the base, we have the following:

From a pure upgrade perspective, the IPC gain here for Skylake does not look great. In fact in two benchmarks the IPC seems to have decreased – 3DPM in single thread mode and 7-ZIP. What makes 3DPM interesting is that the multithread version still has some improvement at least, if only minor. This difference between MT and ST is more nuanced than first appearances suggest. Throughout the testing, it was noticeable that multithreaded results seem to (on average) get a better kick out of the IPC gain than single threaded. If this is true, it would suggest that Intel has somehow improved its thread scheduler or offered new internal hardware to deal with thread management. We’ll probably find out more at IDF later in the year.

If we adjust this graph to show generation to generation improvement and include the DDR4 results:

This graph shows that:

Sandy Bridge to Ivy Bridge: Average ~5.8% Up
Ivy Bridge to Haswell: Average ~11.2% Up
Haswell to Broadwell: Average ~3.3% Up
Broadwell to Skylake (DDR3): Average ~2.4% Up
Broadwell to Skylake (DDR4): Average ~2.7% Up

Oh dear. Typically with an architecture update we see a bigger increase in performance than 2.7% IPC.  Looking at matters purely from this perspective, Skylake does not come out well. These results suggest that Skylake is merely another minor upgrade in the performance metrics, and that a clock for clock result compared to Broadwell is not favorable. However, consider that very few people actually invested in Broadwell. If anything, Haswell was the last major mainstream processor generation that people actually purchased, which means that:

Haswell to Skylake (DDR3): Average ~5.7% Up.

This is more of a bearable increase, and it takes advantage of the fact that Broadwell on the desktop was a niche focused launch. The other results in the review will be interesting to see.

Skylake i7-6700K DRAM Testing: DDR4 vs DDR3L on Gaming Comparing IPC on Skylake: Discrete Gaming
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  • xxxGODxxx - Saturday, October 31, 2015 - link

    Hi guys I would like to know whether I should buy the 6600k with a z170 mobo at $417 or should I buy a 3930k with a x79 mobo at $330? I'm not too sure if the extra IPC of the 6600k is enough to warrant the extra $87 over the 3930k especially since I will be overclocking the cpu and I will be gaming on a r9 390 (maybe I will add one more 390 in the future) at 1440p.
  • Toyevo - Wednesday, November 25, 2015 - link

    Even now I hesitate at updating a Phenom II X4 945. The Samsung 950 Pro pushed me over the line, and with it the need for PCIe M.2 only available in recent generations. There's no holy grail in CPUs, only what's relevant for each individual today. Of several other systems I have, none demand any change yet. On the Intel side my 2500K (and up) I wouldn't bother with even Skylake. With AMD my FX6300 (and up) are more power hungry but entirely adequate. And our E5-2xxx servers sit on Ivy Bridge until early 2017.

    What does all this mean? Not a lot.. In the same way many of you see Skylake as a non event, I equally saw Broadwell and Haswell as non events. 20 years ago the jumps were staggering, overclocking wasn't nearly as trendy, nor as straight forward, but entirely necessary, the cost of new hardware prohibitively expensive. The generations were so definitive and fast back then.
  • i_will_eat_you - Saturday, December 12, 2015 - link

    This is a good review, especially the look at memory latency. The 4690K is left out however from a lot of benchmarks. If you include that then I don't see much of an attraction to skylake. There is also the concern about the new rootkit support skylake introduces with protected code execution. This is not something I see being used for the good of the consumer.

    My one gripe is the lack of benchmarks for intense game engines (simulations, etc). Total war is there which is a step forward but I'm not sure if that benchmark really measures simulation engine performance.

    If you take games such as Sins of a Solar Empire or Supreme Commander then they have a separate thread for graphics so tend to maintain a decent frame rate even when the game engine runs at a crawl. The more units you add to the map and the more that is going on the slower it goes. But this is not in FPS. It means that ordering a ship across the solar system might take 10 s when there are 1000 units in the game but 5 minutes when there are 100000 units in the game. I would love to see some benchmarks measuring engine performance of games such as this with the unit limits greatly increased. It is a bit of a niche but many sim games (RTS, etc) scale naturally which means you can increase the unit limit, map size, AI difficulty, number of AIs, etc as your hardware becomes more powerful.

    This is especially relevant with CPUs such as the broadwell which might gain a big advantage each game loop processing the very large simulation engine dataset.
  • systemBuilder - Tuesday, July 19, 2016 - link

    Wow your review really sucked. Where are the benchmarks for the i5-6600k? Did you forget?
  • POPCORNS - Friday, August 19, 2016 - link

    To me, It doesn't matter if there's no IPC improvement over Sandy Bridge, Ivy Bridge or Haswell,
    Because I've upgraded from a Wolfdale Celeron (E3300) to a Skylake (6700K), lol.
  • oranos - Thursday, December 29, 2016 - link

    This article seems to be confused. DDR4 brings more sustained framerates for higher resolutions (especially 4k). Really a waste of time doing a 1080p comparison.
  • oranos - Thursday, December 29, 2016 - link

    if you wanted to do a proper test for DDR4 gaming performance you should run a 6700K and GTX 1080 minimum and run multiple games in 4K for testing.

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