After several requests and a week’s break from our initial DirectX 12 article, we’re back again with an investigation into Star Swarm DirectX 12 performance scaling on AMD APUs. As our initial article was run on various Intel CPU configurations, this time we’re going to take a look at how performance scales on AMD’s Kaveri APUs, including whether DX12 is much help for the iGPU, and if it can help equalize the single-threaded performance gap been Kaveri and Intel’s Core i3 family.

To keep things simple, this time we’re running everything on either the iGPU or a GeForce GTX 770. Last week we saw how quickly the GPU becomes the bottleneck under Star Swarm when using the DirectX 12 rendering path, and how difficult it is to shift that back to the CPU. And as a reminder, this is an early driver on an early OS running an early DirectX 12 application, so everything here is subject to change.

CPU: AMD A10-7800
AMD A8-7600
Intel i3-4330
Motherboard: GIGABYTE F2A88X-UP4 for AMD
ASUS Maximus VII Impact for Intel
Power Supply: Rosewill Silent Night 500W Platinum
Hard Disk: OCZ Vertex 3 256GB OS SSD
Memory: G.Skill 2x4GB DDR3-2133 9-11-10 for AMD
G.Skill 2x4GB DDR3-1866 9-10-9 at 1600 for Intel
Video Cards: MSI GTX 770 Lightning
Video Drivers: NVIDIA Release 349.56 Beta
AMD Catalyst 15.200 Beta
OS: Windows 10 Technical Preview 2 (Build 9926)


Star Swarm CPU Scaling - Extreme Quality - GeForce GTX 770


Star Swarm CPU Scaling - Mid Quality - GeForce GTX 770

Star Swarm CPU Scaling - Low Quality - GeForce GTX 770

To get right down to business then, are AMD’s APUs able to shift the performance bottleneck on to the GPU under DirectX 12? The short answer is yes. Highlighting just how bad the single-threaded performance disparity between Intel and AMD can be under DirectX 11, what is a clear 50%+ lead for the Core i3 with Extreme and Mid qualities becomes a dead heat as all 3 CPUs are able to keep the GPU fully fed. DirectX 12 provides just the kick that the AMD APU setups need to overcome DirectX 11’s CPU submission bottleneck and push it on to the GPU. Consequently at Extreme quality we see a 64% performance increase for the Core i3, but a 170%+ performance increase for the AMD APUs.

The one exception to this is Low quality mode, where the Core i3 retains its lead. Though initially unexpected, examining the batch count differences between Low and Mid qualities gives us a solid explanation as to what’s going on: low pushes relatively few batches. With Extreme quality pushing average batch counts of 90K and Mid pushing 55K, average batch counts under Low are only 20K. With this relatively low batch count the benefits of DirectX 12 are still present but diminished, leading to the CPU no longer choking on batch submission and the bottleneck shifting elsewhere (likely the simulation itself).

Star Swarm CPU Batch Submission Time - Extreme - GeForce GTX 770

Meanwhile batch submission times are consistent between all 3 CPUs, with everyone dropping down from 30ms+ to around 6ms. The fact that AMD no longer lags Intel in batch submission times at this point is very important for AMD, as it means they’re not struggling with individual thread performance nearly as much under DirectX 12 as they were DirectX 11.

Star Swarm GPU Scaling - Mid Quality

Star Swarm GPU Scaling - Low Quality

Finally, taking a look at how performance scales with our GPUs, the results are unsurprising but none the less positive for AMD. Aside from the GTX 770 – which has the most GPU headroom to spare in the first place – both AMD APUs still see significant performance gains from DirectX 12 despite running into a very quick GPU bottleneck. This simple API switch is still enough to get another 44% out of the A10-7800 and 25% out of the A8-7600. So although DirectX 12 is not going to bring the same kind of massive performance improvements to iGPUs that we’ve seen with dGPUs, in extreme cases such as this it still can be highly beneficial. And this still comes without some of the potential fringe benefits of the API, such as shifting the TDP balance from CPU to GPU in TDP-constrained mobile devices.

Looking at the overall picture, just as with our initial article it’s important not to read too much into these results right now. Star Swarm is first and foremost a best case scenario and demonstration for the batch submission benefits of DirectX 12. And though games will still benefit from DirectX 12, they are unlikely to benefit quite as greatly as they do here, thanks in part to the much greater share of non-rendering tasks a CPU would be burdened with in a real game (simulation, AI, audio, etc.).

But with that in mind, our results from bottlenecking AMD’s APUs point to a clear conclusion. Thanks to DirectX 12’s greatly improved threading capabilities, the new API can greatly close the gap between Intel and AMD CPUs. At least so long as you’re bottlenecking at batch submission.

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  • Marthisdil - Friday, February 13, 2015 - link

    I'd still buy the intel processor. AMD sucks.
  • Andrew LB - Friday, February 13, 2015 - link

    Agreed. I spent $189 on my i5-4670k at microcenter and it clocks to 4.4ghz, completely annihilating anything AMD makes.
  • LoneWolf15 - Friday, February 13, 2015 - link

    For this to have more meaning for me, I'd want to know which Core i3 CPU was used so that I could know both its clockspeed and which version of HD graphics (4400? 4600?) is being used in the comparison).
  • Ryan Smith - Friday, February 13, 2015 - link

    Intel i3-4330, but we're not using the iGPU. We only have DX12 drivers for AMD and NVIDIA GPUs at this time.
  • ppi - Friday, February 13, 2015 - link

    And this ... is THE reason, why AMD pushed Mantle.
  • amilayajr - Friday, February 13, 2015 - link

    I don't get this review, so the Core i3 is using a dedicated GPU versus AMD APU without dedicated graphics card? Is this right.....? Why don't you do a review that AMD and Intel can really go head to head? AMD APU vs Intel CPU/with integrated graphics, then I would be happy with this test. This is pretty stupid test I'd say. In all fairness, I think AMD APU out shined i3 easily in this test since there's no help from dedicated GPU. Please re do test.
  • Ryan Smith - Friday, February 13, 2015 - link

    The point was to look at two things: 1) AMD vs. Intel, both using the same dGPU. 2) To see if DX12 benefits AMD's iGPUs

    Intel DX12 drivers are not currently available. So an Intel vs. AMD iGPU comparison is not currently possible.
  • 0VERL0RD - Friday, February 13, 2015 - link

    Unfortunately using Nvidia dGPU voids 1) Nvidia won't optimise drivers on AMD (They prioritise Intel) Whilst AMD & Nvidia compete for market share. Neither will adopt features created by the opposition unless forced to do so. It would also have been nice to see if all those extra AMD cores were being fully utilised.
  • D. Lister - Friday, February 13, 2015 - link

    The problem is that AMD GPUs like Intel CPUs more than their own brand. So ironically, with an AMD GPU, the AMD CPUs would have looked slightly worse compared to their Intel counterparts, than they do with Nvidia GPUs. Also, Nvidia drivers often tend to be more consistent in performance across multiple platforms, which is why nearly 9 out of 10 times, in non-GPU tests, professional reviewers/benchmarkers go with an Nvidia GPU.
  • 0VERL0RD - Saturday, February 14, 2015 - link

    After all the Recent Gameworks fracus between Red & Green I'd rather a So called AMD review used AMD.
    History repeating itself

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