GPU Scaling

Switching gears, let’s take a look at performance from a GPU standpoint, including how well Star Swarm performance scales with more powerful GPUs now that we have eliminated the CPU bottleneck. Until now Star Swarm has never been GPU bottlenecked on high-end NVIDIA cards, so this is our first time seeing just how much faster Star Swarm can get until it runs into the limits of the GPU itself.

Star Swarm GPU Scaling - Extreme Quality (4 Cores)

As it stands, with the CPU bottleneck swapped out for a GPU bottleneck, Star Swarm starts to favor NVIDIA GPUs right now. Even accounting for performance differences, NVIDIA ends up coming out well ahead here, with the GTX 980 beating the R9 290X by over 50%, and the GTX 680 some 25% ahead of the R9 285, both values well ahead of their average lead in real-world games. With virtually every aspect of this test still being under development – OS, drivers, and Star Swarm – we would advise not reading into this too much right now, but it will be interesting to see if this trend holds with the final release of DirectX 12.

Meanwhile it’s interesting to note that largely due to their poor DirectX 11 performance in this benchmark, AMD sees the greatest gains from DirectX 12 on a relative basis and comes close to seeing the greatest gains on an absolute basis as well. The GTX 980’s performance improves by 150% and 40.1fps when switching APIs; the R9 290X improves by 416% and 34.6fps. As for AMD’s Mantle, we’ll get back to that in a bit.

Star Swarm GPU Scaling - Extreme Quality (2 Cores)

Having already established that even 2 CPU cores is enough to keep Star Swarm fed on anything less than a GTX 980, the results are much the same here for our 2 core configuration. Other than the GTX 980 being CPU limited, the gains from enabling DirectX 12 are consistent with what we saw for the 4 core configuration. Which is to say that even a relatively weak CPU can benefit from DirectX 12, at least when paired with a strong GPU.

However the GTX 750 Ti result in particular also highlights the fact that until a powerful GPU comes into play, the benefits today from DirectX 12 aren’t nearly as great. Though the GTX 750 Ti does improve in performance by 26%, this is far cry from the 150% of the GTX 980, or even the gains for the GTX 680. While AMD is terminally CPU limited here, NVIDIA can get just enough out of DirectX 11 that a 2 core configuration can almost feed the GTX 750 Ti. Consequently in the NVIDIA case, a weak CPU paired with a weak GPU does not currently see the same benefits that we get elsewhere. However as DirectX 12 is meant to be forward looking – to be out before it’s too late – as GPU performance gains continue to outstrip CPU performance gains, the benefits even for low-end configurations will continue to increase.

CPU Scaling DirectX 12 vs. Mantle, Power Consumption
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  • nikon133 - Sunday, February 8, 2015 - link

    Windows Mobile was very strong smartphone/PDA OS, back in the pre iOS/Android days. I don't remember how it compared to Symbian, but I do remember that it overtook Palm (marketshare wise) at some point.

    Tablets, true... unless OP considers PDAs an early tablets.
  • sr1030nx - Sunday, February 8, 2015 - link

    Win10 (and 8.1 to a very limited extent) uses universal apps, meaning you write an app once and it works across PC, tablet and phones.
    Also means you only need to buy an app once and you get it everywhere.
  • Christopher1 - Sunday, February 8, 2015 - link

    The only person who is wrong here is you, hwangeruk. There are numerous people who have had that the whole "Free upgrade to Windows 10 from 7 and 8!" is directly due to Microsoft wanting to encourage people to not stay on old code and move to new, safer and faster code.
  • pixelstuff - Sunday, February 8, 2015 - link

    Windows 8 is not old code by any stretch. I think hwangeruk was right. Microsoft wants all Windows 8 users and especially Windows 7 users to upgrade so they can all run the unified apps that will also run on Windows Phone 10 devices. Microsoft eventually wants all developers writing Windows 10 apps even for things like Photoshop and Illustrator. To make that feasible Microsoft really needs to upgrade the majority of their user base.
  • domboy - Monday, February 9, 2015 - link

    But even if they do get everybody to upgrade to 10, that still doesn't guarantee developers are going to switch to the store model, especially the big ones as they'd have to start giving Microsoft a cut of their profits. Same for game developers... Steam is pretty well established at this point. I will probably upgrade since it's free, but really only so I don't get locked out of DirectX 12....
  • Naqoyqatsi - Monday, February 9, 2015 - link

    "In that scenario, you are the product."

    No, you are the laborer.
  • Frenetic Pony - Sunday, February 8, 2015 - link

    I suppose you only use iOS and OSX then as Chrome OS, Linux, and Android are also free?
  • SparkySamza - Tuesday, February 10, 2015 - link

    as the saying i hear still now and when i was a child " there is no such thing as a free lunch" i know microsoft has done something, from gathering data via the operating system or even maybe filling it with micro transactions or even forcing people to use xbox everything even though pc people want to be as far away from xbox as they can.
  • Cygni - Friday, February 6, 2015 - link

    This is a great way to ensure that developers are forced to continue coding for DX11, or just switch to Mantle. Windows 7 is going to continue to be the dominant OS long into the future.
  • Viewgamer - Friday, February 6, 2015 - link

    I'm sorry but does no one find it suspicious that a supposedly "165W" GTX 980 consumes only 14W less than the "290W" R9 290X in DX12 ? and 19W less in DX11.

    No matter how you slice it, it's abundantly clear that the 165W power figure from Nvidia is pure PR fabrication. Just like the fabricated specs for the GTX 970.

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