Compute

Shifting gears, we have our look at compute performance. As an FP64 card, the R9 Fury X only offers the bare minimum FP64 performance for a GCN product, so we won’t see anything great here. On the other hand with a theoretical FP32 performance of 8.6 TFLOPs, AMD could really clean house on our more regular FP32 workloads.

Starting us off for our look at compute is LuxMark3.0, the latest version of the official benchmark of LuxRender 2.0. LuxRender’s GPU-accelerated rendering mode is an OpenCL based ray tracer that forms a part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

Compute: LuxMark 3.0 - Hotel

The results with LuxMark ended up being quite a bit of a surprise, and not for a good reason. Compute workloads are shader workloads, and these are workloads that should best illustrate the performance improvements of R9 Fury X over R9 290X. And yet while the R9 Fury X is the fastest single GPU AMD card, it’s only some 16% faster, a far cry from the 50%+ that it should be able to attain.

Right now I have no reason to doubt that the R9 Fury X is capable of utilizing all of its shaders. It just can’t do so very well with LuxMark. Given the fact that the R9 Fury X is first and foremost a gaming card, and OpenCL 1.x traction continues to be low, I am wondering whether we’re seeing a lack of OpenCL driver optimizations for Fiji.

For our second set of compute benchmarks we have CompuBench 1.5, the successor to CLBenchmark. CompuBench offers a wide array of different practical compute workloads, and we’ve decided to focus on face detection, optical flow modeling, and particle simulations.

Compute: CompuBench 1.5 - Face Detection

Compute: CompuBench 1.5 - Optical Flow

Compute: CompuBench 1.5 - Particle Simulation 64K

Quickly taking some of the air out of our driver theory, the R9 Fury X’s performance on CompuBench is quite a bit better, and much closer to what we’d expect given the hardware of the R9 Fury X. The Fury X only wins overall at Optical Flow, a somewhat memory-bandwidth heavy test that to no surprise favors AMD’s HBM additions, but otherwise the performance gains across all of these tests are 40-50%. Overall then the outcome over who wins is heavily test dependent, though this is nothing new.

Our 3rd compute benchmark is Sony Vegas Pro 13, an OpenGL and OpenCL video editing and authoring package. Vegas can use GPUs in a few different ways, the primary uses being to accelerate the video effects and compositing process itself, and in the video encoding step. With video encoding being increasingly offloaded to dedicated DSPs these days we’re focusing on the editing and compositing process, rendering to a low CPU overhead format (XDCAM EX). This specific test comes from Sony, and measures how long it takes to render a video.

Compute: Sony Vegas Pro 13 Video Render

At this point Vegas is becoming increasingly CPU-bound and will be due for replacement. The Fury X none the less shaves off an additional second of rendering time, bringing it down to 21 seconds.

Moving on, our 4th compute benchmark is FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance. Each precision has two modes, explicit and implicit, the difference being whether water atoms are included in the simulation, which adds quite a bit of work and overhead. This is another OpenCL test, utilizing the OpenCL path for FAHCore 17.

Compute: Folding @ Home: Explicit, Single Precision

Compute: Folding @ Home: Implicit, Single Precision

Compute: Folding @ Home: Explicit, Double Precision

Both of the FP32 tests for FAHBench show smaller than expected performance gains given the fact that the R9 Fury X has such a significant increase in compute resources and memory bandwidth. 25% and 34% respectively are still decent gains, but they’re smaller gains than anything we saw on CompuBench. This does lend a bit more support to our theory about driver optimizations, though FAHBench has not always scaled well with compute resources to begin with.

Meanwhile FP64 performance dives as expected. With a 1/16 rate it’s not nearly as bad as the GTX 900 series, but even the Radeon HD 7970 is beating the R9 Fury X here.

Wrapping things up, our final compute benchmark is an in-house project developed by our very own Dr. Ian Cutress. SystemCompute is our first C++ AMP benchmark, utilizing Microsoft’s simple C++ extensions to allow the easy use of GPU computing in C++ programs. SystemCompute in turn is a collection of benchmarks for several different fundamental compute algorithms, with the final score represented in points. DirectCompute is the compute backend for C++ AMP on Windows, so this forms our other DirectCompute test.

Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark

Our C++ AMP benchmark is another case of decent, though not amazing, GPU compute performance gains. The R9 Fury X picks up 35% over the R9 290X. And in fact this is enough to vault it over NVIDIA’s cards to retake the top spot here, though not by a great amount.

Synthetics Power, Temperature, & Noise
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  • OrphanageExplosion - Wednesday, July 8, 2015 - link

    Anti-aliasing is required for the same reason that no AA still sticks out on 3D titles on an iPad, but in my experience with a 32-inch 4K Asus, post-process AA (SMAA, FXAA) does the job just fine.
  • Oxford Guy - Thursday, July 9, 2015 - link

    "the OS uses 3 GB to 3.5 GB"

    That's insane bloat.
  • Nerdsinc - Monday, July 13, 2015 - link

    I sincerely hope the Overclocking limitations are related to software, a $1000 card with liquid cooling ought to be able to pull higher clocks than that...
  • yhselp - Saturday, July 18, 2015 - link

    Out of curiosity, is it really possible for an Xbox One/PlayStation 4 game to take up over 4GB of memory just for graphics, since just 5GB total are usable for games?
  • Refuge - Thursday, July 23, 2015 - link

    When ported to PC yes. That is because we usualyl get enhanced graphics settings that they do not.

    PC ports are also less efficient because of low budget ports. Which just compounds the issue more.

    Computers have to be more powerful than their console counter parts in order to play equivalent games due to sloppy coding, and enhanced visual options.
  • ludikraut - Thursday, July 23, 2015 - link

    Lack of HDMI 2.0 support totally kills the card for me. Who the heck wants to look at 4K at 30Hz? Guess I'll be sticking with my GTX 970 for a while.

    l8r)
  • eodeot - Friday, July 31, 2015 - link

    You didn't even mention AMDs poor power consumption while idle with multiple monitors or while playing back a video of any kind.

    For some reason AMD thinks that playing back 240p Youtube video requires 3d clocks and thus 3d power consumption, even if the video is paused.

    AMD failed to address it for the past 5 years and you failed to mention it yet again. Nvidia fixed this long ago...
  • JJofLegend - Friday, October 14, 2016 - link

    I recently got an AMD Fury X, but I'm running into an issue with my games. I've tried with Battlefield 4, Crisis 3, Quantum Break, ReCore, The Division, and they all have the same distortion. Any ideas or anyone that can make suggestions? I don't know how to trouble shoot this.
    Here is a screenshot of Crisis 3:
    https://vjkc5g-ch3301.files.1drv.com/y3m_mcTTTddOj...

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