Over the weekend we reported on a statement released by NVIDIA regarding recent concern over unusual VRAM allocation and VRAM bandwidth performance from the GeForce GTX 970. In brief, various GTX 970 owners had observed that the GTX 970 was prone to topping out its reported VRAM allocation at 3.5GB rather than 4GB, and that meanwhile the GTX 980 was reaching 4GB allocated in similar circumstances. All of this was at odds with what we thought we knew about the cards and the underlying GM204 GPU, as the two cards were believed to have identical memory subsystems.

In their statement, NVIDIA confirmed that this unusual behavior existed, and that it was due to the GTX 970 possessing “fewer crossbar resources to the memory system” than the GTX 980. Furthermore due to this, the VRAM on the GTX 970 was segmented in a way it’s not on the GTX 980, with 3.5GB of the 4GB serving as one high priority segment, and the final 512MB serving as a low priority segment. The rest of NVIDIA’s statement then focused on performance, and why they believed this design would not have a significant performance impact versus a GTX 980-style non-segmented memory structure.

However because NVIDIA’s statement was intentionally high-level – it was meant to be accessible to the wider press and their readers, and not just the technical press such as ourselves – this meant that the statement offered few technical details on what was going on under the hood, which makes it difficult for us to validate NVIDIA’s claims and on a more human level we’re always dissatisfied with half of an answer.

As a result we’ve been digging into this issue over the weekend, working to collect the final pieces of the puzzle. To that end NVIDIA reached out to us Sunday evening to fully explain the issue at a level of detail necessary for our level of depth, making available to us a “triage team” of sorts of technical marketing, product management, and engineering/architectural personnel to answer questions and to better explain the issue. While there’s still some benchmarking left to do on our end – we’ve only had a relatively brief Sunday evening to work with NVIDIA’s full explanation – at this point we feel like we have a solid grasp of what’s going on with the GTX 970, how its memory segmenting and allocation work, and how it can impact performance.

Now make no mistake, NVIDIA right now is in full damage control mode due to the negative press this issue has garnered and the pain that’s going to follow. When NVIDIA is getting Senior VPs like Jonah Alben on the phone with us on a weekend night to talk architecture and answer questions, this isn’t normal operating procedure for the company. But at the same time it’s a positive sign for how serious NVIDIA is taking our concerns, and meanwhile an NVIDIA under pressure is an NVIDIA that is more likely to answer our deepest technical questions, giving us more insight than ever before into GM204.

GeForce GTX 970: Correcting the Specifications

To kick things off, we need to start at the very beginning and talk about the specifications of the GTX 970 itself. Everything that follows is derived from how the chip is configured, so we cannot go any farther until we understand the true configuration of the GTX 970.

NVIDIA GPU Specification Comparison
  GTX 980 GTX 970 (Original) GTX 970 (Corrected)
CUDA Cores 2048 1664 1664
Texture Units 128 104 104
ROPs 64 64 56
Core Clock 1126MHz 1050MHz 1050MHz
Boost Clock 1216MHz 1178MHz 1178MHz
Memory Clock 7GHz GDDR5 7GHz GDDR5 7GHz GDDR5
Memory Bus Width 256-bit 256-bit 256-bit
L2 Cache 2MB 2MB 1.75MB
FP64 1/32 FP32 1/32 FP32 1/32 FP32
TDP 165W 145W 145W
GPU GM204 GM204 GM204
Transistor Count 5.2B 5.2B 5.2B
Manufacturing Process TSMC 28nm TSMC 28nm TSMC 28nm
Launch Date 09/18/14 09/18/14 09/18/14
Launch Price $549 $329 $329

When the GTX 980 and GTX 970 were released, NVIDIA provided the above original specifications for the two cards. The launch GTX 900 GPUs would be a standard full/die-harvested card pair, with the GTX 980 using a fully enabled GM204 GPU, while the GTX 970 would be using a die-harvested GPU where one or more SMMs had failed. As a result of this the big differences between the GTX 980 and GTX 970 would be a minor clockspeed difference, the disabling of 3 (of 16) SMMs, and a resulting reduction in power consumption. Most important for the conversation at hand, we were told that both possessed identical memory subsystems: 4GB of 7GHz GDDR5 on a 256-bit bus, split amongst 4 ROP/memory controller partitions. All 4 partitions would be fully active on the GTX 970, with 2MB of L2 cache and 64 ROPs available.

This, as it turns out, was incorrect.

