Grand Theft Auto V

The final game in our review of the GTX 980 Ti is our most recent addition, Grand Theft Auto V. The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 3840x2160 - High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

After initially expecting Grand Theft Auto to be a walk in the park performance wise, the PC version of the game has instead turned out to be a very demanding games for our GPUs. Even at 1440p we can’t have very high quality with MSAA and still crack 60fps, though we can get very close.

Ultimately GTA doesn’t do any better than any other game in setting apart our GM200 cards. GTX 980 Ti trails GTX Titan by 4% or less, essentially the average outcome at this point. Also average is the GTX 980 Ti’s lead over the GTX 980, with the newest card beating the older GTX 980 by 29-31% across our three settings. Finally, against the GTX 780 the GTX 980 Ti has another strong showing, with a 69-79% lead.

On an absolute basis we can see that at 4K we can’t have 4x MSAA and even crack 30fps on a single-GPU card, with GTX 980 Ti topping out at 27.8 fps. Taking out MSAA brings us up to 46.2fps, which is still well off 60fps, but also well over the 30fps cap that this game was originally designed against on the last-generation consoles.

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Along with an all-around solid benchmark scene, the other interesting benchmarking feature of GTA is that it also generates frame percentiles on its own, allowing us to see the percentiles without going back and recording the game with FRAPS. Taking a look at the 99th percentile in this case, what we find is that at each setting GTA crushes some group of cards due to a lack of VRAM.

At 4K very high quality, 4GB cards have just enough VRAM to stay alive, with the multi-GPU R9 295X2 getting crushed due to the additional VRAM requirements of AFR pushing it over the edge. Not plotted here are the 3GB cards, which saw their framerates plummet to the low single-digits, essentially struggling to complete this benchmark. Meanwhile 1440p at high quality crushes our 2GB cards, with less VRAM than a Radeon HD 7970 falling off of the cliff.

As for what this means for the GTX 980 Ti, the situation finds the GTX 980 Ti trailing the GTX Titan X in 99th percentile framerates by anywhere between 3% and 10%. This test is not designed to push more than 6GB of VRAM, so I’m not entirely convinced this isn’t a wider than normal variance (especially at the low framerates for 4K), though the significant and rapid asset streaming this benchmark requires may be taking its toll on the GTX 980 Ti, which has less VRAM for additional caching.

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  • przemo_li - Monday, June 1, 2015 - link

    Fiji is NOT gpu name.

    Its gpu segment name.

    Just like VI, SI, and some more.

    Its chip name if anything.

    If we for a moment switched to CPU-speak, You just claimed that Puma is single CPU from AMD ;)
  • Refuge - Monday, June 1, 2015 - link

    It is the name of a GPU Architecture. Which could be a one run chip, or it could have multiple versions based on binning.
  • dragonsqrrl - Monday, June 1, 2015 - link

    It's not a GPU architecture. GCN is a GPU architecture, Maxwell is a GPU architecture. Fiji is a GPU, GM204 is a GPU. This isn't exactly a new paradigm we're dealing with here. Oh dear, I think I might be telling someone something (aka trolling***). I've done it again.
  • dragonsqrrl - Wednesday, June 3, 2015 - link

    First, that's a terrible analogy. Puma is not a CPU, it's a CPU architecture, successor to Jaguar. Fiji is a GPU, I never once assumed or suggested that there will be a single Fiji SKU (that was all you), right now it's likely there will be 2 for the consumer market.

    I'm honestly not sure what you meant by "segment", perhaps you could clarify? Are you talking about AMD's XT/PRO convention? They're still the same GPU, pro is typically just a harvested XT.
  • Refuge - Monday, June 1, 2015 - link

    They released more than four if you include mobile GPU's I believe it goes up 2 more to 6.
  • dragonsqrrl - Monday, June 1, 2015 - link

    What do you mean mobile GPU's? Are you talking about the 900m series? There are no mobile specific GPU's in that lineup. It's all binned GM204 and GM107 SKU's.
  • eanazag - Sunday, May 31, 2015 - link

    Interesting observation. I see the same behavior, but the situations are different. Both major graphics vendors are stuck on 28 nm. The 285 is a new product. AMD's graphic situation is not even close to the same as CPU. They are not even competitive in most of the markets for CPU. AMD will likely release a very competitive GPU, which is why NV is releasing the Ti now.
  • dragonsqrrl - Sunday, May 31, 2015 - link

    Yes, the 285 is a new product, and while it is an improvement and a step in the right direction, Tonga just isn't enough to address the issue of AMD's profit margins this coming generation, or make them anymore competitive in mobile (M295X). It would be as though Nvidia were selling the 980 at the $200 price point. Not exactly, but from a memory interface, die size, PCB complexity, power consumption perspective, that's basically what AMD is doing right now, with no solution forthcoming. But I guess it's better than selling Tahiti for $200.

    "AMD's graphic situation is not even close to the same as CPU. They are not even competitive in most of the markets for CPU. AMD will likely release a very competitive GPU, which is why NV is releasing the Ti now."
    Some might argue they aren't competitive in the dGPU market with Nvidia market share approaching 80%... some might say that's like Intel levels of dominance...
    And I didn't say it's the same as their CPU situation, I said it's becoming more similar. While AMD will likely be competitive in raw performance, as I've tried to explain in my past 2 comments, that's kind of besides the point.
  • chizow - Sunday, May 31, 2015 - link

    Yes, both are stuck on 28nm, but only Nvidia came out with a comprehensive ASIC line-up knowing we'd be stuck here for another 2 years (going back to 2H 2014). It is obvious now that AMD's cost-cutting in staff and R&D is starting to manifest itself as they simply can't keep up while losing ground on 2 fronts (CPU and GPU).

    The culmination of this will be AMD going to market with a full series of rebrands of mostly old parts going back to 2011 with a single new ASIC at the top of their stack, while Nvidia has fully laid out its arsenal with GM107 (1 SKU), GM206 (1 SKU), GM204 (2 SKU), and now GM200 (2 SKU).
  • Kevin G - Monday, June 1, 2015 - link

    Is it unprecedented? I recall the Geforce 9000, GTS 100 and most of the GTX 200 series being various rebrands from 'generation' to 'generation'. In fact, the 8800GTS 512 MB, 9800GTX, GTS 150 and GTS 250 were all the same chip design (the GTS 250 had a die shrink but was functionally unchanged).

    nVidia has gotten better since then, well with the exception of the GF108 that plagued the low end for far too long.

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