Display Matters: Virtual Super Resolution, Frame Rate Targeting, and HEVC Decoding

Wrapping up our look at the technical underpinnings of the Fiji GPU, we’ll end things with a look at the display and I/O stack for AMD’s latest GPU.

As a GCN 1.2 part, Fiji inherits most of its capabilities in-place from Tonga. There is one notable exception to this, HEVC, which we’ll get to in a bit, otherwise from a features standpoint you’re looking at the same display feature set as was on Tonga.

For Display I/O this means 6 display controllers capable of driving DVI, HDMI 1.4a, and DisplayPort 1.2a. Unfortunately because Tonga lacked support for HDMI 2.0, the same is true for Fiji, and as a result you can only drive 4k@60Hz displays either via DisplayPort, or via tandem HDMI connections. The good news here is that it will be possible to do active conversion from DisplayPort to HDMI 2.0 later this year, so Fiji is not permanently cut-off from HDMI 2.0, however those adapters aren’t here quite yet and there are still some unresolved questions to be addressed (e.g. HDCP 2.2).

On the multimedia front, Fiji brings with it an enhanced set of features from Tonga. While the video encode side (VCE) has not changed – AMD still supports a wide range of H.264 encode settings – the video decode side has seen a significant upgrade. Fiji is the first AMD discrete GPU to support full hardware HEVC decoding, coinciding with the launch of that feature on the GCN 1.2-based Carrizo APU as well.

A look at DXVA Checker confirms the presence of Main Profile (HEVC_VLD_Main) support, the official designation for 8-bit color support. Main profile is expected to be the most common profile level for HEVC content, so Fiji’s support of just Main profile should cover many use cases.

Unfortunately what you won’t find here is Main10 profile support, which is the profile for 10-bit color, and AMD has confirmed that 10-bit color support is not available on Fiji. As our in-house video guru Ganesh T S pointed out when looking at these results, Main10 is already being used in places you wouldn’t normally expect to see it, such as Netflix streaming. So there is some question over how useful Fiji’s HEVC decoder will be with commercial content, ignoring for now the fact that lack of Main10 support essentially rules out good support for some advanced color space features such as Rec. 2020, which needs higher bit depths to support the larger color space without extensive banding.

Meanwhile the state of AMD’s drivers with respect to video playback is hit and miss. DXVA Checker crashed when attempting to enumerate 4K resolution support on Fiji, and 4K has been something of a thorn in AMD’s side. This is also likely why Media Player Classic Home Cinema and its built-in LAV Filters are currently ignoring 4K support on Fiji and are falling back to software decoding. As a result 1080p hardware decoding works great on Fiji – both H.264 and HEVC – but getting Fiji to decode 4K content is a lot harder. Using Windows’ built-in H.264 decoder works for 4K H.264 decoding, and in the meantime it’s a bit harder to test Fiji’s HEVC capabilities at 4K since Windows 8 lacks an HEVC decoder.

Decoding 1080p HEVC In MPC-HC on Fiji

With full hardware decode support for HEVC still being relatively new in the PC space, I expect we’ll see some teething issues for some time yet. For the moment AMD needs to resolve any crashing issues and get off of LAV’s blacklist, since the LAV filters are by our estimation the most commonly used for generic HEVC media playback.

On a side note, given the fact that the Tonga GPU (R9 285) is the only GCN 1.2 GPU without HEVC decoding, I also took the liberty of quickly loading up a modified copy of the Catalyst 15.15 launch drivers for the R9 300/Fury series, and seeing if HEVC support may have been hidden in there the entire time. Even with these latest drivers, R9 285 does not support HEVC, and while I admittedly wasn’t expecting it to, I suspect there’s more to Tonga’s UVD block given its nature as the odd man out.

Last but not least, TrueAudio support is also included with Fiji. First introduced on AMD’s GCN 1.1 family, TrueAudio is AMD’s implementation of advanced hardware audio processing, powered by a cluster of Tensilica’s HiFi EP DSPs. Despite these DSPs being similar to what’s found on the PS4, we have not seen much in the way of support for TrueAudio in the last year outside of a few AMD-sponsored demos/titles, so thus far it remains an underutilized hardware feature.

Moving on, let’s talk software features. Back in December with their Omega Drivers, AMD introduced Virtual Super Resolution. VSR is AMD’s implementation of downsampling and is essentially the company’s answer to NVIDIA’s DSR technology.

However while VSR and DSR are designed to solve the same problem, the two technologies go about solving it in very different ways. With DSR NVIDIA implemented it as a shader program; it gave NVIDIA a lot of resolution flexibility in exchange for a slight performance hit, and for better or worse they threw in a Gaussian blur by default as well. AMD however opted to implement VSR directly against their display controllers, skipping the shading pipeline and the performance hit at a cost of flexibility.

Due to the nature of VSR and the fact that it heavily relies on the capabilities of AMD’s display controllers, only AMD’s newest generation display controllers offer the full range of virtual resolutions. The GCN 1.1 display controller, for example, could not offer 4K virtual resolutions, so the R9 290X and other high-end Hawaii cards topped out at a virtual resolution of 3200x1800 for 1080p and 1440p displays. With GCN 1.2 however, AMD’s newer display controller supports downsampling from 4K in at least some limited scenarios, and while this wasn’t especially useful for the R9 285, this is very useful for the R9 Fury X.