As part of our discussion with NVIDIA, they laid out the fact that the original published specifications for the GTX 970 were wrong, and as a result the “unusual” behavior that users had been seeing from the GTX 970 was in fact expected behavior for a card configured as the GTX 970 was. To get straight to the point then, NVIDIA’s original publication of the ROP/memory controller subsystem was wrong; GTX 970 has a 256-bit memory bus, but 1 of the 4 ROP/memory controller partitions was partially disabled, not fully enabled like we were originally told. As a result GTX 970 only has 56 of 64 ROPs and 1.75MB of 2MB of L2 cache enabled. The memory controllers themselves remain unchanged, with all four controllers active and driving 4GB of VRAM over a combined 256-bit memory bus.

This revelation significantly alters how we perceive the performance of the GTX 970 in certain situations, and is the missing piece of the puzzle in understanding the memory allocation issues that originally brought all of this to light. The ability to “partially disable” a ROP/memory controller partition is new to Maxwell, and we’ll fully explore how that works in a moment, but the important part to take away is that the ROP/MC layout on the GTX 970 is not fully enabled like the GTX 980, and as a result will not behave identically to the GTX 980. All of the behavior from the GTX 970 we’ve seen in light of this correction now makes sense, and it is immediately clear that this is not a hardware or software bug in GTX 970, but rather the planned/intentional behavior of the product.

The biggest and most painful question about all of this then is how did this happen? How did we get fed incorrect specifications? NVIDIA’s explanation, in a nutshell, is that this was completely accidental and that all of this stems from assumptions made by NVIDIA’s technical marketing team.

GTX 970 Reviewer's Guide: Specifications

In short, while NVIDIA does publish the specifications of their cards on the GeForce website and in other places (e.g. partner product pages), those are less-detailed high level specifications suitable for a wider audience, not unlike NVIDIA’s initial statement. The deeper technical specifications we get, such as the number of ROPs, transistor count, and L2 cache size, comes from NVIDIA’s reviewer’s guide, which outlines for us the specifications of the card, the major new features that NVIDIA is focusing on, and some examples of benchmark numbers they’re seeing. This document is compiled by NVIDIA’s technical marketing team (a group no less than extensively knowledgeable about GPUs) based on the information provided to them by the product engineers and the product management team.

The error, as NVIDIA explains it, is that in creating the GTX 970 reviewer’s guide, the technical marketing team was unaware of Maxwell’s aforementioned and new “partial disable” capabilities when they filled out the GTX 970 specification table. They were aware that the GTX 970 would have the full 256-bit memory bus, and unaware of the ability to independently disable ROPs they assumed that all 64 ROPs and the full 2MB of L2 cache was similarly available and wrote the specification table accordingly. This error then made it into the final copy of the guide, not getting caught even after being shared around various groups at NVIDIA, with that information finally diffused by press such as ourselves.

Somewhat murkier is the intervening 4 months between the launch of the GTX 970 and the discovery of this error. As NVIDIA tell us, since the error wasn’t caught in the initial check of the reviewer’s guide there weren’t any further checks being made, especially since this information wasn’t also distributed via a public source (such as the GeForce website). As far as technical marketing knew the product had 64 ROPs, and as far as product management and engineering knew the technical marketing team had done their due diligence. As a result this issue was not caught and identified at NVIDIA until earlier this month when NVIDIA technical marketing started investigating the reports and requests from the press about the memory allocation oddities. Only after running similar tests and running into the same odd results as the press and users did NVIDIA properly identify the issue.

GTX 970 Memory Allocation (Image Courtesy error-id10t of Overclock.net Forums)

Now as NVIDIA is in full damage control mode at this point, consideration must be given as to whether NVIDIA’s story is at all true; NVIDIA would hardly be the first company to lie when painted into a corner by controversy. With that in mind, given the story that NVIDIA has provided, do we believe them? In short, yes we do.

To be blunt, if this was intentional then this would be an incredibly stupid plan, and NVIDIA as a company has not shown themselves to be that dumb. NVIDIA gains nothing by publishing an initially incorrect ROP count for the GTX 970, and if this information had been properly presented in the first place it would have been a footnote in an article extoling the virtues of the GTX 970, rather than the centerpiece of a full-on front page exposé. Furthermore if not by this memory allocation issues then other factors would have ultimately brought these incorrect specifications to light, so NVIDIA would have never been able to keep it under wraps for long if it was part of an intentional deception. Ultimately only NVIDIA can know the complete truth, but given what we’ve been presented we have no reason to doubt NVIDIA’s story.

In any case, going forward NVIDIA has made it clear that they intend to make sure this doesn’t happen again, to make sure that the specifications released to the press and public are better checked to ensure nothing is inaccurate or being assumed. NVIDIA rarely makes the same mistake twice, and certainly they will be under a great deal more scrutiny from here on to make sure their published specifications are correct.

