When ASUS first launched their mini-ITX sized graphics cards, limited to 17cm for mini-ITX builds, my initial reaction was ‘why has no-one thought of this before?’. The idea has since been interpreted in a variety of ways, and this past week has seen the launch of the follow up to the 4GB GTX 970 DirectCU Mini with a 2GB GTX 960 Mini version, featuring a short cooler ideal for SFF builds. This is paired up with the Strix GTX 750 Ti 4GB with double fans at just a couple of centimetres longer than the Mini.

The GTX 960 Direct CU Mini (GTX960-MOC-2GD5) will come out of the box at 1190 MHz with an active boost up to 1253 MHz, featuring 1024 Maxwell CUDA cores and a 128-bit 2GB GDDR5 memory interface running at 7010 MHz (or 1752 MHz x 4). The card comes with three regular DisplayPort outputs, a HDMI 2.0 port and a DVI-I. Exact dimensions are listed as 170 x 122 x 40.6 mm (6.7 x 4.8 x 1.6-inch), and the card will come with GPU Tweak for overclocking as well as a 1 year XSplit Gamecaster licence.

The Strix GTX 750 Ti 4GB (STRIX-GTX750TI-DC2OC-4GD5) uses the Strix characteristic line of a DirectCU II mixed with zero-decibel fan technology which keeps the fans off under a given temperature. ASUS rates the cooler at 10ºC lower at load than the reference cooler while also claiming a 6-8% frame rate boost on games such as Watch Dogs and Battlefield 4. Exact specifications put the 640 CUDA core Maxwell card at an 1124 MHz base with 1202 MHz boost frequency, a 4GB 128-bit memory interface running at 5400 MHz (1350 MHz x 4), a regular DisplayPort, HDMI and a DVI-I. Dimensions are listed as 195.6 x 122 x 38.1 mm (7.7 x 4.8 x 1.5-inch), putting it 25.6 mm (about an inch) longer than the Mini range. Similarly the card will come with G-Sync support, GPU Tweak and this time with ASUS’ own streaming software.

As this is an announcement from over at ASUS ROG, pricing and release dates for markets are yet to be announced. Typically when the regional announcements are pushed through, dates and pricing will be mentioned. If we get this information we will update this news!

Source: ASUS ROG

 

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  • dananski - Wednesday, February 18, 2015 - link

    I suppose it could help with high-res situations. Looking at the charts, I could imagine you might find the extra RAM helps Battlefield 4 and Crysis: Warhead to keep their 1440p framerates above 30. Reply
  • lokhor - Wednesday, February 18, 2015 - link

    When are you guys going to review the GTX 960? Reply
  • coburn_c - Wednesday, February 18, 2015 - link

    Have you still not done a 960 review or benchmarks? Man this place is going to shit. Reply
  • Oxford Guy - Saturday, February 21, 2015 - link

    The 960 isn't a very good card so you're not missing much. Reply
  • mobutu - Wednesday, February 18, 2015 - link

    They didn't even reviewed the GTX 960 yet, all we have is a pipeline story from 22 january (a month ago!) promising the review "next week"
    http://www.anandtech.com/show/8923/nvidia-launches...
    Reply
  • Ryan Smith - Wednesday, February 18, 2015 - link

    Working on it as we speak. As you may have noticed, we had a couple of other things (such as DX12 and Cortex-A57) that we prioritized first. Reply
  • olivaw - Wednesday, February 18, 2015 - link

    Which had amazing depth! Nice job! Reply
  • dananski - Wednesday, February 18, 2015 - link

    Yeah, it has been a bit frustrating - after checking here for the 960 review every day, I went ahead and ordered the Strix 960 last Friday. Had to put my trust in other review sites for a change :O

    I suspect there's quite a lot of different vendors providing AT with cards, so full benchmarking is understandably time consuming, not to mention this is the first card of the year - new gpu benchmarks? Looking forward to my card and the article.
    Reply
  • Eilanyan - Wednesday, February 18, 2015 - link

    The 750ti with 4gb is bloody perfect for Skyrim texture mods. Reply
  • OrphanageExplosion - Wednesday, February 18, 2015 - link

    And Shadow of Mordor - which runs nicely on the 750 Ti - will stand to benefit too via the use of PS4-level textures. Reply

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