Overall for the R9 Fury X, the notable downsampling modes supported for the card are 3200x1800 (2.77x) and 3840x2160 (4.0x) for a native resolution of 1080p, 2560x1600 (1.77x) and 3840x2400 (4.0x) for a native resolution of 1200p, and unfortunately just 3200x1800 (1.56x) for a native resolution of 1440p. As a result VSR still can’t match the flexibility of DSR when it comes to resolutions, but AMD can finally offer 4K downsampling for 1080p panels, which allows for a nice (but expensive) 2x2 oversampling pattern, very similar to 4x ordered grid SSAA.

Finally, with AMD’s latest drivers they are also introducing a new framerate capping feature they are calling Frame Rate Target Control (FRTC). FRTC itself is not a new concept – 3rd party utilities such as MSI Afterburner and Radeon Pro have supported such functionality for a number of years now – however the change here is that AMD is finally bringing the technology into their drivers rather than requiring users to seek out 3rd party tools to do the job.

Frame Rate Target Control: From 55 fps to 95 fps

The purpose of FRTC is to allow users to cap the maximum framerate of a game without having to enable v-sync and the additional latency that can come from it, making for an effective solution that not v-sync and yet still places a hard cap on framerates. Note however that this is not a dynamic technology (ala NVIDIA’s Adaptive Sync), so there is no ability to dynamically turn v-sync on and off here. As for why users might want to cap their framerates, this is primarily due to the fact that video cards like the R9 Fury X can run circles around most older games, rendering framerates in to the hundreds at a time when even the fastest displays top out at 144Hz. Capping the frame rate serves to cut down on unnecessary work as a result, keeping the GPU from rendering frames that will never be seen.

AMD is only advertising FRTC support for the 300/Fury series at this time, so there is some question over whether we will see it brought over to AMD’s older cards. Given that AMD’s drivers are essentially split at the moment, I suspect we won’t have our final answer until the drivers get re-unified in a later release (most likely this month).

HBM: The 4GB Question The Four Faces of Fiji, & Quantum Too


View All Comments

  • anandreader106 - Thursday, July 2, 2015 - link

    @Wreckage Not quite. Cash reserves play a role in evaluating a company's net worth. When AMD acquired ATI, they spent considerable money to do so and plunged themselves into debt. The resulting valuation of AMD was not simply the combined valuations of AMD and ATI pre-acquisition. Far from it.

    AMD is the undisputed underdog in 2015, and has been for many years before that. That is why Ryan gave so much praise to AMD in the article. For them to even be competitive at the high end, given their resources and competition, is nothing short of impressive.

    If you cannot at least acknowledge that, than your view on this product and the GPU market is completely warped. As consumers we are all better off with a Fury X in the market.
  • Yojimbo - Thursday, July 2, 2015 - link

    Yes, NVIDIA was definitely the underdog at the time of the AMD purchase of ATI. Many people were leaving NVIDIA for dead. NVIDIA had recently lost its ability to make chipsets for Intel processors, and after AMD bought ATI it was presumed (rightly so) that NVIDIA would no longer be able to make chipsets for AMD processors. It was thought that the discrete GPU market might dry up with fusion CPU/GPU chips taking over the market. Reply
  • chizow - Thursday, July 2, 2015 - link

    Yep, I remember after the merger happened most AMD/ATI fans were rejoicing as they felt it would spell the end of both Nvidia and Intel, Future is Fusion and all that promise lol. Many like myself were pointing out the fact AMD overpayed for ATI and that they would collapse under the weight of all that debt given ATI's revenue and profits didn't come close to justifying the purchase price.

    My how things have played out completely differently! It's like the incredible shrinking company. At this point it really is in AMD and their fan's best interest if they are just bought out and broken up for scraps, at least someone with deep pockets might be able to revive some of their core products and turn things around.
  • Ranger101 - Friday, July 3, 2015 - link

    Well done Mr Smith. I would go so far as to say THE best Fury X review on the internet bar
    none. The most important ingredient is BALANCE. Something that other reviews sorely lack.

    In particular the PCPer and HardOCP articles read like they were written by the green
    goblin himself and consequently suffer a MASSIVE credibility failure.

    Yes Nvidia has a better performing card in the 980TI but it was refreshing to see credit

    given to AMD where it was due. Only dolts and fanatical AMD haters (I'm not quite sure
    what category chizow falls into, probably both and a third "Nvidia shill") would deny that
    we need AMD AND Nvidia for the consumer to win.

    Thanks Anandtech.
  • Michael Bay - Friday, July 3, 2015 - link

    Except chizow never stated he wishes to see AMD dead.
    I guess it`s your butthurt talking.
  • chizow - Friday, July 3, 2015 - link

    Yep, just AMD fanboys ;)

    "What's Left of AMD" can keep making SoCs and console APUs or whatever other widgets under the umbrella of some monster conglomerate like Samsung, Qualcomm or Microsoft and I'm perfectly OK with that. Maybe I'll even buy an AMD product again.
  • medi03 - Sunday, July 5, 2015 - link

    "AMD going away won't matter to anyone but their few remaining devout fanboys'
    So kind (paid?) nVidia troll chizow is.
  • chizow - Monday, July 6, 2015 - link

    @medi03 no worries I look forward to the day (unpaid?) AMD fantroll's like you can free yourselves from the mediocrity that is AMD. Reply
  • chizow - Friday, July 3, 2015 - link

    Yet, still 3rd rate. The overwhelming majority of the market has gone on just fine without AMD being relevant in the CPU market, and recently, the same has happened in the GPU market. AMD going away won't matter to anyone but their few remaining devout fanboys like Ranger101. Reply
  • piiman - Friday, July 3, 2015 - link

    "AMD going away won't matter to anyone but their few remaining devout fanboys'

    Hmmm you'll think different when GPU prices go up up up. Competition is good for consumers and without it you will pay more, literally.

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