Meanwhile as press we play a role in this as well, as in retrospect we should have seen this sooner. Nebulous metrics such as VRAM allocation aside, NVIDIA’s own tools and our own experiences pointed to something being off. The pre-GM204 version of NVIDIA’s DeviceQuery CUDA application, for example, correctly reports that the GTX 970 only has 1.75MB of L2 cache and the GTX 980 has 2MB of L2 cache, even if it doesn’t fully understand the makeup of the Maxwell 2 architecture.

NVIDIA CUDA DeviceQuery: GTX 970

Furthermore our own initial incompatibility issues with the GTX 970 (and only the GTX 970) pointed to some kind of memory subsystem change that we should have looked into, even after NVIDIA corrected the problem in their drivers. Ultimately other tools such as GPU-Z and AIDA64 weren’t able to catch the difference since they too did not know about Maxwell’s ability to disable the ROPs, so only a limited number of flags were raised, but nonetheless this is something we admittedly should have been able to catch had we noticed what was wrong.

Diving Deeper: The Maxwell 2 Memory Crossbar & ROP Partitions


View All Comments

  • Mondozai - Monday, January 26, 2015 - link

    When a company intentionally lies to its consumers, that isn't a storm in a teacup. Ryan may believe them but I don't. I agree with him that it's incredibly stupid to do this kind of stuff, but the notion that they didn't know, even after all the manuals were passed around the company? Knowing the number of ROPs is basic stuff for technical marketing.

    And okay if this got missed a single round. But in successive rounds, over a period of almost half a year? C'mon. Nvidia knows that it wouldn't sell as well if they marketed it as "3.5 VRAM" and they tried to cover this shit up.

    I'm guessing Jonah Alben didn't have anything to do with this, and I'm guessing he's pissed as fuck. The big quesiton is if Jen-Hsun knew or not. Their marketing team are not exactly people I'd trust(watch Tom Peterson in any stream and you'll know what I mean).

    Throwing the marketing guys under the bus is poetic justice. But also an easy move. Again, did the CEO know?
  • mapesdhs - Monday, January 26, 2015 - link

    "intentionally lies".. yeah right! So you're saying this is not acceptable, and yet it's ok for AMD
    (and indeed NVIDIA) to market dual-GPU cards by advertising the sum of the VRAM on both
    GPUs, even though an application can only see & access the individual amount? Look at
    *any* seller site spec list for an AMD 295x2, they all say 8GB (ditto the specs page on
    AMD's site), while Anandtech's own review shows quite clearly that it's just 2x4GB, so the
    real amount accessible by an application is 4GB, not 8GB. Surely this is far more of a
    deception than the mistake NVIDIA states they have made with the 970 specs.

    So I call out hypocrasy; your comment is just NVIDIA-bashing when there have been far
    more blatant deceptions in the past, from both sides. NVIDIA does the double-up VRAM
    nonsense aswell, eg. the sale ads for the Titan Z all state 12GB, as do the specs on the
    NVIDIA web site, but again it's just 6GB per GPU, so 6GB max visible to an application.
    Look back in time, you'll see the same mush published for cards like the GTX 295 and
    equivalent ATIs from back then.

    So quit moaning about what is merely a mistake which doesn't change the conclusions
    based on the initial 970 review performance results, and instead highlight the more blatant
    marketing fibs, especially on dual-GPU cards. Or of course feel free to cite in *any* dual-
    GPU review where you complained about the VRAM diddle.

    Sorry if I sound peeved, but your comment started by claiming something is true when
    it's just your opinion, based on what you'd like to believe is true.

  • alacard - Monday, January 26, 2015 - link

    "So you're saying this is not acceptable, and yet it's ok for AMD
    (and indeed NVIDIA) to market dual-GPU cards by advertising the sum of the VRAM on both
    GPUs, even though an application can only see & access the individual amount?"

    That's what's known as a straw-man, he never mentioned anything about dual GPUs. His point about ROPs is perfectly valid--and no Ian it's not ok to lie about that, nor about the amount of cache.

    "Sorry if I sound peeved, but your comment started by claiming something is true when
    it's just your opinion, based on what you'd like to believe is true."

    Why would you give Nvidia the benefit of the doubt here? If you really and truly believed no one brought this up before release or noticed it afterwards than you're a bigger fool than i could have ever guessed you are.

    Sorry if I sound peeved, but your comment started is claiming something is true when
    it's just your opinion, based on what you'd like to believe is true.
  • dragonsqrrl - Monday, January 26, 2015 - link

    "Why would you give Nvidia the benefit of the doubt here?"

    Why would Nvidia want to deceive the whole PC gaming world over something so minor? As Ryan stated in the article that would be genuinely stupid. Can you think of a reason why Nvidia would intentionally seed a slightly inaccurate spec sheet to the press? What would they gain from that? I don't think there's any reason to believe the initial spec sheet was anything other than a mistake by Nvidia, and neither does any credible tech journalist I know of.

    That being said I also highly doubt they weren't aware of the mistake until now. While I think their response to this incident has been good so far, I really think they should've come out with this information sooner (like last week when this started to really heat up). But I think that time was probably spent confirming what had happened and how to present it to the press.
  • alacard - Monday, January 26, 2015 - link

    " Can you think of a reason why Nvidia would intentionally seed a slightly inaccurate spec sheet to the press?"

    Is this a real question or some sort of a joke? You're asking why a company would knowingly inflate a spec sheet for a product they want to sell, and doing so with a straight face? Is that PT Barnum's johnson i see swinging from your asshole?
  • Galidou - Tuesday, January 27, 2015 - link

    People buy performance, don't say a thing about memory bandwidth rops and such install it in your computer. You paid it less than some video cards it outperforms, don't care about stats, you're on the good way.

    Companies lie to us about advertising any sort of things on tv and so on. I've seen many LCD monitors advertising X nits and not delivering totally the amount and no one ever sues them. If the monitor is still averages better or the same image quality than the best monitors in it's price class who cares about the advertisement.

    Not saying that lying to improve sales number is right, but SO MANY companies do that. Unless it turns out to be a really bad product for the price you paid, then sue them. But don't whine when there's a SLIGHT difference but still outperforms everything in it's price class, uses less power, has good drivers and so on.

    The only reason Nvidia would have to do this intentionally would be to back up a medium video card performance, a kind of semi failure, which the GTX 970 SURELY isn't. Why would a company need to boost sales while they know it's gonna be sold out for the next month because of it's price/performance ratio?
  • FlushedBubblyJock - Friday, January 30, 2015 - link

    Oh, so that's why AMD lied about the number of transistors in the Bullldozer core, claiming it was 2 billion, then months later correcting their lie to journalists and revising it downward quite a large leap to 1.2 billion, a full 40% drop.
    Yes, lying about a cruddy product that never met expectations by pumping up that core transistor count to give the impression of latent power just not yet utilized, by say, optimizations required for the Windows OS to use all the "8"/(4) cores better with improved threading...

    Hahahhaaa no it's not a joke...

  • dragonsqrrl - Tuesday, January 27, 2015 - link

    Wow, disproportionately aggressive response to appropriate and logical questions. I can't tell if you're trying to intentionally mislead others or if you really have no clue what you're talking about. Yes, I'm asking why Nvidia would conspire to intentionally lie about something so minor in the initial spec sheet that would almost certainly be discovered soon after launch? I even tried to help you out a little: What would they gain from that?

    It just takes a simple risk assessment and a little bit of logic to pretty much rule this out as an intentional deception.
  • Galidou - Tuesday, January 27, 2015 - link

    Nvidia's way of thinking by the mad community: ''With the performance to cost ratio of that card when it's gonna be launched, it will be sold out for weeks to come even if we give the true spec sheets! Let's speak to marketing department and modifiy that so it can be SOLD OUT TIMES 2!! YEAH, now you speak, let's make the community so mad they have to wait for it! YEAH, we want the community to HATE US!'' Reply
  • alacard - Tuesday, January 27, 2015 - link

    Galadou, Dragonsqrrl: Can you explain how a 970 with one of the dram banks partitioned for low priority data is supposed to operate at 256 bits? Given that the last 512 chunk is only being accessed as a last resort, and only after all the other RAM is occupied, the memory subsystem could only be operating at 224 bits for the majority of cases.

    I could be wrong but i just don't see it. Given that, we're not merely talking about diminished ROP and cache count, but also a shallower memory interface which NVIDIA marketed specifically as being exactly the same as the 980. Here is a direct quote from their reviewer's guide:

    "Equipped with 13 SMX units and 1664 CUDA Cores the GeForce GTX 970 also has the rending horsepower to tackle next generation gaming. And with its 256-bit memory interface, 4GB frame buffer, and 7Gbps memory the GTX 970 ships with the SAME MEMORY SUBSYSTEM as our flagship GEFORCE GTX 980"

    If it really is only operating at 224 bits, THIS IS A BIG DEAL. Even if it were an honest mistake, it's still a big deal. Giving them the benefit of the doubt and assuming their initial materials were wrong, the idea they didn't notice it after release... come on.

    BTW that PT Barnum comment was just a joke that popped in my head at the last second and i couldn't resist adding it.

Log in

Don't have an account? Sign up now